Home / Technology / Rebuilding the world is much more fun with friends in Dragon Quest Builders 2

Rebuilding the world is much more fun with friends in Dragon Quest Builders 2

When I told a friend that Dragon Quest Builders 2 was one of the games I was hoping for the most this summer he asked me if I was a Minecraft fan or a Dragon Quest fan. Surprisingly, I replied no more. I played Minecraft in its early days in beta and enjoyed freedom, but the lack of formal structure left me wanting more. I decided to leave the game to those who would like to rebuild the Great Pyramid on their own. Dragon Quest had the opposite problem. Having missed the previous titles, I never developed the nostalgia that characterized me for what seemed to be quite rigid, so charismatic, that crawl JRPG dungeons. But when the freedom to Minecraft is combined with the structure and goals of a Dragon Quest? There is an incentive structure that I can get!

let's go to construction!

What Dragon Quest Builders It really reminds me of the long gone JRPG "Restore the world" genre and specializes in Enix with titles like ActRaiser, Soul Blazer, and Terranigma. In these games, you usually play an emissary of God responsible for restoring life in a huge wasteland filled with demons. Nothing really corresponds to the power journey of turning a wasteland into poisons into fertile fields and building a prosperous community where death once reigned. Dark cloud and Dark cloud 2 were the last of their kind, which seemed almost dead until Dragon Quest Builders came to revive it in 2016.

Where the first builders based on the first Dragon Quest, with its setting of Alefgard and his great enemy the Dragon Lord, Manufacturers 2 refers to the second Dragon Quest. Here, the enemies are the evil cult of the children of Hargon, who despise the builders and forbid anyone to improve their lot in life. NPC Malroth, who assists the main character in his journey, also makes his appearance in the classic title. As for the first match, at no time know the Dragon Quest the knowledge becomes necessary to enjoy the adventure. Fans, however, will have many jokes to enjoy and some foreshadowing of the direction that will take the story.


Development duties for Dragon Quest Builders 2 was awarded to Omega Force's Warriors of the dynasty fame and quite appropriate, as the game progresses, a ton of characters and actions take place on the screen. The name of the game for Manufacturers 2 seems to be a team work. builders was often a lonely affair, the hero traveling from one stage to another in a linear fashion, sometimes making allies they abandoned to pursue their quest. Manufacturers 2 takes a page from the open book of the world, with a central world called Awakening Island and three other main islands to recruit villagers and building materials. The first builders had an artifice in its construction of the world, as the portals have deformed you step by step. It looked a lot like a game, but there was always something interesting to do. Manufacturers 2 makes the compromise to make the real world more authentically, but with most of the open world games, there is a lot of space between points of interest. Many will depend on the preferences of the players.

For example, in the first game, you receive a giant hammer for rough work and gloves for the finer work. With the hammer, you can grind rocks, objects and trees into raw materials. The gloves allow you to pick and place individual blocks. The blocks of materials when they are laid build walls and when you surround a space with a two-block high wall and a door, you create a room. With the craft stations, you can create furniture and accessories, creating specific pieces according to the preferences of your villagers or your own preferences. When you start on an island, most of the activities of collecting resources, creating and creating plans is a solo effort. Many things have been streamlined and improved this time, with blocks and specially marked items if they are needed for a quest, to avoid having to check again and again the quest requirements for a specific building. Plus, you quickly get extra storage space, which means you're never at the mercy of having to build chests like the first game. When you complete quests, villagers bring you their happiness, which allows you to level the city itself. As the level increases, the villagers will gather resources, cook, maintain the village and do most of the tedious work. I never had to look for specific ingredients or rebuild the village after an enemy attack after showing the villagers how to do it themselves.


You can also sail to the smaller Fortune Islands, where you participate in a treasure hunt for plants, materials and animals for a reward: infinite resources of a specific type. At first I went to one of these randomly generated islands for a history quest, but I remained in search of an island looking for the reward of the past. an infinite wood. For the rest of the game, I've never had to suspend my construction projects to knock down yet another tree. Having automated all the tedious minor jobs once they were no longer an interesting or new challenge was a remarkable improvement and made the process of creating these cities much more rewarding.

A problem that emerges is that towards the end of the island's story quest, there is usually an incredibly elaborate building built with the help of all the villagers. Supermassif, with three floors and more than 500 blocks per floor, these projects are not the ones you would like to achieve on your own. Although you often have missions to do while the villagers are working, you may have to wait until the villagers have completed their task. It is still a minor nuisance, especially compared to a similar problem in combat.


The fight has never been Dragon Quest Builders"Big draw. Boss fights are fun, but routine fights involve at best one or two types of attacks, fleeing to avoid, and clever use of skincare objects. First buildersyou were often the strongest member of your party because of your ability to make weapons and armor, and a few NPCs helped. Here you are second best. Your playmate, Malroth, with the powers of destruction, is a much stronger fighter than you. Although you are a creative builder, you have a powerful ally of destruction, the story is fun, it does not add much to the gameplay. When it does work, it may be useful for Malroth to take care of the persistent crowds for you, or to slay weakened enemies. When things go wrong and you have no healing, you can run until Malroth triumphs over your enemies. The solution to this problem would have been to reduce the overall impact of the fighting or allow you to control Malroth in high-stakes combat situations. Playing the second violin is not fun.

The defense tower segments are slightly better because a group of villagers are fighting against a group of enemies. Battles are often lost or won in advance by ensuring that your villagers are equipped with the best weapons. You can play a supporting role by bringing the injured villagers to a bed to rest, but your inventory of offensive construction projects such as spikes or flame-spitting gargoyles has been reduced in the first game. Again, if a fight goes wrong, you can wait until your allies, especially Malroth, win it. I died a lot less in combat at Manufacturers 2 only in the first game, but I can not say that I enjoyed fighting outside the boss battles, where you always play a central role.


To consider mechanics on paper is one thing, but Manufacturers 2 also has a massive amount of charm going for her. It's a beloved world for a good reason and the adorable characters of Akira Toriyama allow you to overlook combat flaws. Go to an island, see the disastrous state of the village when you start, and see how lively and lively the village is when you leave is the attractiveness of the game. On an island, you have a quest to see. history needed to defeat the Hargon children and the village quests needed to level the village itself. These tend to be fairly structured and linear, but there are still secrets to find and puzzles to solve if you are looking for hidden areas. A new automatic map and a fast travel option make it easier than ever. Building the simplest structures to achieve the goal, the main story took me over 40 hours. If you work hard to make your villages beautiful and consistent, it could take even longer.

The game does not end with the islands of history, however. You always have the island of enlightenment on which to build, with missions to improve the island landscape with rivers, forests and greenery, as well a variety of construction projects, both tiny (a store of items) and massive (a giant pyramid). I have not yet had the opportunity to screw up this post-game content. Although I have not been able to try this feature in the evaluation copy, the Awakening Island has a portal allowing 3 internet friends to visit and work with you on construction projects. You can also take pictures of scenes that impress you and share them on the game board system. For builders and veterans of the multiplayer mode Minecraft waiters there is a lot to like here.


Reserves on the side fight, I really enjoyed my time with Dragon Quest Builders 2, and I look forward to further addressing the content of the final phase. There is something really satisfying in the construction work that makes me come back for more. The addition of a farming village on the first island also brought me similar satisfaction to Harvest Moon series back in the day. If you enjoyed the first buildersyou'll probably benefit more, and if you're looking for a series like Dark cloud or Actraiser you must try it Dragon Quest Builders 2.


+ Keeps the fundamentals of the first Dragon Quest Builders

+ Fashion history of over 40 hours and even more post-game content

+ Construction has been simplified to facilitate questing and resource gathering.

+/ Levels built to look like game phases have been replaced by a more open world

You are the second fiddle in combat, which makes fighting less fun

Are you an experienced Dragon Quest builder or a Hargon kid? Do you want to try this building? Tell us what you think of the game in the comments!

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Thomas Zoth is a screenwriter for Crunchyroll, occasionally blogging at Hungry Bug Diner and appearing on podcasts at Infinite Rainy Day. You can follow him on Twitter at @ABCBTom.

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