Release Notes Fortnite Season 9 v9.00 – Slipstreams, new map locations, etc.



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The Fortnite Season 9 v9.00 patch is now available on PC, PlayStation 4 and Xbox One. This update brings the new season to Battle Royale, including Slipstreams, new PoIs and more.

Patch v9.00 is the first update of the 9th season of Fortnite. What do you think of the changes introduced in this update?

  • Read more: Battle Pass Season 9 – Levels, Rewards and More

Check out the entire Patch Notes blog post from Epic Games below …

WHAT'S UP?

Season 9 – Battle Pass
New season, new Battle Pass. 100 levels, more than 100 new awards. Now available for 950 V-Bucks. Find more information on this season pass here.

corridors
Move quickly with the new Slipstream wind transportation system.

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New locations
Explore new points of interest from the destruction of the volcano, such as Neo Tilted and Mega Mall.

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WEAPONS + ARTICLES

  • Added shotgun
    • Semi-automatic
      • May contain 10 shells.
      • Shoot 9 shots per shot, for basic damage of 73/77/81.
      • Tight spread and fast firing rate.
      • Headshot multiplier of 1.70x.
      • Refill 2 shells at a time.
    • Available in rare, epic and legendary variants.
    • Available from the ground, chests, baskets and vending machines
  • Adjusted tactical rifle damage
    • Base damage has been increased from 66/70/74 to 71/75/79.
  • Reduced availability of drum guns from 16.732% to 7.155%
  • Reduced availability of the rollbar from 1.292% to 0.755%
  • Grenades Unvaulted
  • Arched Clingers
  • Vaulted buried treasure
  • Arched Shotgun
  • Vaulted poisoned stinger trap
  • Revolver with vaulted vault
  • Assault rifle deleted deleted
  • Vaulted thermal assault rifle
  • Arched balloons

Bug fixes and improvements

  • The turbo construction after gliding is now working properly.
  • The sound of stink bombs and effects did not work if you damaged yourself.
  • Occasional Shadow bomb correction does not make the drive invisible on the Xbox One when it is first used.
  • The bad placement of the launching ramps in flight has been solved.
  • Pirate Cannon camera problems due to network latency have been fixed.
  • The Reboot Card repository sound effects are no longer read in playback mode when the van is in recovery mode.
  • The sound effects of the Reboot Van card will no longer be heard when a member of the team disconnects.

GAME PLAY

  • corridors
    • These wind tunnels passively carry players into the stream.
      • Players can move faster and change direction when they are actively trying to descend the Stream.
      • Use the directional input to gain extra velocity. Try to go up and down for higher speeds.
    • The players are thrown at the exit of the tube according to their speed of movement and their angle of exit.
    • Projectiles and vehicles can also enter the Slipstream.
  • Ventilation vents
    • Strong gusts of air from these environmental objects can keep players away from their distance and give them immunity against falls.
  • Fortbytes
    • Fortbytes is a collection of 100 collectible computer chips available for Battle Pass owners. When you collect Fortbytes, you decipher a mysterious image. Collect them all to unlock rewards and discover the secrets of Season 9.
    • On the first day of season 9, 18 Fortbytes are available. At least 1 new Fortbyte will be unlocked each day. Check out the Challenges tab for detailed information on currently available Fortbytes and when others are unlocking.
    • Fortbytes can not be collected after the end of season 9.
  • Disconnected players will stay in the world for 60 seconds. They still suffer damage and count for the elimination points.

Bug fixes and improvements

  • Fixed an issue of incorrect display of health gains on the user interface if the drive canceled the consumable almost at the end time.
  • The lighting of the PS4 controller does not always match the color of your PIN in the squads.
  • Players can not use the Hold option to redeem if they have already chosen an item normally
  • A turbo tuned to be more tolerant under poor network conditions
  • Fixed cases of nervous movements under certain conditions.

ROTATION IN TIME LIMIT MODE:

TRIOS

Classic Battle Royale with squads of three people.

SOLID GOLD

Fight to the end with legendary weapons!

A SHOT

Low gravity. Each player has 50 life points. Shooter weapons are the only weapon, bandages are the only healing element. Jump high and aim well!

EVENTS

  • Players who have already qualified for the World Cup will be awarded a World Cup badge in the rankings.
  • The rankings now have a button to sort the games according to the number of players in the top rankings. This will help identify the most critical active games from a permanent view of the leaderboard.
  • In-game HUD now has different icons for Arena Match Points and Weekend Tournaments.

PERFORMANCE

  • Improved frame rate on Nintendo Switch, especially when a large number of characters are on the screen.
  • Address some cases of invisible characters after skydiving.

L & # 39; AUDIO

  • Best tactical sound inside the structures built by the player:
    • The impact of the enemy pickaxe in a building tile radius about has a new and stronger sound.
    • Wallbreak by the near enemy / behind the player much clearer / stronger.
  • Improvements in the sound of the explosion: shorter sounds and higher dynamic range that will make the sound of the explosion clearer and more powerful.

IU

Bug fixes and improvements

  • The "swap" text appearing in the collection user interface will no longer appear when selecting more resources than the player can carry.
  • The initial storm warning timer incorrectly indicated the value 0.
  • Viewers and Replay Watchers can now report users.
  • Fixed party invitations do not display in the user interface if the user is logged out and then logged back in again.

Speculate

  • Seeing a player's match will automatically follow that player.

MOBILE

  • Automatic fire will now fire on vehicles.
  • Added an option to increase the number of elimination feed lines in the HUD presentation tool.
  • It is now allowed to drag and drop from the quick bar by jumping.
  • The location of the boost button on Android for the X-Stormwing has been moved to avoid triggering the Home button.
  • The formation of the squad is now accessible.

Bug fixes and improvements

  • The time to interaction when using the quick bar locations has been resolved.
  • The weapon icons now correctly display the icons on the quick bar.
  • Fixed cursors that were broken in the Controller Options' Dead Zone tab.
  • Auto fire settings:
    • Semi-automatic weapons now fire correctly.
    • Increased time to acquire shotguns.
  • The Dynamite trajectory indicator is displayed correctly when in use.
  • Zip lines can not be climbed beyond their ends.
  • Auto Run takes only two taps after jumping from Battle Bus.
  • The visualization of the cooldown time timer of the acceleration buttons on the vehicles now displays correctly.
  • The camera does not shake when it enters the X-Stormwing.
  • The left virtual joystick will no longer become invisible when you hold down the left or right key and press the fire button.
  • The button of the user interface of the harvest tool in the presentation of the palette is no longer invisible.
  • The stairway ramp at Pleasant Park no longer clips through the door.
  • The variant numbers are partially hidden in the preview screen by the "X" button.
  • The Dream cosmetics now correctly displays:
    • The butterfly
    • Eye glow effect
  • The problem of visual effect of the bite of Widow's Bite widow has been solved.
  • The recharge time ring is displayed briefly when changing seats in Cannon.
  • The Interact icon is no longer missing with some consumables.
  • The blocked entry text will no longer appear when the inventory is opened.
  • The Item Shop arrows now display correctly on iPhone XS Max.
  • Change the default button layout for consistency on all vehicles (Enter, Exit, Change Seat and Reinforce)

IU

  • The subpart selection screen has been updated.

Bug fixes and improvements

  • Improved visibility of team icons on players' lobby shelves during major holidays
  • Group icons in large groups can no longer display an empty slot as ready.
  • Selecting a highlighted team member in the lobby with one controller can no longer display the options of another member.
  • Players will now correctly appear as a hologram when they join a player in a match.
  • The reformulated message of the brigade formation will be clearer
  • Fixed invisible character parts of players being loaded in the match.

SOCIAL

  • Players now stay in the default group's voice channel when they enter a game. The game chain is still available, but the switch is no longer automatic.
  • Added a setting for displaying voice chat indicators.

Bug fixes and improvements

  • The suggested friends in the social panel match the suggestions in the launcher
  • The "Sit / Jump" button in the group formation is now displayed correctly
  • The sending of a friend to a suggested friend does not succeed anymore.
  • Can now always send invitations to parties after joining and leaving a party while being set on the confidentiality of the party "friend"
  • Correction of a potentially incorrect notification message when entering a channel
  • Voice indicators are no longer stuck on the screen when you leave a game while members are talking
  • Correction of duplicate voice indicators appearing for the same speaker

PERFORMANCE

  • Optimized rendering effect of eye adaptation
  • Optimized animation performance for ControlRig (Werewolf, Krampus).

KNOWN ISSUES

  • Want to follow the main problems of the community? See you on our Fortnite | Trello board community issues here.

WHAT'S UP?

Neo Tilted
Build your own imagined version of Neo Tilted using futuristic prefabricated games and gallery options!

Hover
Stationary platforms allow unprecedented construction and are ideal for the platform!

Creature Manager
Personalize health, damage and creature scoring for advanced games!

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HE IS

  • Added Meadow Island – an island in flat grass and mosaic of 105 × 105 tiles.
  • Updated the look of Creative and Playground hubs.

Bug fixes and improvements

  • The island's grass materials do not become darker as they get closer to the water.

GAME PLAY

  • Added Team Rotation option that allows players to rotate between teams.
    • Handicapped, all the tricks, all the other tricks.
    • Use in attack / defense games to give players a chance to play on either side.
  • Adding new flight options to game settings
    • Player Flight Sprint – Defines whether players are allowed to sprint in games where the flight is activated.
    • Flight Speed ​​- Defines the speed at which players will fly in games where the flight is activated.
  • Added the option "Allow zone limits" in the game settings to prevent players from leaving the boundaries of an island during parties.
  • Added resource limitation option.
    • None, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000 (default: 500)

Bug fixes and improvements

  • Fixed parameters that were not saved between Fortnite updates
  • Game settings are no longer missing from the islands
  • The damage volume of the poison stinger trap will remain after firing.

WEAPONS + ARTICLES

  • Added jewel (Crystal lama) to the Consumables tab of the Creative Inventory.
    • Use it with the object generator and the capture area to create your own holdup.
  • Hunting rifle
    • Semi-automatic
      • May contain 10 shells.
      • Shoot 9 shots per shot, for basic damage of 73/77/81.
      • Tight spread and fast firing rate.
      • Headshot multiplier of 1.70x.
      • Refill 2 shells at a time.
    • Available in rare, epic and legendary variants.

Bug fixes and improvements

  • Players no longer remain invisible after being eliminated under the effect of the ghost bomb. Shadow Bomb has been redone.

CREATIVE TOOLS + TELEPHONE

  • You can now "sprint" by flying to move much faster.
    • Just hold the regular sprint button to fly faster.
  • Added the ability to change the base flight speed
    • Choose between 0.5x, 1.0x, 1.5x, 2.0x and 3.0x speeds. (Default 1.0x)
    • To change speed in flight:
      • On the keyboard, press the C key
      • On the controllers, press D-Pad Down.
      • (Mobile controls will be added soon, with a completely revised control scheme for failover options!)
  • Increase the multiple selection limit on selectable objects from 20 to 100.

Bug fixes and improvements

  • Building tiles can no longer be glued in the air with the help of Multi-Select if they were not structurally supported.
  • Multiple selection no longer displays the Rotate or Delete help text when moving captured objects into the grid.
  • The rotation is no longer reset on bananas, peppers and mushrooms when you stick them.
  • All selected objects are no longer erased when attempting multiple selections greater than the maximum limit.
  • Objects are no longer offset from the building grid when you place an odd number of tile units with multiple selection.
  • The use of multiple selection on an object located outside the island no longer allows resizing objects in the grid.

PREFABS & GALLERIES

  • Addition of 6 new prefabricated Neo prefabricated.
  • Addition of 3 new galleries Neo Tilted Building.
  • Addition of a Neo inclined accessories gallery.
  • Addition of a gallery of Neo inclined cars.
  • Adding a gallery of inclined Neo holograms.
  • Add Neo inclined sidewalks to St. B.'s gallery
  • Add the Neo inclined tree to the tree gallery of nature.
  • Addition of Neo Tilted Flowers at the Nature Jungle Gallery.
  • Adding more accessories to General Props Gallery B.

Bug fixes and improvements

  • The grass is no longer cut through the Pete Prop Pizza.
  • Waste piles in the A General Application Gallery are no longer invisible to mobile users.
  • The tracks "Elec Cruisin 'and Elec Groove" are no longer absent from the radio device in the Visualizer gallery.

DEVICES

  • Added the Creature Manager device to the creative inventory. This allows you to customize the attributes of creatures created by creature spawners.
    • Use a creature manager by creature type that you want to customize.
    • Type: Fiend, Red Fiend, Brute, Red Brute, Remote, Megabrute
    • Health: Default, 1, 5, 10, 25, 50, 100, 200, 500, 1000, 2000, 5000
    • Score: 1, 2, 3, 4, 5, 10, 15, 20, 50, 100
    • Damage to players: None, Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
    • Damage to the environment: 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500 by default
  • Add the Hover Platform device.
    • This can be placed anywhere and can build in the air.
    • Be sure to place the platform hovering first; placing it on an existing building can cause its destruction.
    • Known problem: The use of multiple selection with a hovering platform causes the destruction of any built-in element during its placement.
  • Addition of the ventilation device.
    • Stimulates the players in the air.
  • Add Bacon to the challenge gallery.
  • Adding new options to the Capture Zone device.
    • Added a team option to limit the catch of objects to a specific team.
      • 1-16 or all (default: all)
    • Added Color Enhanced option to help visually distinguish the devices from the capture area.
      • White, sky blue, orange red, golden, apple green, fuchsia, orange, aquamarine, beige, purple, neon green, cerulean, aqua, pink, green (default value: aqua)
  • Adding new options to the Objective device.
    • Added option "Show Damage Numbers" to indicate the amount of damage done to the lens when it is damaged.
    • Update the health bar on the Objective device; it now indicates whether it is a friend or enemy target by its color (Friendly displays blue, Enemy indicates red)
  • Addition of a new option to the explosive cannon.
    • Added "Show Damage Numbers" option to indicate the extent of damage dealt to the barrel when it is damaged.
  • On, Off (default: Off)
  • Addition of a new option to the piece.
    • Added "Collecting Team" option to specify which team can collect the piece
      • All, team 1-16 (default: all)

Bug fixes and improvements

  • The Objective Device integrity bars now always display correctly according to the parameters.
  • Spawning creatures should now comply more precisely with wave timer settings for lower values.
  • Creatures no longer experience excessive fall damage when they appear on Sandbar Island.
  • Objective Device no longer modifies the model of the generator when it leaves and joins an island.

UI + SOCIAL

  • Match the color for the attack / defense markers in the world to color variations in their respective HUD elements.
    • Blue friendly shows, Enemy red watch
  • Renamed "knockdowns" in "eliminated" in the dashboard

Bug fixes and improvements

  • The top 2 teams are now correctly placed in the absence of equality.
  • The real-time dashboard columns are now updated after changing the statistics tracked between games.
  • The default palette type no longer shows the text "Objectives Remaining" even if there were no objective devices.
  • The final dashboard of a game is now titled Tour Number instead of "Dashboard".
  • The round results table now shows the progress made on the total number of laps (for example, "Round 2" is displayed as "Round 2/3").
  • The integrity bar of the Objective Device no longer disappears when it reappears.
  • The black bars at the beginning of a game now cover the entire screen on the Xbox One and Switch platforms.

PERFORMANCE

  • Solves major problems when using the Barrier Device, Music Sequencer, or Spawner Driftboard.
  • Improved performance of some phone interactions to reduce hitching.

WHAT'S UP?

War games
Introducing Wargames! Participate in new and unique Stormshield mission simulations to put your skills to the test!

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Tales from beyond
Lok claims to have met a strange, unique visitor, whom Homebase has never seen. Join the hunt to find Lok's monster in Tales of Beyond!

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Garridan
Go manufacturer on the Husks with Garridan! Comes with brand new build capability, batteries not included.

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MISSIONS + SYSTEMS

  • Presentation: Wargames!
    • Come back to your Storm Shield basics and test your defenses against destructive and challenging simulations. Simulations will exist in all biomes and we will add others throughout the season. The first four are:
      • Torn up – A tornado wreaks havoc on your fort! This simulation causes the destruction of your structures, projecting players and enemies in the air.
      • Hot spots – Volcanic ruptures spoil this simulation, while lava pools grow from the ground, damaging structures and converting enemies into Fire.
      • Refuse – During this simulation, more and more discrepancies of anomalies appear around the defense point. Staying too close to these dangers will sap your energy and health!
      • Security zone – When the main storm shield is lowered, you will need to rely on portable shield generators. Stay in one of these protective bubbles or feel the effects of the storm. The enemies will primarily destroy the shield generators, so protect them!
    • Each simulation requires players to defend their base for seven minutes. A random amplifier is then selected to defend itself for an additional seven minutes.
      • Collect the "time tips" that appear around the environment to reduce the wave timer.
    • Wargames accelerates the challenge by asking another player to resurrect you when your health is exhausted. If everyone breaks down, the Wargame will fail. Therefore, if you play solo, you will only have one life to complete the simulation.
    • If the simulations are not difficult enough, apply one of the nine new challenge modifiers for bonus rewards. These challenges include:
      • Rolling fog – A thick fog prevents you from seeing and enemies do not appear on your mini-map.
      • Neighborhoods nearby – The places of appearance of enemies appear much closer to your base.
      • Swarm of hulls – Only the Husks appear in this challenge, but they are at a much higher power level.
      • No construction zone – No building, no repairs and no pickaxe.
      • Heavy explosives – Huskies explode when they are eliminated. Eliminate them before they get too close!
      • Trapped – All your traps are disabled and none can be placed in this challenge.
      • Full time – Time tips do not appear in this simulation challenge.
      • Surprise – The simulation of Wargames is random and will be replaced by another during the second wave.
      • Head games – Damaged enemies must be finished with a shot to the head!
    • The difficulty and rewards of Wargames are based on the lowest player's level of account in a group and are averaged with the public players who assist you in your mission. This is to ensure that there is always a challenge in any Storm Shield location.
    • The Wargames reinforce the challenge as more and more players join the mission by increasing the number of enemies and their power level.
  • Wargames event quests!
    • Wargames are launched with the quests of the Wargames Boot Camp! These quests will help players discover all aspects of the Wargames game while giving them great rewards. Learning can be fun!
    • Each type of Wargames simulation offers a unique quest completing event tickets and a unique banner to show your achievement.
    • Each Wargames challenge has a unique quest that rewards event tickets.
    • Repeatable quests are available to complement both Wargames simulations and challenges.
  • Wargames Daily Challenge Quests
    • Each day brings new challenges for Wargames and Storm Shields, forcing you to complete a Simulation / Challenge combination in a specific area.
    • As you progress and unlock new areas in the game, you will unlock a Wargames Daily Challenge slot associated with this area for a total of 4 per day.
    • By completing them, you will get rewards such as event tickets and gold!
  • Latest news on the quality of life of Storm Shield
    • When you start a Storm Shield Defense or Wargames mission, your fort configuration is saved. Once the current Storm Shield mission is complete, your fort is restored to the saved state. This includes all the structures and traps (durability) placed before starting the mission. All structures or traps placed after the start of the mission will be cleaned up at the end of the mission.
  • Community's point of view
    • Enter your Storm Shield in any area to sign up for Community Lookout!
    • Help other players defend their storm shields or jump into the new Wargames missions to change the scenery. This updated update system gives priority to Storm Shield mission types.
    • Similar to Playing with Others, these matching options offer 20% XP as a bonus.
  • Before starting a Storm Shield Defense or Wargames mission, players can now choose to wait for "Wait for Support", which requires at least one other public player to participate before starting the mission.
  • Twine Peak reorganized:
    • Twine Peaks missions now follow a linear path, for better readability compared to the existing structure.
    • Adding missions to each Twine Peaks area to introduce more variety of missions and to offer more mission launching opportunities to players.
    • Adding at least one additional group mission per level of difficulty.
  • Reduced the frequency of XP rewards in high-end Twine Peaks missions, to allow other types of rewards to appear more often.
  • Reducing the scale of environmental health in high-end Twine peaks so as not to exceed the reduction of damage caused by spades.
    • Target of training!
    • A new skeet firing secondary activity is available at missions. How many clay pigeons can you shoot down!
  • Beta storms have evolved for the moment, so expect them to come back in the future.
  • Mission Alert planning and quotas have been simplified.
    • Mission alerts now appear on the map once a day, at the same time each day (Midnight UTC).
      • The missions themselves also update on the same stopwatch.
    • Mission alerts do not have a fixed 24-hour quota. Instead, every alert visible on the map can be completed once a day.
    • A check mark appears next to the Mission Alerts that you have already completed today, indicating that the Mission Alert will not award any bonus rewards until it is completed. updated the next day.
  • Weekly quests
    • A quest to complete 10 mission alerts will be given to players once a week.
    • At the end, you'll be able to choose a reward – a significant amount of event, gold, or asset tickets.
    • The difficulty requirements and quest reward amounts will increase depending on the progress of your Storm Shield.
    • If the week ends while your weekly quest is partially completed, the progress of the quest will be postponed to the next week (instead of starting again with a new quest).

Bug fixes

  • Assured that a Mega Alert appears on each mission of the group.

IU

  • Added navigation arrows to choose between multiple events in the event legend interface under the Quests tab.
  • Reactivated and updated the packs of choice of llama X-Ray. The user interface has been updated so that map pack choices are more visible on displayed X-Ray items.
  • Update the 'All Statistics' screen to update statistics when team members change.
  • Updated the 'All Statistics' screen to highlight enhanced team stats in blue, to match the screen text of group members.

Bug fixes

  • Fixed issue where blurry schematic images appeared in the store.
  • Fixed the impossibility of hovering over or interacting with items when using a PS4-based mouse
  • The Yes / No voting status of the last player who voted on a goal now appears correctly in the mission voting dialog.
  • Players can no longer insert an upgraded item into the collection book if the original pattern can not be recycled. This would initially create an error message when attempting to overlay an article and prevent the destruction of unique patterns, such as the Bowler.
  • Items inspected from the Collection Book Item Picker can now be upgraded and taken into account.
  • The mini map now correctly displays important mission information after closing the large map.
  • The menu text will no longer change in size when the player hovers over the menu buttons.

PERFORMANCE

  • Reduced problems with players connecting to a match while other players are already in the zone.
  • Reduced resource load in the area around the use of Hoverboard, game effects and audio.
  • Improved framerate when rendering HUD.
  • Reduced costs of interacting with quest items.
  • Resolution of a source of big problems due to loaded capacities
  • Improved rendering performance on Xbox One

Bug fixes

  • Fixed an audio problem when a player was receiving an inactive message.

HERO

  • We added a new hero to the event shop!
    • Black Knight Garridan, a new mythical constructor!
      • New team advantage: Kinetic overdrive
        • Kinetic overload occurs once again.
        • Nécessite 3 constructeurs avec 3 étoiles ou plus
      • Nouvelle capacité: Goin ’Constructor
        • Equipez-vous d'un marteau qui inflige une quantité énorme de dégâts physiques et d'un bouclier qui réduit de 95% les dégâts causés par l'avant. Dure 16 secondes.
      • Perk Standard: Knight’s Impact
        • Augmente l'impact matériel de 33%.
      • Commandant Perk: Knight’s Impact +
        • Augmente l'impact matériel de 75%. De plus, Goin ’Constructor peut déclencher une surcharge cinétique.
      • Disponible dans la boutique de l'événement, le 9 mai à 20 h, heure de l'Est.
  • Nous introduisons un nouveau héros des dinosaures!
    • Paleo Luna, le nouveau dinosaure Ninja!
      • Perk Standard: Griffes Sauriennes
        • Ajoute 5,5% de l'état de santé actuel aux dégâts d'arme de mêlée.
      • Commandant Perk: Griffes Sauriennes +
        • Ajoute 16,5% de l'état de santé actuel aux dégâts d'arme de mêlée.
      • Disponible à partir de la série de quêtes «Contes d'au-delà».
  • Nouvel avantage d'équipe: Souffle du passé
    • Acquis lors de l’acquisition de tout Dinosaure hero
    • Nécessite 2 héros de dinosaures
      • Supprime tous les boucliers et augmente la santé maximale de 200%.
  • Mise à jour visuelle de Kinetic Overdrive.

Corrections de bugs

  • Les tirs répressifs ne génèrent plus de dégâts supplémentaires non intentionnels avec les coups critiques.
  • Grenade Generation ne compte plus seulement les éliminations d’armes à distance.
  • Commando Renegade n'apparaîtra plus comme Forces spéciales Ramirez sur PS4.
  • Miss Bunny Penny peut maintenant être correctement retirée.
  • Les joueurs ne peuvent plus se soigner eux-mêmes en passant par des alliés avec Phase Siphon.
  • Hunter’s Instinct utilisera désormais correctement la sangsue des armes de mêlée.
  • Bullrush ne poussera plus les défenseurs.

WEAPONS + ARTICLES

  • Brochette à vapeur – la lance Steampunk!
  • Une lance qui utilise des attaques à longue portée pour infliger des dégâts importants.
  • Disponible au magasin hebdomadaire du 9 mai à 20h HE jusqu'au 16 mai à 20h HE.

Corrections de bugs

  • Les armes n'éjectent plus visiblement de coquilles d'énergie après avoir modifié les paramètres de qualité des effets.
  • 1 recharge de balle pour les armes se recharge maintenant correctement.

GAME PLAY

Corrections de bugs

  • Les effets visuels apparaîtront désormais sur les joueurs qui se trouvent dans les bassins en ralentissement.

ENNEMIS

  • Blaster
    • Tout nouvel art et animations!
    • Le blaster est maintenant plus résistant aux interruptions et aux impacts d'arme et de piège.
    • La précision de l'attaque par souffle a été ajustée.
    • Moins de Blasters sont autorisés à se présenter à tout moment.
  • Les homards empoisonnés sont revenus à leur vieil homme qui se jette dans le crâne.
    • Les homards apparaîtront désormais moins fréquemment dans les zones de bas niveau, comme ils le faisaient avant l'arrivée de la tempête d'amour.

ART + ANIMATION

Bug fixes and improvements

  • Correction d'un petit trou pouvant apparaître dans les cartes de la ville d'automne.

L & # 39; AUDIO

Bug fixes and improvements

  • L’audio de montage de Hoverboard ne joue plus à un volume accru.
  • La musique ne redémarre plus lorsque vous jouez et sortez du jeu.
  • MedBot revive audio respecte maintenant les paramètres de volume du lecteur.
  • Le son de l’impact de la pioche est désormais lu correctement après plusieurs mouvements.
  • Ajout de la musique ambiante d'automne aux cartes d'automne.
  • Mise à jour des sons de fabrication et de lancement de la bombe.

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