Release Notes Fortnite v9.20 – Flip Storm, Vaulted Shotgun, etc.



[ad_1]

The Fortnite v9.20 content update is now available on PC, PlayStation 4 and Xbox One. This update brings the new Storm Flip object to Fortnite's Battle Royale mode!

What do you think of the changes introduced in this update?

Check out the entire Patch Notes blog post from Epic Games below …

WHAT'S UP?

Storm Flip
Power of the storm in the palm of your hands!

WEAPONS + ARTICLES

  • Storm Flip
    • Thrown object that explodes at impact and creates a sphere-shaped area.
    • When the sphere overlaps the storm, it creates a safe zone.
    • When the sphere covers a safety zone, it creates a storm zone.
    • Storm Flip inflicts the same damage as the current storm.
    • The zone lasts 20 seconds before dissipating.
    • Available in Epic Rarity.
    • Can be found in floor booty, chests and vending machines.
    • Drops in stacks of 1.
    • Max stack of 1.
  • Vaulted
    • Shotgun all variants
    • Although we appreciate the variety of long-range sniping options, the shotgun was slightly outclassed by the infantry rifle after being replaced by a hit. In addition, some rifle options are available and we believe they do not currently play a vital role in the line of items.
  • Booty bearer
    • Reduced availability of sniper packages from 12.5% ​​to 8.45%
    • Reduced availability of packages of explosives from 12.5% ​​to 7.04%
    • The chances of obtaining rare and high-powered objects from supply drones were higher than they seemed appropriate; so we have slightly reduced their availability.
  • Turret
    • Overheating now takes 20% more.
    • The use of the turret climb has decreased over time. By slightly increasing the time before overheating, the goal is to help increase the risk / return ratio.
  • Increased maximum Boom Bow load time from 1 to 1.25
    • The Boom Bow is a little stronger than we would like. This adjustment should reduce the frequency between shots, making chess more risky. We would like to evaluate the impact of this change before making any additional adjustments. It is possible that more adjustments are needed if this does not have the desired effect.
  • The audio, pink ring, and rotating blades of the Slipstream turn off when they are turned off during the fifth phase of the storm.
  • Players restarted from a restart truck will lose their invulnerability when firing or building.
  • Aerators are now more tolerant to prevent falling damage when players jump over them from heights.

Bug fixes

  • Issue solved: Weapons that previously had no ammo could not be reloaded automatically.
  • Solved the following problem: Players suffer falling damage after leaving a Baller who rolls quickly downhill.
  • Attendance at aim can no longer be used to shoot players using a ghost bomb.
  • Fixed a problem that could damage teammates disconnected from the game.
  • Fixed a problem that prevented the flying disc toy from getting caught on Ballers in midair.
  • Issue resolved: The audio and visual effects of Slipstream would continue to occur after the player's output.
  • Fixed a problem due to which the sound and visual effects of Air Winds occurred several times.
  • Fixed an issue preventing Driftboards from leaving Slipstreams.
  • The exit of a vehicle entered in a Slipstream no longer causes the parachute jump of the players.
  • Vending machines no longer become unusable when a player who uses one is eliminated.
  • The flintlock is now able to hit targets and the shooter at the correct distance.
  • Dynamite audio no longer hangs on a loop during reruns.
  • The visual effect of lava bounce no longer persists if a Baller bounces from the lava to the water.

ROTATION IN TIME LIMIT MODE:

FIGHT AT THE SWORD

The treasure chest contains epic or better weapons, as well as the occasional Infinity blade! Fight your opponents to find out who is worthy of the blade … and who is not.

GAME PLAY

  • The automatic material exchange option has been removed and is still enabled.
    • Removing this option allowed us to optimize the automatic exchange behavior, mainly reducing the rare cases in which materials are not properly exchanged.
  • Increase in the length of time that an elimination credit can be granted to the last destroyer.
    • Falling damage from 15 to 60 years
    • Self elimination 15 to 60 years
    • Eliminate storms from 5 to 60 years
  • Added support for foot controller devices in accessibility options.
  • Adjusted information adjusted aircraft reversal control control to better describe the option.

Bug fixes

  • Gamepad custom build controls now routinely allow players to create a turbo when using the "Place" action while having the "Stair", "Wall", "Roof" or "Floor" action .
  • Players outside closed enemy structures can no longer build inside.
  • Fixed a problem that allowed to interrupt the destruction of a building by reconnecting it to its base.
  • Fixed a problem that prevented players from disconnecting during the bus drop phase.
  • Some Fortbytes requiring a specific cosmetic item are now properly unlocked for the players who equipped it.

L & # 39; AUDIO

  • Update the sounds of reloading weapons so that they are mono instead of being stereo. This will help improve the spatialization of weapons exchange sounds.

Bug fixes

  • The sound effect of the damage caused by the storm no longer ends prematurely.

MOBILE

We have noticed that iOS fixes have recently suffered delays in the App Store. Apple has indicated that any application may take up to 24 hours to appear on the App Store. If no update is available, be sure to check our social channels for more information.

  • Quick Heal Overview
    • Allows Shield and Health consumables to be used more easily.
      • When health or shields are less than 100 (max), the quick repair button appears on the screen.
    • Separate button to manually add from the HUD presentation tool.
    • The button icon displays the current priority items in the player's inventory.
      • Priority 1 – Chug Jug on all other healing objects
      • Priority 2 – Health Articles on the Shield
      • Priority 3 – MedKit on bandages.
      • Priority 4 – If the number of shields is less than 50, Small Shields
      • Priority 5 – If shields are greater than or equal to 50, shield potions
  • Added an "X" (Quit) button to close multiple screens where the "Close" button was too small.
  • Players will now receive an error message if they try to update the game but do not have enough storage space.

Bug fixes

  • Issue resolved: Outfits did not display properly after logout and return.
  • The aiming aid and the automatic firing can no longer be used to shoot players using a ghost bomb
  • Fixed a problem for Android players experiencing an error when they were trying to watch live matches.
  • Fixed a problem related to the interaction of doors and zip lines from long distances.
  • Screens Events and challenges centered on devices with a 4: 3 display.
  • Fixed a problem with the Combat / Build Mode button bringing players back into battle mode in full animation.
  • Fixed a problem where the names of an eliminated team remained under the observed player.
  • The master scheme of the controller appears correctly when viewed with devices with a larger screen.

Creative bug fixes

  • Issue resolved: Selection arrows were difficult to select.
  • The global control user interface is now displayed consistently.
  • Fixed a problem with looping sound effects while players hold a grenade.
  • Players can now always use a controller to access the View Details menu.
  • Issue resolved: scores did not display correctly at the beginning of the match.
  • Banner Icons – Update from 256 × 256 to 512 × 512
    • Standard Type – 31 types of large graphics updated
    • Battle Royale – 17 major types of graphics updated
  • Console players can now access language options through the Settings menu.
  • Players can now choose a setting in the "Account" tab to unsubscribe from player surveys.
  • The updated main menu lobby is identical to the Battle Royale lobby.
    • We have made some polishing adjustments to the new lobby with a time iteration plan and updated theme throughout the front end.

Bug fixes

  • Fixed looping videos on PS4.
  • The question mark icon in the Settings menu now completely fills the box.

IU

  • We added the option to cancel a new purchase in the Fortnite store!
    • Immediately after making a new purchase, you may cancel the purchase of this item for a limited time, as long as you remain on the purchase screen.
    • After canceling a purchase, there will be a cooldown when you use Cancel on the same item, but you will be able to cancel all new purchases!
    • If you choose to cancel a purchase, the ownership of this item will be revoked and the appropriate v-bucks will be returned to you.
    • The cancellation will follow the same eligibility criteria as the return requests.
      • What can I use on Cancel?
        • Items available for purchase with V-Bucks in the item shop
          • emotes
          • gliders
          • Harvesting tools
          • Back Bling
          • outfits
          • Wraps
          • The music
      • What can not be canceled?
        • Time-limited offers in the store such as Lava Legends Pack, Frozen Legends Pack and The Laguna Pack
        • V-Bucks
        • Gift
        • Battle Pass
        • Battle Pass Third Party
        • Founder's Pack
        • Founder Upgrades
        • Llamas of loot (Save the world)
        • Weekly Events and Articles (Save the World)
  • Players on your team now have a stronger visual accent when they are actively speaking.
    • We do not display more active voice indicators in the game for players on your team.
    • We have adjusted this option to maintain the improved visibility of the talking players provided by the active voice indicators while facilitating the immediate obtaining of contextual information (for example, the health status and the health status). state of the shield) for the speaker.

WHAT'S UP?

Transmitters and receivers
Trigger an explosion on a coin, drop a barrier when a player hits a target and much more! This is only the beginning, many other options and devices will be enabled during the next updates.

09CM_TriggerReceivers_Social.jpg

Storm device
Now you can unleash the power of the storm to challenge your players to their limits. Expect more ways to channel Storm in later versions.

09CM_CreativeStormDevice_Social.jpg

Pueblo Theme
Build a desert city with new prefabricated and Pueblo galleries. Perfect with the new Canyon Island.

09CM_Theme_Pueblo_Social.jpg

HE IS

  • New Canyon Island: A desert-themed canyon with a river running through.

Bug fixes

  • Sprays will now only be saved if the player has received change permission on the island.

GAME PLAY

  • Settings updated my island:
    • Added the option "Building Resource Style": Specifies the mode to use when calculating the number of resources obtained by destroying the environment.
      • Creation, Battle Royale and Save the World (default value: creation)
    • Adding the "Harvest Rate" option: Specifies a multiplier to apply to the number of resources obtained by destroying the environment.
      • 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x (default: 1x)
    • Added the option "Allow deletion of items": Specifies whether items can be deleted by players.
    • Added "Allow Item Pickup" option: Specifies whether items can be picked up by players.
    • Added option "Destroy props during build": Specifies whether the player's build destroys props or allows players to build through them.
    • Renamed "Block construction in game" option to "Allow build": Specifies whether players are allowed to build during a game.
    • Renamed 'Build Damage in Game' option to 'Damage to the environment': Specifies whether players are allowed to destroy the environment during a game.
    • The option renamed "Delete Items After Elimination" in "Keep Items When Discarded": Specifies whether players retain their items when they are discarded during play.
    • Renamed "Infinite Resources in the Game" to "Infinite Resources": Specifies whether players have unlimited build resources while playing a game.

Bug fixes

  • Issue resolved: Players were sometimes disconnected after winning a game.
  • Fixed automatic sprint that did not disengage between game turns.
  • The "After Spawn Last Appearance" setting now works with all teams.
  • The right team will now win the victory in the Score to Win games.

WEAPONS + ARTICLES

  • Adding a placemark item to the consumables inventory:
    • Equips on pick up.
    • When equipped, disables the construction and equipment of other inventory items.
    • Can be balanced as a melee weapon, used to collect materials or sent to teammates.
    • When it is created from a capture element generation device, the flag will inherit the accent color of the device.

Bug fixes

  • The flintlock now correctly pushes the players to the right amount.

CREATIVE TOOLS + TELEPHONE

  • Flight Speed, Phasing, Grid Alignment, Drop, and Collision settings are now saved and retained during game sessions.
  • Improved multi-selection performance when copying multiple objects at once.

Bug fixes

  • Fixed Phase mode was unexpectedly activated when the left stick was configured as a Jump controller.
  • Issue resolved: Copied objects might appear staggered relative to the camera.
  • Fixed the phone unable to copy and paste the arctic hangar door.
  • Issue resolved: Help text controls disappeared at times.
  • Problem solved: Cosmetic products could sometimes block the line of sight of the phone, preventing any interaction with objects.
  • Issue resolved: The phone could display a power level of Save the World.
  • Fixed a problem with the text help controls displaying the wrong button binding when copying an asset.
  • Multiple selection improved to allow it to work more consistently with the assets of walls, floors, stairs, and roof when copying and cutting.
  • Fixed a crash that may occur when copying and pasting the maximum number of assets allowed when using multiple selection.

PREFABS & GALLERIES

  • Addition of 6 new prefabricated Pueblo.
    • Trio Pueblo
    • Duo Pueblo
    • Pueblo Residential A
    • Pueblo Residential B
    • Pueblo Front Gate
    • Pueblo bell tower
  • Addition of 8 new galleries.
    • Pueblo Gallery
    • Pueblo Prop Gallery
    • Desert Nature Gallery
    • Gallery of outdoor residential accessories
    • Container Prop Gallery
    • Residential interior gallery
    • No Collision Gallery – accessories allowing players to cross
    • Block Party Prop Gallery – presenting new placards and team flags
  • Adding the rusty car and rusty truck to the car gallery.
  • Add white brick walls to the factory wall gallery.
  • Addition of desert rocks and new soils to the indestructible gallery.
  • Adding gnomes to the General Accessories Gallery B.
  • Renamed Grass Floor Gallery in Grass X Dirt Gallery A.

Bug fixes

  • Correction of the correct positioning of the stone columns of the temple of the tomato.

DEVICES

  • Transmitters and receivers
    • New system that allows devices to connect through channels.
    • There are currently 8 channels per island and up to 15 devices can be chained in one channel.
    • An island can have a total of 100 transmitters and 100 receivers
    • Trigger device added.
      • Triggered by Player: Specifies whether or not this trigger will transmit a signal when a player will walk on it.
      • Damaged Trigger: Indicates whether or not this trigger will transmit a signal when it is damaged.
      • Times Can Trigger: Specifies the total number of times this trigger will send a signal.
        • Infinite, 1-10 (default: Infinite)
      • Trigger Delay: Specifies the delay between the receipt of a stimulus and the transmission of a signal.
        • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (default: none)
      • Trigger Reset Delay: Specifies the amount of time it must wait after the trigger has sent a signal before it can be triggered again.
        • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (default: none)
      • Shutter sound: Specifies whether the shutter release sound when transmitting a signal.
        • On, off (default: on)
      • Visibility in the game: Specifies whether the device is colliding and visible in a game. (This does not affect its ability to receive a stimulus).
      • Enabled at the beginning of the mini-game: Specifies whether the device will respond to stimuli at the start of the game or if it needs to be activated by another device.
        • On, off (default: on)
      • Enable when receiving: Receiving a signal from the specified channel will activate this device.
      • Disable when receiving: Receiving a signal from the specified channel will disable this device.
      • When Triggered Transmit On: Specifies the channel on which this device will transmit a signal when it receives a stimulus.
  • Addition of receivers and transmitters to the devices. Each of these specifies the channel to which the device will respond or transmit when conditions are met.
    • Challenge gallery features
      • Added receiver "Enable visibility when receiving".
      • Added the receiver "Disable visibility when receiving".
      • Addition of the transmitter "When Collected Transmit On".
    • Music sequencer device
      • Added receiver "Sequence of departure upon receipt of".
      • Added receiver "Stop sequence when receiving".
    • Objective device
      • Added receiver "Destroy on receipt of".
      • Added transmitter "When Destroyed Transmit On".
    • Pinball Flipper & Bumper Devices
      • Added receiver "Activate upon receipt of".
      • Added receiver "Activate upon receipt of".
      • Addition of the receiver "Disable when receiver of".
      • Added "When Activated Transmit On" receiver.
    • Explosive device
      • Added receiver "Explode upon receipt of".
    • Sentry Device
      • Addition of the receiver "Spawn When Receiving From".
      • Added transmitter "When Eliminated Transmit On".
    • Creature Breeder
      • Added receiver "Eliminate creatures when receiving".
      • Addition of the receiver "Destroy the sire when receiving".
    • Damage volume and barrier devices
      • Added receiver "Activate upon receipt of".
      • Added receiver "Disable upon receipt of".
  • Addition of the basic controller Storm.
    • This device allows you to add a reduced storm to your cards.
    • Start Radius: Specifies the initial size of the storm at the beginning of the game.
      • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m (Default: 50m)
    • End Radius: Specifies the final size of the storm.
      • 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m (Default: 0m)
    • Wait Time: Specifies how long the Storm will wait before shrinking.
      • 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (default: 2 minutes)
    • Shrink Time: Specifies how long it will take for the storm to decrease from start radius to end radius.
      • 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (default: 1 minute)
    • Delay: Specifies the amount of time that will elapse before the thunderstorm appears.
      • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (default: none)
    • Damage: Specifies the maximum health percentage that players in the storm will lose each second.
      • 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, instantaneous elimination (default value: 10%)
  • Updated capture area device.
    • Update option Score value to include 0
  • Added capture element capture device.
    • This allows you to create more custom object capture experiences with an element builder that adds features directly related to the capture of the game. (Hint: Works perfectly with the new Flag element)
    • Creative Mode: After placing the device, drop an item from your inventory on the capture item capture tool to set the object to be generated.
    • Play Mode: The device will create a single instance of the specified item and will not create any other instances until the previous instance is removed from the game.
    • Friendly Team: Specifies the team associated with the capture item.
      • 1-16 or all (default: all)
    • Captured by: Specifies which teams can recover the captured item
      • Friendly Team, Hostile Teams (Default: Friendly Team)
    • Accent color: visually distinguishes the capture element capture devices from each other.
      • Team Color, White, Sky Blue, Red-Orange, Gold, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Fluorescent Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
    • Score Value: Specifies a point value for the capture item when capturing. This is additive with the Scoring Value option on the Capture Zone device.
    • Return abandoned items: Specifies the time it takes for the item to be returned to the parent after it is dropped.
      • Instantly, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, never (default: never)
    • Read capture sounds: if enabled, triggers sound alerts when capture items change state (captured, taken, deleted, etc.)
  • Update the player's checkpoint plate device.
    • Control points now support up to five players at the same time.
  • Bumper Device pinball machine updated
    • Sidebounce Addition Option: Specifies the amount of lift applied to players in case of impulse.
      • Do not replace, No, Low, Medium, High, Very high, Super High, Mega High (Default: Do not replace)
    • Creatures no longer trigger bumpers while they are unaffected by them.
    • Bumpers can now always be triggered if the Pushback option is set to Off, which allows them to apply damage, a score or a rollover.
    • Increased 'Instant Reset' option on bumpers from 0.1 to 0.25 seconds, the device can now be triggered repeatedly if rollover is disabled.
    • This value has been renamed "instant" in "0.25 seconds" to accurately represent the minimum delay.
    • Option added Importance of object direction: Determines how far the direction of an object that strikes the bumper affects the direction in which it is driven. (0% means that the bumper will always drive a player straight off).
      • 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (default value: 100%).
    • Added team option: Limits the bumper to trigger only for a specific team.
    • Added value to score: Specifies a score to assign to a player that triggers the bumper.
      • -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (default: 0)
    • Added the option Enabled on Game Start:
      • On, off (default: on)
    • Added tooltips to all bumper options.
    • Issue resolved: A health bar would appear on the copied versions of the bumper.
  • Adding additional options to the explosive device.
    • Audio / VFX playback: Specifies whether to trigger an explosion of audio and visual effects or simply apply the damage in silent / invisible mode.
    • Additional values ​​for damage to the structure:
      • 150, 200, 250, 300, 350, 400, 450, 2000, 5000.
    • Show the health bar:
  • Updated damage volume device
    • Modified affects creatures, affects players, affects vehicles, and affects unmanned vehicle options from Yes / No to On / Off.
    • Added the option Enabled on Game Start:
      • On, off (default: on)
    • Adding the Affects Unmanned Vehicles option:
  • Pinball Flipper Device updated.
    • Added Knockup Option: Specifies the application force applied by Flipper to objects when it impels them.
      • None, Low, Medium, High, High, High High, Mega High (Default: Low)
    • Added the Mega High parameter to the Knockback option to match the Bumper device.
    • Adding new values ​​to the Flip Direction option:
      • Any (triggers from any side and toggles to that side)
      • Opposite (fires from any side and rotates in the opposite direction)
      • Flip Flop (changes the triggerable side each time it goes off)
      • Never (does not apply impulse but still triggers other effects such as damage and score).
    • Added the option Hit on Backswing: allows Flipper to hit any object behind him when he returns to his original position.
    • Added Percent Bounce angle option: Determines how much the direction of an object hitting the pinball affects the direction in which it is driven. (0% means that the Flipper will always drive a player directly)
      • 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (default value: 100%)
    • Added team option: Limit the Pinball to trigger only for a specific team.
    • Added the option Enabled on Game Start:
      • On, off (default: on)
    • Value Added to Score option: Specifies a score to assign to a player that triggers the Flipper.
      • -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (default: 0)
    • Creatures no longer trigger the Pinball without being affected.
    • Increased the effect area when the Pinball is activated by taking damage or triggered remotely.
    • Added tooltips to all Flipper options.
  • Updated challenge gallery
    • Added option Visible at the start of the mini-game:
  • Sentry device updated:
    • Ajout de l'option Spawn on Minigame Start:
  • Dispositif de barrière mis à jour:
    • Option Ajoutée activée: Spécifie quand l'effet barrière est actif.
      • Désactivé, Activé, Réchauffement uniquement, Jeu uniquement (par défaut: Jeu uniquement)
  • Ajout d'options supplémentaires pour les paramètres de l'équipe et le démarrage des périphériques d'inventaire:
    • Nom de l'équipe: spécifie un nom d'affichage pour l'équipe correspondante à utiliser dans l'interface utilisateur. (tableau de bord, écran de victoire, etc.)
    • Couleur d'équipe: Attribue une couleur spécifique à l'équipe correspondante à utiliser dans toute l'interface utilisateur et aux périphériques prenant en charge l'option Couleur d'équipe comme couleur d'accent. (Zone de capture, géniteur d'objet de capture)
    • Ne pas remplacer, Blanc, Bleu ciel, Rouge-Orange, Or, Vert pomme, Fuschia, Orange, Aigue-marine, Beige, Violet, Vert fluo, Céruléen, Aqua, Rose, Vert (Défaut: Ne pas remplacer)
    • Ratio initial de la taille de l'équipe: Cela permet de définir des tailles d'équipe asymétriques qui maintiennent un ratio de joueurs par équipe pour n'importe quel nombre de joueurs dans une partie.
      • Ne pas ignorer, 1-10 (Par défaut: Ne pas ignorer)
      • Exemple: Un ratio de 4 pour l'équipe 1 et de 1 pour l'équipe 2 signifie que, avec 10 joueurs, l'équipe 1 aura 8 joueurs et que l'équipe 2 aura 2 joueurs.
  • Option supplémentaire ajoutée au dispositif Player Spawner:
    • Verrouiller au nom du joueur: si du texte est ajouté à ce champ, seuls les joueurs dont le nom contient cette chaîne peuvent apparaître ici. Laissez ce champ vide pour permettre à quiconque d'utiliser ce point d'apparition.
  • Option supplémentaire ajoutée au périphérique Music Sequencer:
    • Activer à la phase de jeu: Spécifie quand le séquenceur démarrera automatiquement.
      • Jamais, échauffement, début de la partie (par défaut: jamais).
    • Ajout de la possibilité pour le séquenceur musical d'activer le dispositif de déclenchement.

Bug fixes

  • Problème résolu avec les appareils ne pivotant pas correctement lorsqu'ils sont placés sur des sols existants.
  • Correction d'un problème d'affichage incorrect du périphérique barrière lorsqu'un joueur se trouvait à proximité au début du jeu.
  • Les objets placés à l'intérieur d'un dispositif barrière peuvent désormais interagir de manière plus cohérente.
  • Correction d'un problème de rotation incorrecte des sentinelles.
  • Correction d'un problème en raison duquel des engins explosifs endommageaient les sentinelles lorsqu'elles explosaient dans leur plage de ciblage.
  • Les séquenceurs de musique en boucle seront maintenant correctement réinitialisés au début d’une partie ou d’une partie.

UI + SOCIAL

  • Expérience utilisateur du portail mise à jour:
  • Les noms de portail modifiés n'apparaissent que lorsque vous vous en approchez.
  • Mise à jour du formatage des détails du portail pour améliorer la lisibilité.
  • Modification de la distance à laquelle l'invite de modification du portail apparaît et ajout d'une étiquette pour préciser qu'elle modifie la destination du portail.
  • Mise à jour du style de la liste de serveurs et des légendes de nouvelles fonctionnalités.

Bug fixes

  • Correction des positions des membres de l'équipe dans le menu principal du lobby afin d'éviter tout chevauchement avec le panneau Créations présentées.
  • Correction d'un problème avec un espacement incorrect des colonnes sur le tableau de bord.
  • Correction de la colonne de temps du tableau d'affichage affichant «DNF», où le joueur n'a pas le temps de s'afficher. Il affiche maintenant “-: -: -”.
  • Correction du bouton "Afficher les détails" ne répondant pas après avoir ouvert et fermé le menu du jeu.
  • Correction du texte d'aide du bouton pour que l'outil de récolte devienne masqué après avoir déséquipé l'outil de récolte tout en utilisant un contrôleur.
  • Correction du bouton «Retour au hub» affiché dans le menu du jeu même lorsque vous êtes déjà dans le hub.
  • Problème résolu: la barre «Mémoire utilisée» pouvait apparaître dans le Hub.
  • Correction d'un problème d'affichage des entrées du contrôleur sur le panneau Description du jeu lors de l'utilisation d'un contrôleur sur un mobile.

QUOI DE NEUF?

Au-delà de l'horizon stellaire
Rejoignez les acteurs et l'équipe de Beyond the Stellar Horizon au moment où le VSS Gallant reprend son envol.

09BR_RetroSciFiQuest_Social.jpg

Invasion
Vous ne voulez pas vous gêner lorsque le laser se déclenche dans cette nouvelle simulation Wargames!

09StW_Wargames_Social_Invasion.jpg

MISSIONS + SYSTEMES

  • Nouvelle simulation de Wargames: Invasion
    • Un OVNI envahit le ciel au-dessus de votre bouclier de tempête, faisant sauter vos défenses et projetant une compagnie indésirable.
    • Détruisez cette soucoupe en rotation pour donner un répit à vos défenses… mais comme toute mauvaise suite, elle reviendra!
    • Une nouvelle simulation Wargames signifie plus de chances pour les billets d'événement, une nouvelle bannière et plus de variété pour les quêtes quotidiennes.
    • Disponible dans Wargames le 5 juin à 20h, heure de l'Est.
  • Invasion, ainsi que toutes les futures versions de Wargames, s'aligneront désormais sur la rotation nocturne de Store (20h00 HE). Cela permettra de mieux aligner la nouvelle quête Wargames avec les simulations disponibles.
  • Nouveau Lama Sci-Fi est disponible dans le magasin.
    • Comprend 4 nouveaux héros de science-fiction et 5 nouvelles armes de science-fiction.
    • Coûte 500 billets d'été
  • Les joueurs pourront désormais participer aux missions Wargames et Storm Shield dans différentes zones en utilisant la fonctionnalité Community Lookout. Cela aidera à réduire les temps de match.
  • Les récompenses des quêtes hebdomadaires ont été mises à jour!
    • À la fin d'une quête hebdomadaire, vous recevrez 500 billets d'été et une autre récompense sélectionnable (Or, RE-PERK ou PERK-UP) en fonction de votre progression dans la série de quêtes principale.
    • Augmentation de la quantité de matériaux Gold et Perk attribués.
  • Vous n'aurez plus besoin de terminer la quête «Montez sur la foudre» pour débloquer de lourdes attaques de mêlée. Ils sont déverrouillés dès le début de la partie.

Bug fixes

  • Correction de problèmes avec les matchs de Wargames qui ne couplaient pas les joueurs correctement. Les correctifs incluent l'utilisation des paramètres de difficulté Min / Max pour Wargames, Jouer avec d'autres et la distinction appropriée entre les missions d'extension du bouclier SSD et les simulations Wargames.
  • Le défi Trapped Out Wargames restaure correctement les pièges à la fin de la simulation. Ce défi a été ajouté à la rotation.
  • Correction d'un problème qui empêchait les pièges de réinitialiser correctement la durabilité après la fin d'une mission Wargames / SSD.
    • La première version de ce correctif a été publiée dans la v9.10.
  • Réparez les parties cachées de l'abri ne se reproduiront plus à l'intérieur du terrain.
  • SEE-Bot trouvera désormais correctement les pièces cachées une fois qu'il aura été défendu avec succès dans les missions Réparer l'abri.
  • Les joueurs reçoivent désormais correctement la ressource "Personnes" à la fin de la mission "Sauvetage des survivants" dans les zones de haut niveau.

UI

  • Les articles dans le dépassement de stock peuvent maintenant être sélectionnés pour être utilisés dans Transforms.
  • Les objets qui ont évolué ou dont la rareté a été améliorée ne seront plus marqués comme neufs ou invisibles.

Bug fixes

  • Hero spawn animations will no longer play twice on the Hero loadout screen.
  • Durability information is now correctly displayed for Ward trap schematics.
  • Drop down arrows now have more consistent behavior while navigating through the Collection Book.
  • The inventory screen now closes correctly if left open when a mission is completed.
  • Players can now properly toggle back and forth between Storage and Backpack in the Storage section of the armory tab.
  • Damage Resistance now takes into account the amount of armor granted from Support slot perks when displaying its value.
  • Players will no longer get soft locked to the account Boost sub-menu when navigating to it from the Daily Rewards screen.
  • Player names no longer appear over the incorrect player banners while on the score screen.
  • Quest Log descriptions now update properly when browsing multiple quests in rapid succession.
  • Portraits and item cards now display correctly after purchasing them from the Item Shop.
  • Fixed Hero level up reward names showing as survivors in the victory screen.

PERFORMANCE

  • Improved performance while in the Transform menu and while navigating / crafting schematics.
  • Improved performance of monster movement and animations.
  • Improved performance of various attacks and abilities:
    • Sploder’s propane tank
    • Taker’s swoop attack
    • Beehive’s cloud attack
    • Lobber’s thrown attack
    • Riot Husky’s shield
    • Ninja’s Round Trip Perk
    • Outlander’s Shock Tower
    • Outlander’s Phase Shift
    • Goin’ Constructor
    • Lefty and Righty

Bug fixes

  • Fixed menu hitching on low end PCs when switching to command or armory tabs for the first time.
  • Fixed a hitch when entering the Survivors menu and mission select map.

HEROES

  • Azalea Clark, the new Mythic Outlander, joins the crew!
    • Standard Perk: Space Technology
      • Increases Ability Energy Damage by 15%.
    • Commander Perk: Space Technology+
      • Increases Ability Energy Damage by 15%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to nearby enemies.
    • Team Perk: Z.A.P.
      • REQUIRES: 2 Space Explorer Heroes.
      • Z.A.P. has your back, dealing 105 base Energy Damage to a random enemy every 6 seconds.
    • Available from the “Beyond the Stellar Horizon” quest line
  • Shock the enemies with Extraterrestrial Rio, the new Soldier!
    • Standard Perk: Resonant Frequency
      • Increases Energy Damage by 26% against shields.
    • Commander Perk: Resonant Frequency+
      • Increases Energy Damage by 78% against shields.
    • Available from the Sci-Fi Llama.
  • Go Constructor with ED-EE!
    • Standard Perk: MUST.PROTECT
      • Critical hits with Melee Weapon Energy Damage adds 32% of current shield to damage.
    • Commander Perk: MUST.PROTECT+
      • Critical hits with Melee Weapon Energy Damage adds 96% of current shield to damage.
    • Available from the Sci-Fi Llama.
  • Zap the Husks with Cyberclops, the new Outlander!
    • Standard Perk: Plasma Arc
      • Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt.
    • Commander Perk: Plasma Arc+
      • Energy Damage has a 20% chance to zap nearby enemies for 116% of damage dealt. Additionally T.E.D.D.Y. deals Energy Damage.
    • Available from the Sci-Fi Llama.
  • Intergalactic Ken, the new Ninja, reports for duty!
    • Standard Perk: Energy Siphon
      • Eliminations with Energy Damage restore 8.5% of missing shields.
    • Commander Perk: Energy Siphon+
      • Eliminations with Energy Damage restore 17% of missing shields. Additionally, Throwing Stars deals Energy damage.
    • Available from the Sci-Fi Llama.
  • Archeolo-Jess returns to the Weekly Store!
    • Standard Perk: Strike Cost
      • Increases Anti-Material Charge heavy attack efficiency by 28%
    • Commander Perk: Strike Cost+
      • Increases Anti-Material Charge heavy attack efficiency by 128%
    • Start Date: June 5 at 8 PM Eastern Time
    • End Date: June 12 at 8 PM Eastern Time

Bug fixes

  • The Survivalist perk no longer heals DBNO players.
  • Feel the BASE will properly continue to trigger after the player respawns.
  • Six Shooter+ now displays the correct tooltip values.
  • The Malfunction+ Commander perk now grants the appropriate amount of increased damage to Plasma Pulse.
  • Cannonballs and Present Arms presents will no longer sink into the ground.
  • Enemies no longer play incorrect animations while being hit by Bull Rush if the player is using the Long Rush perk.
  • Players will no longer become stuck after getting knocked back while placing B.A.S.E.
  • The armor buff is now properly removed from structures when B.A.S.E. is destroyed.

WEAPONS + ITEMS

  • Added the Retro Sci-Fi weapons set, available in Sci-Fi Llamas:
    • Atomic Light Expander: Energy spear with an Electric Smash heavy attack that deals damage to enemies in a large radius.
    • Blastotron 9000: A scopeless automatic energy sniper rifle.
    • Blastotron Mini: Rapid firing automatic energy pistol.
    • Gammatron 9000: Rapid burst fire energy assault rifle.
    • Husk Warper: High damage, low impact energy hammer with a devastating Blackhole heavy attack that pulls Husks in before dealing damage.
  • Introducing the new Tar Pit Trap.
  • Enemies that step into this trap get stuck for a short duration. This trap is reactive to bullets, so if an enemy gets stuck just give it a shot!
  • Available in the Event Store on June 5 at 8 PM Eastern Time.

Bug fixes

  • Fixed an issue that caused the Leprechaun to turn into a Troll when evolved.
    • Note: This previously caused item classification issues and may have resulted in players no longer having a Leprechaun to slot into their Collection Book. The Troll is now fully considered a Troll and everyone impacted by this issue will be granted the Leprechaun with the same personality as before.
  • The “Increased Building Health” and “Heal Attached Building” trap perks now properly apply to the wall/floor/ceiling that it’s attached to.
  • Fixed an issue where players would not receive Epic Schematics purchased from the item store.
    • Card packs containing Epic Schematics will be granted to players affected by this issue in the near future.

GAMEPLAY

  • Autorun is now canceled after dying and respawning.

Bug fixes

  • Bull Rush no longer destroys player-built buildings that are under construction.
  • Player shields will correctly begin refilling if a player respawns and takes damage with less than full shields.
  • Structures in Twine Peaks now scale up to the correct max health value.
  • Fixed an issue which caused the Flingers to stop attacking the Storm Shield.
  • Maximum Health/Shield of players is more consistent across Stonewood, Plankerton, Canny Valley, and Twine Peaks for Wargames.
  • High-level traps placed in early zones will now attempt to reset to their original crafted level when a high-level Wargame begins.
    • Traps existing in the Storm Shield, placed before this update, will reset to the max level for their tier.

ENEMIES

  • Zappers from beyond have invaded the world, replacing their gunslinger cousins for the time being.

AUDIO

Bug fixes

  • The countdown timer SFX is properly heard at the end of waves in Wargames.

KNOWN ISSUES

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

[ad_2]

Source link