Release Notes – Fortnite wiki guide

The Fortnite Season 6 Update 6.31 includes the addition of the legendary shotgun. Part of the fix pack for season 6 and published on November 27, 2018 by Epic. Check out the history of the fixes and updates Fortnite here. Full patch notes below:

Dive into fun with a brand new limited-time mode or add new rarities to the Pump Shotgun. Deploy R.O.S.I.E with the latest builder to debut and Canny Valley Act 2 is coming!

Team Rumble LTM (Battle Royale)
Are you ready for the fight? Be the first team to eliminate 100 enemies to win a Royal Victory in this time limited mode.

Epic and Legendary Pump Shotgun (Battle Royale)
Discover new rarities for the Pump Shotgun and blow up your enemies with these powerful new rarities.

New builder (Save the World)
Airheart arrives and brought a friend! Place the Omni-directional Sentry Rotating Integrated Exoskeleton (R.O.S.I.E.) for you or your allies to rain plumbs on new enemies!

Six feet under the shovel (Save the world)
Bury your fears and dig graves for your enemies with the latest available melee weapon! Even the Husks deserve an appropriate burial.

Canny Valley Act 2 (Save the world)
Discover treasures and explore mysteries in the highly anticipated Canny Valley Act 2! Party with your favorite heroes and get started in adventure now!

Bug fixes

  • Problem solved: The controller input was no longer responding when we were trying to send a whisper to a friend.
  • Fixed a crash on PS4 when trying to manually exit a group while joining another group.

Two great teams are fighting for the Royal Victory in an action packed fashion where the first team to win 100 eliminations wins!

Mode details

  • Two teams of 20 players.
  • Players reappear after 5 seconds once eliminated, keeping their inventory.
  • Eliminated players generate a type of random ammo during elimination, as well as a random pile of 120 wood, 90 stone or 60 metal materials.
  • Only rare weapons (or better) are available.
  • The first team to 100 eliminations wins.
  • New epic and legendary pump-action shotgun
    • 105/110 maximum damage
    • Available from ground booty, chests, supply drops and vending machines.
  • Shotguns will now always apply at least 3 pellets of damage if only 1 to 2 shots hit the target.
    • NOTE: Pellets bonuses can never be critical hits.
  • Maximum damage inflicted by the shotgun and changes in the attenuation.
    • The maximum damage of shotguns went from 80/85 to 95/100
      • Shotguns will do more damage in the short-range compartments, but the damage will disappear more quickly. This means that you will cause more damage to closer targets but less to more distant targets.
  • Adding stink bombs to provide drops
  • Suppression of Double Shotguns from Floor Booty
  • Turret Mounted
    • Adjusted turret collision mounted to facilitate the landing of shots against those who occupy it.
    • Remove the possibility of repairing the mounted turret
    • Fixed players who could cut themselves into turret barrels and get stuck.
    • Refueling will open automatically if you land on a mounted turret
    • Drop rate reduced from 1.719% to 0.915%

Bug fixes

  • The mounted turret can no longer fire through its own ground.
  • Fixed a problem with players who had no audio cue when they slipped after reappearing.
  • Fixed a problem with cooler effects not applying properly to players' feet.
  • Reduced speed in flight when using the Glider Redeploy feature in the game modes supported.
  • Added a feature that allows to place map markers in the world without having to go in the full screen map.
    • You will be able to look at a position in the world and use the keyboard shortcut "Place a marker" to place a map marker. This command will be available by default only in Combat mode.
    • This command is set to Left on the D-pad for controllers and the middle mouse button for PC and Mac.
    • For mobile players, this command will be linked to an optional button in the palette's presentation tool.
  • Added the ability to raise and reject Dynamite with a fuse on.
    • To throw the dynamite on, approach it and use the interaction key.

Bug fixes

  • Increased Dynamite explosion height against players from 192 to 300 units.
    • This was done to prevent players from jumping over the blast area on flat ground without suffering damage.
  • New tournament: Alchemist Pop-Up Cup
    • Pop-Up Cups are tournaments that test temporary modes of limited duration. Alchemist will continue to test several gameplay adjustments and may differ from one day to the next.
    • Initial mode settings:
      • A wooden cap of 500, 500 stone, 500 metal
      • Harvest rate increased by 40%
      • +50 in health on eliminations
      • Storm wave
        • If there are still a number of players before the end of Storm's closure, a storm surge will be active. This inflicts periodic damage to the players who have suffered the least damage during the match.
          • Circle 1: 60 remaining players
          • Circle 2: 44 remaining players
          • Circle 3: 30 remaining players
          • Circle 4: 20 remaining players
          • Circle 5: 16 remaining players
          • Circle 6: 14 remaining players
          • Circle 7: 12 remaining players
          • Circle 8: 6 remaining players
          • Circle 9: 2 remaining players
          • Your highest score or number of pins in any session will now be displayed on the tournament poster in the Events tab.
          • The pins will now reflect the colors of the tournament on the event details screen.

Bug fixes

  • Solved the following problem: players received points during the warm-up of the island, which would then be deleted.
  • Improved streaming performance on Xbox One and Switch (improved building load times during skydiving)
  • The decline in audio tracking volume in the player's air has been increased.
  • The volume of the overheating audio loop of the mounted turret has been reduced.

Bug fixes

  • Fixed a problem that prevented glider audio tracking in the air from playing for players who slipped after returning to the game.

Bug fixes

  • Fixed a Nintendo Switch crash that sometimes occurred when you first logged in.

Bug fixes

  • Fixed the following problem: players' nameplates disappear after cleaning a replay.
  • Map Marker button added to the palette presentation tool
  • Canny Valley Act 2!
    • New quests, new sub-biome Ghost Town, new characters in history!
      • 21 new quests and a new mission mark the exciting new chapter in Canny Valley's history
      • Ghost Town sub biome – visit Old West cities transformed into ghost towns, converted into amusement parks or movie sets. Admire beautiful canyons, ancient forts, R & R spas and much more!
      • Meet new characters such as Global Storming Denier, Dr. Vinderman's assistant, Désirée, or Carlos, bassist Steel Wool.
    • Experience the captivating story of fighting the storm, the Steel Wool meeting, and the discovery of Ray's past!
  • Balance changes in mission rewards and mission alerts:
    • Optimizing the overall odds of Schematic / Survivor / Hero XP vs. Crafting Ingredients vs. Evolution Materials vs. Perk Materials appearing as a mission reward to better match the needs of players at different stages of progression.
    • Significantly less chance that Crafting Materials will appear as a mission reward, especially in difficult situations.
    • Made Epic and Legendary Perk-UP are much more likely to appear at the top of Twine Peaks by removing the risk of Uncommon and Rare Perk-UP.

Bug fixes

  • Removed elementary modifiers from Mega Alert Missions to Plankerton early, because elemental enemies do not appear at these difficulty levels.

Bug fixes

  • Fixed the problem where Lars might not appear in the research lab.
  • Adjust the proportions of portraits in the game for more consistency.
  • Fixed a problem where the player's account level could incorrectly display 0 in the box.
  • Issue resolved: When you select Sort with a controller from the Defender menu, you choose a Defender instead of Sort List.
  • Issue resolved: No joystick icon appeared in the preview arrows of the Upgrade Screen Upgrades.
  • Resolution of a problem that caused the loss of focus of the controller input when using more options on the Manage Schemes page.
  • Fixed positions of the weapons on the schematic chart of the Armory.
  • Added Legendary Builder – Airheart
    • An energetic handyman who fills the heart of the leaden storm!
    • New capacity: R.O.S.I.E.
      • Deploy Sentry integrated omnidirectional rotating exoskeleton on a centerpiece!
        • Once deployed, all allies can enter and fire at R.O.S.I.E.
        • There is no time limit for how long R.O.S.I.E. can be fired as long as she still has ammo!
        • Once ammunition is exhausted or the floor to which it is attached is destroyed, R.O.S.I.E. continue the cooldown.
        • Available in the event shop on November 28 at 7 pm Eastern Time until the release of v7.00 version.
    • New advantages:
      • Campaign of the R.O.S.I.E. – Increases the damage that R.O.S.I.E. processed by 24%.
      • War of the R.O.S.I.E. – Increases the damage that R.O.S.I.E. treated by a supplement of 13%. In addition, converts the type of damage of R.O.S.I.E. to energy.
  • Legendary Soldier Added – Carlos Steel Wool
    • Legendary variant of Shock Trooper
    • Added to the Act 2 Canny Valley Quest Series.
  • Six foot shovel added to the weekly magazine.
    • A scary round shovel that seems to have been used to dig terrible secrets. The shovel behaves like a lighter forge hammer, with better damage and less impact.
    • Up and Over: A heavy two-hit attack that inflicts significant damage and rollovers.
    • Available Wednesday, November 28 at 7:00 pm EST until Wednesday, December 5 at 7:00 pm EST.

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