Release Notes on the Division 2 Update 3 Title 2 Raid



[ad_1]

Division 2The first raid is almost here. After several weeks of delay, the Dark Hour operation will land on live servers on May 16th. Players do not know what to expect from a divisional raid, but it's the activity that fans have been preparing for months.

The new update of the raid also has an impact on the rest of Division 2. There is a new vendor for craftsmen, new praise to be won and a host of balance changes. For holders of the Year 1 Pass, the first wave of classified missions will also be put into production in this patch.

Here is a preview of what you need to know before logging in Division 2Title 3 Update, today. The complete list of release notes can be found at the bottom of this article.

Operation Dark Hours

Operation Dark Hours is the first raid ever organized for Division 2. This is the most anticipated new feature of the franchise. After a long delay, the raid is finally ready for the players.

The raid takes place at Washington D.C. Airport and offers exclusive loot to players who take it. The first team to complete the raid will have a screenshot of their team on the White House HQ for all players to see.

Operation Dark Hours will be online on Thursday, May 16th.

Classified disposals

Division 2Year 1 Pass holders will unlock their first two exclusive missions in this patch. The two classified missions tell the story of the defeat of D.C. at Black Tusk. Players who finish the missions can win Backpack trophies to wear around the world.

More ranked missions will be available in future updates.

Craft Improvements

As players' backpacks are increasingly packed with materials, Massive has significantly increased the capacity of its receiver components and protective fabric. Inaya al-Khaliq also now acts as a craft seller and stands near the craft bench.

Players can purchase specialized and superior skill models from her, as well as complete a weekly bonus. All exotic object upgrades will get the most power possible, depending on the level of the craft bench.

Booty updates

Division 2 's Loot containers are now reset at a specific time each day, instead of 24 hours after they are opened. Massive also improved Drone Helicopters' loot while decreasing the loot quality of clan caches. The key cabinets now also contain the keys to the dark area.

Some of the most important changes to the loot come as updates of consistency. Some missions and some enemies do not fall below the maximum level of the player. The loot also has a better chance of falling higher than the player if he is still trying to reach the 500 power level.


Full Release Notes for Title Update 3

New feature: Operation Dark Hours

Operation Dark Hours is our first 8-player raid in Tom Clancy's Division 2. Teamwork, collaboration and adaptation will be needed to defeat the Black Tusk. More information and accurate opening times will soon be revealed.

New feature: classified missions: the fall of DC

Ranked missions are exclusive missions for Year 1 pass holders. Discover and complete these missions to hear stories about the fall of DC and unlock exclusive backpack trophies. Title 3 update includes the first two ranked assignments.

New event for clothes: dark hours

Starting with the release of the raid, our second Apparel event will feature new outfits, masks, emotes and skins!

Achievements and trophies

  • Added Operation Dark Hours Achievement / Trophy.

Commendations

  • Added new recommendations for Operation Dark Hours.
  • Deletion of the following recommendations.
  • 28 Day Distinction – Record 672 hours (28 days) of time involved.
  • Distinguished Service Ribbon – For 30 consecutive days, play at least 1 hour each day and complete 1 mission.
  • Supreme Distinction in Response – For 7 consecutive days, perform 4 main missions daily and save 5 civilians.
  • Year One Merit – Play 14 days a month, for a total of 12 months.
  • Division Merit – For a total of 100 days, play at least one hour per day and provide 20 resources at the checkpoints.
  • Developer's comment: We have removed these praises because we felt that they would not provide an excellent experience for the players. Often, you could miss your daily connection or lose your series without error on your part. We add various recommendations that always allow you to show your dedication to the game without the connection requirements. For players who have already earned the praise mentioned above, they will remain visible once completed.
  • Added a new vanity patch reward for all players as compensation for the lost time due to the above changes.
  • Added five new commendations
  • Full Deck Distinction – Acquire all live cards.
  • Distinguished Service Distinction – Complete 30 hours of service.
  • Supreme Distinction – Complete all major missions and Fortresses Hard (or higher).
  • Take Control of Control Points – Take over 50 heroic checkpoints.
  • Merit of Invasion Service – Complete 10 invaded fortresses.
  • Peacock Award for specifically using the emote Jumping Jacks.
  • Changed mission discovery merit recommendations to track when a player collects loot from loot boxes without opening loot boxes. This will ensure that all players belonging to a group can deserve this mention when they play the respective missions.

CRAFTS

  • Increase of 200 base cap of craft materials receiver components and protective fabric, which means that their hood starts at 350 and ends at 600 with all the advantages of the material capacity.
  • Inaya al-Khaliq, from the base of operation, is now a craft seller. It sits next to the White House craft bench.
  • Added specialized skill models that are superior to their stock.
  • Adding an additional weekly plan to his stock.
  • Moving manufacturing plans from the supplier from the base of operations to his stock.
  • Note: Although Inaya offers a variety of master plans, there are still other sources in the game such as rules and checkpoints.
  • All exotic objects enhanced through craftsmanship will get the maximum gear score of the current level of the craft bench.

EQUIPMENT

  • Armor bonus granted on the blue attributes has increased considerably.
  • The percentage of armor can now be found as defense attributes.
  • The percentage of health can now be found as defense attributes.
  • Speed ​​sets
  • Cable
  • Now grants skill damage instead of shock duration.
  • Directive in progress
  • Now grants special ammunition on all weapons, including the currently equipped weapon.
  • Now grant special ammunition on all killings, not just on weapons.
  • True patriot
  • Debuff cycle reduced from 4 seconds to 2 seconds.
  • Increased damage dealt to nearby targets when Full Flag is active at 50%.

ICONS

  • The item intel confidential gear set now has a project icon to better reflect its use.

BOOTY

  • The loot containers will now be reset at a predefined time.
  • The checkpoint rewards container will also be reset with this daily timer.
  • Improved quality and quantity of drone helicopter spoils.
  • Slight reduction in the quality of clan cache items.
  • The loot containers in the Cabinet now have a chance to contain dark zone keys.
  • Increase the chance of losing ammo from enemy NPCs to limit situations where players lack ammo during prolonged battles in higher difficulty activities.
  • Contaminated loot from the Black Zone does not drop below the player's average gear score and guarantees a gear score of 500 when the player has reached 500 points.
  • Heroic Difficulty Heads of mission, fortress leaders, bonus leaders, and heroic checkpoint reward containers will guarantee a 500 speed score when the player reaches 500 points.
  • The loot now tilts further up its allowed gear score, which will reduce the number of items below the player's average gear score, and the items that fall below will get closer more often than this average.
  • Increased rewards for daily challenging mission and challenge projects. They will guarantee a gear score of 500 when the player reaches 500 points.

MISSIONS

  • New feature: Summary of post-mission activity
  • Once the missions are complete, players can choose to view a summary of the activity presenting their performance in that activity and allowing a more detailed look at various detailed statistics.
  • Headquarters of the bank
  • Difficulty reduced for solo players.
  • Roosevelt Island
  • Difficulty reduced for solo players.

MODS

  • Hive users can now find + healing on Experimental Blend mods.
  • Hive users can now find + radius on network firewall mods.
  • New mods: Auxiliary skills battery
  • Auxiliary skill sets enter the skill change slots and grant a skill power.

NPC

  • Update the RC blade to solve various problems.
  • The Elite Medic impulse Grenade has been modified.
  • Do not apply disturbing anymore.
  • Reduced impact radius.
  • The impact radius of the grenade should now be easier to see.
  • Decreased damage done to veteran, elite and named NPCs.
  • Significantly reduced melee damage of all tank NPCs.
  • Moderate damage to melee damage dealt to all NPCs other than tanks.
  • Decrease in accuracy of launcher NPCs with grenades. They are no longer professional baseball throwers or cricket players.
  • Slightly reduced damage of the elite / named dog of war.
  • Civil checkpoint officers are now wearing trousers.
  • Civil checkpoint officers now wear protective armor. Safety first.
  • Civilians whose colonies have been fully improved now wear combat harnesses and have a little healthier.
  • The improvement of a colony slightly increases the damage caused by civilians.
  • NPCs will now be slightly less on the defensive if they are under cover and a player targets them.
  • Decreased the likelihood that NPCs use ladders in combat.
  • Decreased the likelihood that NPCs will use special non-combat navigation.
  • Civilian NPCs will now be further away from the players on the cover, reducing the chances that they will take a player's favorite coverage. We understand, you protect very well your favorite cover.
  • Civilian hostages are now more protective of their lives.
  • Fixed the problem with many explosives causing an extreme amount of threat, confusing NPCs.
  • Fixed various slip issues with NPCs after recovery of a state effect.
  • Enemy NPCs should no longer be able to shift players with a melee attack if the player is equipped with a ballistic shield.
  • Helicopter drone
  • Health improved.
  • Increased damage
  • Improved movement.
  • Outcast suicide bomb explosion radius decreased.
  • Reduced damage and health of NPCs above normal difficulty.
  • More variety of NPCs at higher difficulty levels.

OPEN WORLD

  • Implementation of various audio enhancements and user interface for Living World activities.
  • Checkpoints
  • The difficulty of checkpoints is now more clearly communicated, using regular difficulty names in addition to the level of alert.
  • Patrols and convoys on approach are now more clearly signaled when control points are taken over.
  • The civilian officer will now revive the slaughtered players during the takeover and judge you silently.
  • Players can now select the civilian takeover icon on the card as a respawn option when taking control. The option is disabled after the enemy leader joins the fight.
  • Players can now move quickly to civilian convoys and takeover squads from the map.
  • Black Tusk now sends War Hound hunting convoys with their equipment and weapons to the tidal pool when the mission is available.

RECALIBRATING

  • The recalibration has been modified to allow the majority of the statistics to be moved as is, from one element to another, while reducing the risk of reaching the ceiling of the misplaced statistics. To achieve this goal, we express the recalibrated power as a separate number called the Recalibration Score, next to the gear score. As such, recalibration will no longer increase the item's gear score. All existing recalibrated items will have their recalibrated extra gear score converted to the new format.
  • Adjusted cost and possibility to be recalibrated for

End

Knee pad

Calculated

AWARDS

  • Bounties XP has been increased.
  • All weekly settlement projects now provide plans.
  • New daily project: Requisition SHD.
  • Requires craft ingredients and rewarding equipment and high quality plans.
  • Increased quality of weekly project equipment awards.

SKILLS

PvE: The drone will now more actively search for a new target when it loses its current target.

Will now drain faster once a shot has been deflected.

The reinforcing gas clouds do not stack anymore.

Fixed other occurrences of players not reactivated.

  • Resuscitation time slightly increased.
  • Riot Foam Chem Launcher

Increased the basic duration of the riot foam when it is used against an NPC.

Cooldown reduced from 120 to 90 seconds.

TALENT

Increase in required maximum armor depleted by 10% to 20%.

Now requires 7 offensive attributes.

Increased armor repair by 25% to 50%.

Can now happen every 15 seconds, was 10 seconds.

Now requires 7 defense attributes.

PvE

Increased weapon damage awarded from 25% to 35%.

Duration reduced from 10 seconds to 5 seconds.

PvP

Decrease in weapon damage granted from 25% to 20%.

Duration reduced from 10 seconds to 5 seconds.

Now requires 9 offensive attributes.

PvE

The depletion of the enemy's armor adds a + 25% bonus armor stack for 10 seconds. The maximum stack is 6. (was 20%, 20s, 5)

PvP

The depletion of an enemy's armor adds a stack of 20% bonus armor for 5 seconds. The maximum stack is 5.

Now requires 11 offensive attributes and an assault rifle, SMG or LMG equipped.

Critical damage bonus reduction from 8% to 5%.

Increased health gained by critical hit from 15% to 20%.

Reduced armor gained from 2% to 1% per critical hit.

Now requires 4 defense attributes or less.

Increase from 5% to 10% of armor repairs for cover head shots

Reduced damage to elites by 15% to 10%.

Increase from 10% to 15% chance of applying bleeding when you shoot an enemy in the legs.

After being in the shelter for 5 seconds, the armor will repair 5% every 1 second. (was 3s).

Now requires 6 defense attributes

Duration reduced from 20 to 5 seconds.

Can only occur once every 20 seconds.

That was already the case, but this is reflected now in the tooltip.

Now requires 4 attack attributes or less.

Increased weapon damage in Pulsed Enemies by 10% to 20%.

Now requires 5 utility attributes.

Critical strike chance bonus reduced from 8% to 5%.

PvE

Increased the amount of maximum armor repaired when the armor is depleted by 25% to 70%.

Increased the duration of use of unused armor kits when the effect is triggered for 5 to 7 seconds.

PvP

Increase in maximum armor repaired when the armor is depleted by 15% to 25%.

Increased the duration of use of unused armor kits when the effect is triggered for 5 to 7 seconds.

Now requires 11 defense attributes and no other talent affecting the armor kits.

PvE

Killing an enemy now deals 2% weapon damage per 25,000 Max armor.

PvP

Killing an enemy now deals 1% weapon damage per 25,000 Max armor.

Now requires 7 or more defense attributes.

Developer comment: Due to the increase in the number of armors available on gear, we decided to also increase the Max shielding requirements for the unstoppable force.

ARMS TALENTS

PvE

For 10 bullets with magazine capacity, get + 2% firing rate and 2% weapon damage for 5 seconds when reloading empty.

PvP

For 10 bullets with magazine capacity, get a + 1.5% fire rate and 1.5% weapon damage for 5 seconds when unladen.

Now deals 30% critical damage for 5 seconds instead of 50% critical strike chance.

Developer Comment: We believe that critical damage seems more appropriate because you already need a relatively high critical hit chance to activate the talent regularly.

Now inflicts 20% fire rate and -15% weapon damage in the top half of the magazine.

Now inflicts a -20% fire rate and + 30% weapon damage in the lower half of the magazine.

Developer's Comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and activating effects.

PvE:

Killing an enemy repairs 10% armor over 5 seconds. Headshots improves the repair to 20%. (was 5%, 3s, 10%)

PvP

Killing an enemy repairs 5% armor in 3 seconds. Headshots improves the repair to 15%.

Now requires 7 defense attributes.

Increased number of repairs and care of head-to-head skills by 25 to 25%.

Duration reduced from 25 seconds to 20 seconds.

Now requires 9 utility attributes.

Increased skill damage from 25% to 35%.

Duration increased from 10 seconds to 20 seconds.

Now requires 5 utility attributes.

Increased need for armor missing from 5% to 10%.

Damage bonus reduction from 25% to 20%.

Negative reduced handling from 35% to 25%.

SELLERS

  • Sellers will now check the highest global level reached by players and offer items of this gear score, instead of offering the world's highest level items available in the group.

WEAPONS

  • New feature: Exotic Mod Bonus
  • All exotic mods now have unique bonuses.
  • SOCOM MK20 SSR
  • Now has a specialized quality skin slit and more.
  • Nemesis
  • Mod Slots
  • Optics: + 35% head damage
  • Magazine: + 10% reloading speed
  • Muzzle: + 15% Critical Hit Damage
  • Rail: + 15% damage to elites
  • talkative
  • The damage has increased.
  • Mod Slots
  • Optics: + 5% chance of critical hit
  • Magazine: + 10% reloading speed
  • Muzzle: + 10% chance of critical hit
  • Rail: + 15% handling
  • Beautiful Dreams / Lullaby
  • The damage has increased.
  • Mod Slots
  • Optics: + 15% accuracy
  • Magazine: + 15% reloading speed
  • Rail: + 25% optimal range
  • Ruthless / ruthless
  • The damage has increased.
  • Mod Slots
  • Optics: + 10% accuracy
  • Magazine: + 15% reloading speed
  • Muzzle: + 20% stability
  • Rail: + 20% handling
  • Plague
  • The damage has increased.
  • Mod Slots
  • Magazine: + 10% fire rate
  • Muzzle: + 20% stability
  • Rail: + 15% handling
  • Freedom
  • The damage has increased.
  • Mod slots:
  • Optics: + 10% chance of critical hit
  • Magazine: + 15% damage to the elite
  • Muzzle: + 15% stability
  • Rail: + 15% fire rate
  • TAC-50
  • Now has 2 zoom states.

CONFLICT

  • Reinforcement of the armor
  • Boost provided reduced by 50%.
  • Armor value on nameplates
  • Improved visuals to better reflect the level of armor of an enemy.
  • Balanced
  • All players are now resized according to the Max World Tier Gear score.
  • Primary statistics are set to high-end values.
  • Standardized talent substitutions are applied.
  • Budget allocation of non-standard items is preserved.
  • No additional bonuses are applied.
  • Unlocked mods and talents from unstandardized builds are active.
  • Items higher than Gear Score 500 will be resized to 500.
  • No bonus stats will be applied to these items.
  • Recalibration bonuses are not applied.
  • PvP-specific replacements
  • Global damage modifiers Weapon and Skill.
  • Weapon damage modifiers and targeted skills.
  • Assault rifles now have a PvP 1.25 damage scaler.
  • The behavior of skills is a priority.
  • Increased damage
  • Boost provided reduced by 50%.
  • The conflict NPC has been moved to a more prominent place, next to the helipad outside the base of operations.
  • respawn
  • Re-appearing players are now much more likely to reappear with their teammates.
  • skills
  • The cooldowns of skills are no longer reset when a player is killed.

PVP

  • The damage modifier is reduced to increase the time needed to kill.
  • The skill modifier has been increased to allow Skills to have more impact in PvP.

DARK AREA

  • Contaminated booty
  • Patrons now guarantee a drop of contaminated booty.
  • More difficult landmarks can drop many contaminated objects.
  • Basic, veteran and elite NPCs have seen their drop rates drop, but now have a very good chance of letting go of tainted loot.
  • DZ bag size
  • The default bag size has been increased to 6.
  • Level 1 bag space The space now increases the size of the bag to 8.
  • The Bounceback level 4 benefits now reduce Dark Zone XP lost to death.
  • Level 10 increases the size of the bag to 10.
  • DZ supports
  • Bracketing reduced to:
  • Level 1 – 30.
  • Players in the world levels.
  • AI NPC
  • Reduced damage
  • Increased time to kill.
  • Landmarks
  • Adding a short cooldown to benchmarks.
  • rascally
  • The cooldown has been removed.
  • There is still a recovery time of 5 seconds.
  • Thieves Den
  • Now lets players change weapons.
  • Busy dark area
  • Damage modifiers
  • Added a separate PvP damage modifier.
  • XP
  • Reduced the loss of DZXP to 35% of the XP of your rank in the dark area when you are killed

GENERAL

  • Text chat enhancements
  • Players can flip the display of personal and collective loot drops.
  • The text discussion will now lose focus after sending a message.
  • The Group tab will be populated with all members of the raid when queuing for a raid.
  • Best return of information when attempting invalid actions in a text-based discussion.

SETTINGS

  • Adding a neutral lighting setting to all platforms.
  • Added an option to enable / disable the activation of the exchange of signature weapons in the Gameplay menu.

PC

  • settings
  • Added the "anti-aliasing" graphic parameter with the new Ultra alternative for a sharper image in motion.

IU

  • Character sheet
  • Will correctly update and display the Precision, Stability, Recoil, Weapon Exchange, and Reload Speed ​​bonuses from + Weapon Handling.
  • Social menu
  • In case of failure, agents can now open the Social menu via a keyboard shortcut.
  • Players will now be able to pair on missions of heroic difficulty.
  • Players are now immune to voting kicks at boss meetings and for a short time after the end of boss meetings and missions. Going AFK removes this immunity.

BUG CORRECTIONS

  • Issue solved: Bounty NPC animations were broken. Put your hands down, please.
  • Fixed a problem that could prevent players from completing the side mission medical camp attack.
  • Issue resolved: Armor values ​​on the AI ​​in the dark area were not properly scaled.
  • Fixed a problem that prevented the sniper turret from targeting targets out of sight in PvP.
  • Issue resolved: Pulse Scanner and Remote Pulse were not properly affected by the skill duration.
  • Fixed various issues where skill bonuses were not applied correctly.
  • Fixed an issue whereby the award-winning projects in the Colonies rewarded the wrong amount of XP and credits.
  • Fixed a problem that prevented clan crates from rising properly when they were open in another player's session.
  • Fixed a bug due to which NPCs from a convoy of resources could appear full force over the player.
  • Fixed a bug that was blocking the checkpoint supply room when catching a checkpoint too quickly.
  • Fixed several bugs during the match that prevented a correct match of players based on their region, their language, their equipment score and other criteria.
  • Fixed a problem with the trophy / achievement "A friend in need" that prevented him from unlocking under certain conditions.
  • Fixed a problem that prevented a player from completing the "Big Game Hunter" trophy / achievement.
  • Fixed a problem on the screen Ubisoft Club Weekly Challenges on PC that resulted in a low frame rate when this screen was displayed.
  • Fixed an issue that caused Korean glyph compositions to not display properly in chat in-game.

[ad_2]

Source link