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Augmented reality has been a kind of pioneer in the video game industry in recent years. Technology has been on the periphery of the general public for years in the form of unsuccessful attempts like Sony PlayStation 2's Eye Toy: Play, which uses a camera to integrate a digital world into an actual web with which users can interact, and various games for Nintendo Wii. However, it is only during the explosion of mobile gaming over the last decade that AR really began to advertise itself on the biggest stage.
While such developments were occurring, very few could have predicted the relationship between augmented reality and business collaboration tools that would flourish as technology developed. But with projects such as PowerX's augmented reality table as a solution to deliver complex visualizations and digital learning tools within organizations, it's clear that the symbiotic relationship between technology and business adopt more and more.
Mobile-based gaming is now the lion's share of a $ 150 billion market and shows no signs of slackening.
Given the consistent synchronization prospects between augmented reality applications and the embedded cameras commonly used in mobile devices and tablets, it was clear that this industry development would benefit AR's development.
In 2016, the Niantic AR developer launched Pokémon Go, a game that captivated users, young and old, and encouraged them to interact with their real-world environment and leave their homes in an attempt to capture rare virtual monsters. The release of Pokemon Go! Has marked a turning point for augmented reality and entertainment, with more than 800 million downloads worldwide.
The resounding success of Pokémon Go gave Niantic the encouragement needed to tweak its technology and return in 2019 with Harry Potter: Wizards Unite – a not-too-different concept based on the franchise looking for Harry Potter money.
While the augmented reality brand used by Niantic has captured the minds of customers and developers, it's the arrival of remote computer-aided research that sets the tone for the video game industry, and we're putting it here highlight three ways to collaborate The games will revolutionize the way we work and play around the world.
Watty
Watty, a company that specializes in creating connections through the power of augmented reality, is at the forefront of remote AR gaming solutions.
Thanks to the pioneering Watty Remote, gamers can create avatars to join the company's anthropomorphic mascot, Boo, and to play with other avatars from around the world, depending on the surrounding environment or even fighting himself.
Watty Remote promises to bring a level of interconnectivity never seen before in gaming environments and paves the way for a future of immersive multiplayer gaming in the years to come.
Gleb Braverman, the founder of Watty, highlights the potential of remote RAs and their uses to provide a platform for users to chat across the globe: "Imagine if you could share RA with your friends in the world. other side of the world. with just a cell phone. We will be able to deliver it with Watty Remote. Our vision is that AR multiplayer will be as easy as online shopping. "
Spacial
Collaborating remotely with workers can be a real minefield. Skype meetings can often seem unproductive and it's hard to create leftover progress between colleagues and customers. However, using headsets such as HoloLens and Microsoft's Magic Leap, AR Spacial's developers have developed a collaborative platform that remotely transports users to the heart of a meeting, wherever they may be. find in the world.
Engadget has called the Spacial tool a "quick fix for the future" and given the simplicity of creating meaningful digital content that can be placed in front of all virtual participants, it's easy to understand why. Spacial is a giant leap forward for AR collaboration technology and could be a big blow to the architectural and construction industries, where workers rely on complex visualizations.
Avatar Chat
Developed by Magic Leap, Avatar Chat brings an extra dimension to online social networking meetings. The application, designed to work with Microsoft's HoloLens headset, allows users to create their digital avatars and socialize with their friends through augmented reality, wherever they are in the world.
The use of digital accessories that integrate into a layer on reality adds a fun and fun experience unlike Skype to allow users to feel immersed in their augmented environments.
In addition, Avatar Chat has the power to mimic your real movements and reproduce them in your avatar – allowing you to feel as close as possible to reaching a physical presence with your friends and contemporaries.
Avatar Chat and the technology behind the creation of Magic Leap could work wonders for people forced to spend long periods away from home, whether at work or at university – and could actually contribute to the fight against the loneliness of people around the world.
Peter Jobes is a technical writer, crypto and blockchain who has collaborated with the Press Association and clients such as Tesco, RAC and HelpUCover.co.uk. CMO at Solvid.
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