Report: Facebook is looking to acquire a gaming studio, Splinter Cell VR in development



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Sam Fisher could come to VR. According to a new report, Facebook has already signed agreements on one of Ubisoft's largest IP addresses, such as Assassin's Creed and Tom Clancy's Splinter Cell.

, Oculus VR headphones. This is part of a bigger Facebook push in games that could also see the social media company acquiring video game studios for itself. A new report from The Information indicates that Facebook is seriously considering strengthening its gaming business. CEO Mark Zuckerberg appears to be personally involved in Facebook's strategy to secure large video game franchises on the Oculus VR platform and make it more attractive for customers.

Part of this strategy involves working with large video game developers on well-known IP addresses. That's where Splinter Cell comes in. According to The Information, agreements are already in place to bring Splinter Cell and Assassin's Creed to Oculus VR. Facebook had previously announced similar partnerships with other major developers such as Respawn Entertainment on an original Oculus VR game.

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Splinter Cell M.I.A.

There has been no Splinter Cell game on the main market since Splinter Cell: Blacklist of 2013. And although rumors have been circulating for months on a new Splinter Cell game, we still have not seen Sam Fisher for a while. time. Last year, besides the Splinter Cell crossing with Tom Clancy's Ghost Recon: Wildlands.

We have contacted both Ubisoft and Oculus for more details on any potential RV partnership, but we have not received any news to date at the time of writing this story.

The other part of Facebook's gaming strategy is to use video game developers to create games and IP exclusively for Oculus. Former Oculus content manager Jason Rubin is leading the initiative, but no gaming studio has been designated as a possible target for Facebook.

Despite Facebook's gaming ambitions, everything revolves around the Oculus VR platform instead of more traditional video game consoles like PlayStation or Xbox.

This year, Facebook launched Oculus Quest, a $ 399 fully wireless VR headset that can run without a PC connection. Oculus Quest sales would have exceeded Facebook's internal sales forecast, and sales of VR and AR helmets in 2019 have already increased by 54.1% compared to 2018.

VR Development Bulletin

But the interest in developing virtual reality games has decreased in 2019. According to a survey of the Game Developers Conference, only 27% of developers are interested in creating virtual reality games, compared with 33% of the world. ;last year. Thus, the acquisition of studios and the creation of exclusive increts are two sure ways to ensure that the content reaches Oculus and make the VR headset more attractive to potential customers.Matt Kim is a journalist at IGN. You can reach him on Twitter.

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