Resident Evil Project Resistance makes evil so much fun



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The next game Resident Evil, a derivative called Project Resistance, maybe not what survival horror fans were waiting for. But the four-on-one online multiplayer game is already extremely fun, especially when you play the cruel and deadly Mastermind who unleashes the zombie hell on a team of four other players.

As revealed earlier this week, Resistance Project Drop a team of four survivors, each with their own special skills and abilities, into a deadly escape room. These four players must cooperate to solve puzzles and survive in a series of halls while a fifth player tortures and terrorizes them.

There are at least four survivors: Tyrone, a powerful tank that can strengthen the courage of his teammates; January, a hacker able to disable security cameras and other gadgets used by the Mastermind; Valerie, a healer who can "ping" her surroundings to find items and deploy a healing area healing ability; and Samuel, who can inflict heavy melee damage, which can be critical in confined spaces.

Playing as survivors – I tried January and Tyrone – is a fun experience, although sometimes awkward. I've tried to stay with my team, looking for objects like ammo and green grasses, while achieving simple goals like finding safety keys that would allow us to progress in each level. From time to time, we would meet automated buying stations, where I could spend a currency called Umbrella credits found on each level on ammunition, medical items, new weapons, melee weapons and weapons. grenades. Once we have achieved our goals, fighting against the clock, we could move on to the next field.


Zombie controlled by Mastermind rises after Samuel
Capcom

Having recently played Resident Evil 2 remake, Resistance Project felt immediately familiar. Most of the controls come directly from this game, as are some of its quirks. The Resident Evil parties can be difficult or awkward when the action becomes close and personal. trying to fight a Licker in a dark hall also means fighting with the camera and the controls. The same thing seems true in Resistance Project.

But the game is supposed to be a new type of survival horror, less ammunition and object preservation than sticking together as a team, trying to thwart the player behind the Mastermind.

While playing, the survivors offer feelings of cooperation inspired by the Resident Evil style with a twist, assuming the role of Mastermind. Resistance Project shines. In the playable version at this week's Tokyo Game Show, there was a playable Mastermind character named Daniel Fabron. It is able to directly control certain zombies, to deploy certain types of zombies (like a shielded SWAT officer) and to reveal the Tyrant, the massive weapon also called Mr. X.

Playing as Mastermind is done from a computer. I could scroll through a series of security cameras to monitor the progress of survivors or map the area to directly select a camera. From these camera views, I could display objects in the playing area from a deck of cards. I've deployed traps that would slow down survivors, create a variety of zombies and other mutants infected with the virus, or tie a firearm to a security camera and shoot bullets at my enemies. I also had other divine commands: I could lock the doors to slow down the players or turn off the lights to disorient them.


The view of the brain on the game map
Capcom

After a long chill, I could bring up a Tyrant in the world and control it directly. It's when things get excited: when you isolate a player from the group, play it under the name of Tyrant and hit him to death or grab one by the head and push him into the crowd. (The survivors will reappear when they are killed, but this will slow down the entire team and reduce the precious time taken by the stopwatch.)

The sadistic pleasure of playing as Mastermind comes when you establish a deadly combination of traps and zombies, causing chaos among the survivors. In a winning moment, I created a zombie in armor right in front of a goal that, after, was the only survivor, then I dropped a creepy zombie and a Licker from another group, then pursued the last as a Tyrant. They were so close to reaching the third and final objective of the level and it was extremely rewarding to close them.

The brain has a lot of powers, including the ability to directly control the zombies that it begets. When he does, it is visualized for the survivors by shining the eyes of the zombie, so they recognize that it is an extraordinary threat. But the survivors have their counterparts to Mastermind's abilities. For example, Jan's piracy will blind the brain by shutting down his security cameras, and Tyrone's kick can stun the tyrant, releasing another survivor from his deadly hold.


Capcom

The thrust and attraction of survivor abilities and the mastermind suite of deadly tools is the place where Resistance Project will succeed or fail, and why the developers Capcom and NeoBards will have to test and balance the game with care.

Some players will be able to get their hands on Resistance Project By the way (not the final name of the game) with a closed beta in October. Xbox Insider members and Resident Evil Ambassador members will have the chance to play the game on Xbox One or PlayStation 4 from October 4th to 7th. Registration for the beta is open until 18 September.

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