Resident Evil Village Ray Tracing 4K Screenshots on Max Settings



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The Resident Evil Village PC Demo is now available to everyone and below are some 4K screenshots. These screenshots show the game’s PC graphics in Max settings and with ray tracing enabled.

In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, an NVIDIA RTX 3080, Windows 10 64bit and the latest version of the GeForce drivers.

Unfortunately, MSI Afterburner did not work with Resident Evil Village. As such, we couldn’t get a feel for how well the game performed in the 4K / Max settings. From what we could see, the village area was performing quite well on our GSync monitor (so we’re looking at 60fps in that area). The castle, on the other hand, had a few minor framerate drops when facing the Vampire Lady.

Resident Evil Village looks a bit washed out with the default settings. This is something that has affected just about every Resident Evil game on PC. As such, PC gamers will need to change / reduce the brightness or use Reshade to resolve this issue.

Apart from this problem, the game looks great on PC. All of the character models are highly detailed and their facial animations are top notch. The environments also look great and there are some cool lighting effects. In addition, the game uses high quality textures, which will appeal to a lot of gamers. However, we also noticed a lot of light sources that don’t cast shadows.

Enjoy!

John papadopoulos

John papadopoulos

John is the founder and editor-in-chief of DSOGaming. He is a fan of PC games and strongly supports the modding and indie communities. Prior to creating DSOGaming, John worked on numerous gaming websites. Although he’s a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still loves – 16-bit consoles and considers SNES to be one of the best consoles. Still, the PC platform has conquered it over consoles. This was mainly due to 3DFX and its dedicated 3D accelerator graphics card, Voodoo 2. John also wrote a higher level thesis on “The Evolution of PC Graphics Cards”.
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