Review of the anthem: BioWare's ambition is dizzying in terms of gaming



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Review of the anthem: BioWare's ambition is dizzying in terms of gaming

EA / Bioware

BioWare, the developer responsible for Mass Effect and Dragon Age, Is back with his first new series in over ten years, Anthem. It's a pretty big start for the RPG-heavy studio: an online "shooter" powered by the jetpack and the first one in action. And after a disastrous demo launched weeks ago, we wondered if we would even have a playable game.

The good news is that we did it, and at its best, Anthem feels bright, beautiful and exciting. At worst, it is a messy, confusing and sincere mess of an action game.

Good things Anthem finally offer – artistic design, BioWare caliber plot, and this fucking Iron Man feeling – fails to fuse. Players must log in again and again for missions with friends in the style of the "shared online shooter" (at the destiny and Warframe), but the inherent structure of the game makes it difficult to achieve this basic loop.

Maybe our disappointment comes from the fact Anthem One often feels like a classic quest of a single BioWare player, clumsily stuck in a hole still online. And this game does not always seem comfortable in this modern reality.

A bird? A plane? Even better!

Anthem comes with its own science fiction universe, with no apparent connection to previous BioWare series. In this one, you control a "freelancer", a class of soldiers looking for bonuses, dressed in an armor type suit called "javelin". You learn exactly what has happened to your declining ranks during an opening mission that allows you and your teammates to face unbeatable odds and tragic consequences.

This burgeoning intro mission meets all the expectations of what you could expect in a BioWare action game: full voices, killer scenes, mesmerizing music and an epic fight on a strange planet. During this first mission, your AI allies are former professionals and do a good job, immediately establishing a relationship while you start using firepower (from the point of view of third person). A button triggers a military quality pistol equipped; four other buttons are dedicated to special attacks like fireballs and temporary shields.

And an important button sends you in the air, in the direction you want as a jetpack flying super-soldier. I call this the "WHOOSH" button.

Almost everything about AnthemThe flight system is awesome. The simple act of lifting looks, sounds, and feeling good, no matter how many times you do it. There is a synchronization chain for the required jump-on-boost combo, coupled with a sound and light take-off reaction. The combined effect involves enough torque to rock your head into real life instinctively. Once you are in flight, the default speed is slow and manageable for beginners (helped more by a useful "hover flyover" button), while you press "forward" to get a juicy amount of controllable speed.

At first, I refrained from understanding how this system worked with the mouse and keyboard controls, but the default sensitivity is now better than in the demonstration tests and is accompanied by a handy orientation guide on the screen . In addition, demo problems related to rockwall collisions have been fixed so that your javelin combination can bounce back and keep up its momentum. (In any case, it works better with a joystick, but I am the irrefutable proof that the mouse and keyboard are achievable for the uncompromising.)

As shown in the gallery above, there is a lot of beauty to cross in Anthem. I can only talk about the PC version of the game, which I tested on a beefy system, but I managed to find the right combination of effects to switch the game to about 60 fps at a resolution of 1440p. This was certainly not the case when using the same PC to test the game's lamentable demo version.

My only complaint at this point is that these combinations overheat if you fly too long. In combat, this compromise is understandable. Outside of combat (and there is a lot of time out of combat during missions), I prefer not to stop flying. AnthemThe flight system is up to the job with the tortoiseshell skateboard Super Mario 64 and the jumping of obstacles from Celestial. It's the purest and most crystalline gem of the game, the one I'm happy to be able to do again and again.

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