Rockstar Officially Implements Fan-Designed Patch That Drastically Reduces GTA Online Load Times • Eurogamer.net



[ad_1]

Will arrive in the “next title update”.

Rockstar has confirmed that it will release an update that officially implements a recent fan-designed patch to reduce painfully long load times in Grand Theft Auto Online by up to 70%.

At the end of February, a programmer by the name of t0st probed a bit about GTA Online’s notoriously prolonged load times – the ones that can leave players waiting more than five minutes to start a game – and did a number of things. fascinating discoveries. .

The full story was easily turned into something near layman’s terms by Digital Foundry’s Will Judd, but the quick version is that a quirk of GTA Online’s loading processes saw it complete nearly 2 billion times. item checks (largely unnecessary) before each match.

GTA Online: visit the island of Cayo Perico.

After a bit of tinkering, t0st came up with a fix that successfully reduced GTA Online load times from six minutes to one minute and 50 seconds – a reduction of almost 70%. The fix was shared on GitHub and the world waited to see if Rockstar would respond. And now it is.

“After further investigation, we can confirm that the player did not in fact reveal an aspect of the game code related to the load times of the PC version of GTA Online that could be improved,” the company said in a statement. supplied to PC. Player.

“As a result of these investigations,” he continued, “we have made changes that will be implemented in a future title update”.

Rockstar has not shared any details about their fix – there is no indication whether the official implementation will see a similar 70% reduction in load time to that experienced by t0st, for example – and there is no indication yet. word on a calendar for the official release.

However, Rockstar confirmed that he had been told about his discovery, “and would like to thank him again for his efforts.”



[ad_2]

Source link