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To say that Nvidia is the champion of real-time ray tracing would be an understatement. The Green Team has invested tons of money and resources into its development and flagship equipment – the GeForce RTX Series graphics cards – to activate it. The cards themselves are expensive, however, and not even a handful of games come out that support the technology. But before the world begins to think that Nvidia is the only game in town, Crysis and Far cry The developer Crytek wants people to know that there is an alternative.
Apparently, a more traditional alternative.
Quick recap RTX and ray tracing & nbsp;
The ray tracing is not yet known, but it is a big problem. The technology essentially mimics the behavior of light in real life, making millions of light sources realistic as they move through objects and within a scene. The effect is often subtle in itself but combines with other rendering techniques to create a very immersive experience.
The new Nvidia RTX graphics cards have special "tensor core" features dedicated to managing the extreme computing power required for real-time ray tracing, and while the results are obvious, the price is not easy to swallow. Nvidia's underlying marketing message was "do you want that sweetie for your eyes?" You need RTX.
Crytek just intervened and said "not quite."
Crytek: "Hold my beer"
Experimental Crytek (this is still in development), a real-time demo (see below) was created with a new version of Total Illumination from CryEngine, a feature that will be integrated into the company's game engine later this year. But here's the interesting part: Crytek says his magic of ray tracing is API and agnostic material, able to work on all modern graphics cards from Nvidia and AMD.
To drive the point home, the "Black Neon" The demonstration scenes below are real-time renderers running on AMD's Radeon 56 graphics processor.
In the video demonstration above, pay particular attention to the reflection of the drone in the windows, how its red and blue lighting is reflected on broken glass, especially on any wet surface. Do you see these neons reflected realistically in the puddles of the street? The reflection of light on the brilliant chrome of the drone? Absolutely stunning.
(Now, watch it on Youtube in 4K.)
Crytek also says its future technology will be optimized to take advantage of the performance enhancements provided by graphics cards such as RTX 2080 Ti and Radeon VII, and is supported by graphics APIs such as Vulkan and DX12.
Before we all become too excited, let's remember that this is more than goodwill to the players. Crytek wants game developers to use CryEngine (that's certainly a compelling argument) and took this opportunity to remind developers that CryEngine has 5% royalties, no license fees and full code availability source.
Here is to hope that during the ray tracing Is become a household name, the cost of entry is low and the number of games in which it is presented is prolific.
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To say that Nvidia is the champion of real-time ray tracing would be an understatement. The green team has invested significant amounts of money and resources into its development and flagship hardware – GeForce RTX Series graphics cards – to activate it. The cards themselves are expensive, however, and not even a handful of games come out that support the technology. But before the world begins to think that Nvidia is the only game in town, Crysis and Far cry The developer Crytek wants people to know that there is an alternative.
Apparently, a more traditional alternative.
Quick recap RTX and ray tracing
The ray tracing is not yet known, but it is a big problem. The technology essentially mimics the behavior of light in real life, making millions of light sources realistic as they move through objects and within a scene. The effect is often subtle in itself but combines with other rendering techniques to create a very immersive experience.
Nvidia's new RTX graphics cards have special "tensor cores" dedicated to managing the extreme computing power required for real-time ray tracing. Although the results are obvious, the price to pay is very difficult to swallow. Nvidia's underlying marketing message was "do you want this eye candy?" You need RTX.
Crytek just intervened and said "good, not quite".
Crytek: "Hold my beer"
Experimental Crytek (this is still in development), a real-time demo (see below) was created with a new version of Total Illumination from CryEngine, a feature that will be integrated into the company's game engine later this year. But here's the interesting part: Crytek says his magic of ray tracing is API and agnostic material, able to work on all modern graphics cards from Nvidia and AMD.
The "Black Neon" demonstration scenes below are real-time renderers running on AMD's Radeon 56 graphics processor.
In the video demonstration above, pay particular attention to the reflection of the drone in the windows, how its red and blue lighting is reflected on broken glass, especially on any wet surface. Do you see these neons reflected realistically in the puddles of the street? The reflection of light on the brilliant chrome of the drone? Absolutely stunning.
(Now, watch it on Youtube in 4K.)
Crytek also says its future technology will be optimized to take advantage of the performance enhancements provided by graphics cards such as RTX 2080 Ti and Radeon VII, and is supported by graphics APIs such as Vulkan and DX12.
Before we all become too excited, let's remember that this is more than goodwill to the players. Crytek wants game developers to use CryEngine (that's certainly a compelling argument) and took this opportunity to remind developers that CryEngine has 5% royalties, no license fees and full code availability source.
Here is to hope that during the ray tracing Is become a household name, the cost of entry is low and the number of games in which it is presented is prolific.