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Sony is eager to propel virtual reality into a new era as it targets AAA content for its next-gen PSVR headset, which looks both amazing and very expensive. As part of a developer presentation earlier in the week – which we can corroborate do place – the Japanese giant presented its new technology to major studios around the world.
Many details from the event have already been reported: the headset has OLED Fresnel screens (not Samsung) with a resolution of 2000×2040 per eye, although now there is talk of HDR, which should help with contrast and to color clarity. The field of view is 110 degrees – a 10-degree increase over the existing PSVR headset – and it incorporates haptic feedback to help reduce motion sickness.
Research has shown that matching a slight vibration, for example, to footsteps can “trick” the ear canal into believing you are walking, which in turn can help reduce that feeling of lurching. is common during virtual reality locomotion. Don’t expect the headphones to buzz like crazy – it should be a more subtle feature to help ground you in the experience.
Perhaps most exciting is the continuous talk about foveal rendering. This technology uses eye tracking to detect where you are looking and divert computing power to that part of the scene. The theory is that not everything in your peripheral vision needs to be rendered at full resolution, reducing the strain on PlayStation 5 hardware and allowing developers to squeeze more out of it.
There’s more, though: it looks like Sony is also using something called Flexible Scaling Resolution, which looks a bit like a scaling solution – again, designed with minimal resources all the way through. while maintaining good image quality. Put it all together – including high-res HDR displays – and in theory we should end up with a lot, many more beautiful games.
And here’s where it gets really exciting: Perhaps recognizing that the standalone Oculus Quest is now its main competitor, Sony seems to be targeting AAA content. Apparently he wants to move away from the proof of concept “experiments” that were common on the original PSVR and focus on full-fledged games.
Interestingly, there is talk of instructing its proprietary developers to create “hybrid” software – or, in other words, titles that can both traditionally be played on a television. and in virtual reality, like Resident Evil 7: Biohazard. Whether that will play out remains to be seen – it would take a lot of work to convert something like, say, The Last of Us: Part II to VR – but it’s certainly exciting if it can be successful.
As we already know, the controllers – which will come with the headset – will offer haptic feedback and adaptive triggers, but will also be able to sense the position of your thumb and index finger, presumably allowing you to grasp things in a way. more authentic. It is not known if the DualSense will be supported.
The only downside may be that due to the huge technological differences, it looks like there won’t be backward compatibility for existing PSVR games – although the company is pushing for remasters of some of the more popular versions. . This is hardly surprising, given that the controllers are completely different and the tracking technology no longer requires a camera.
The other concern, of course, is the price. That sounds seriously state-of-the-art, and while Sony will obviously save money by going with a wired solution, bundling the controllers won’t come cheap. Further details are expected to be revealed in early 2022, with a release presumably slated for later that year.
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