Saints Row: The Third – Review of the Complete Package (Nintendo Switch)



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Call the port authority.

By Ryan McCaffrey

If you ask me, Saints Row The Third is the highlight of Volition's open world gangster series. When he came out in 2011, he pushed the comedy and nonsense introduced in Saints Row 2 to new extremes while keeping a foot in reality, unlike Saints Row 4, completely overwhelmed by reality. again on the Nintendo Switch, but the complete edition of the package proves to be a good, bad news. On the small 720p screen, it looks and works well, but not at the Xbox 360 level. Put it on the dock and have it explode on 1080p TV, and … it's hard to watch.

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The framerate takes an obvious hit in anchored mode, and the texture detail (or lack thereof) really stands out.

Regarding the gameplay, Saints Row The Third resists pretty well. From the very first moment you jump from an airplane – then jump again through the windshield of the cockpit – it's a crazy ride. Explosions are legion, crazy weapons abound and shantytowns are shabby at Steelport, where the Third Street Saints gang has become a satirical symbol as icons of pop culture. But he has substance to go with that style; In fact, Saints Row: The Third has great attentions that I'm still waiting for modern open world games, such as a "quick hijacking" button to jump through the windshields of cars and steal them from a quick gesture the movement, and GPS turn indicators of augmented reality style on the roads to keep your eyes on the action instead of the mini-map.

ABOVE: Our first edition of Saints Row: The Third for 2011 on Xbox 360 and PlayStation 3.

All this, and the overload of downloadable content that you need to use when you first start, can be better understood in wearable mode, where it works in an acceptable way even in a local two-player online cooperative with a lot of craziness. And I insist acceptable. I would expect that a game designed for the 360 ​​and the PS3 works better with Switch, especially with such significant sacrifices in terms of graphic details. But throw the switch in its dock, where the resolution goes to 1080p, and the story changes noticeably … for the worse. The framerate takes a clear hit, and the texture detail (or lack thereof) really stands out. Large explosions and busy actions are commonplace, and they bring the action to an exploration similar to a slide show. And yes, I pulled the 360 ​​version to make sure it was not just nostalgia. Even the orders seem slightly less responsive on the Nintendo port. It's minor but noticeable.

The verdict

This means that my recommendation is decidedly mixed and depends on how you like to play. If you plan to play in the handheld, you are pretty safe. But if you want to play on the TV from your couch, you'd better bring your latest generation console to revisit the best Saints Row game. The Third is always a crazy experience that turns out to be a fun activity. It's just a pity that the last Nintendo console is struggling so violently, which has shown enough capacity to handle a game like this in other cases.

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