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Simpsons fan, Hertz took over the game in a week with Unreal Engine
Although he has some issues, Hit and Run The Simpsons It has become a classic since its release almost 20 years ago. took the game RGT A model was added and America’s most disturbed family, creating a fun riot that found large audiences on PS2, Xbox and GameCube, which sold over 3 million copies worldwide.
Despite the apparent desire for a remake or sequel – interest on the part of show partner Matt Salman – it doesn’t look like we’ll have a new episode anytime soon (Salman says “it’s a complicated organizational octopus to try to achieve. “Apparently) So relaxed, Robin decided to take matters into his own hands and recreate the game using Unreal Engine 5 – with impressive results.
Using a tool created by fellow developer Lucas Cardlini, Reuben will export the Springfield map from the original game to the Unreal Engine, then use a combination of artificial intelligence and manual effort to add textures. He even went so far as to allow beam tracking, removing the audio from the source so the characters could speak. He then began programming all of the game’s components – such as collectibles – and eventually turned the opening section of the original game into a playable demo.
The feat was so impressive that Joe McGuinn, who did the main design on Simpsons Hit & Run, posted on Reuben’s YouTube account to say how much he loves the demo:
Hello, I am the main designer of the original game. Amazing what you have achieved! It really gives a taste of what could be quite a modern remastered. Excellent work!
Unfortunately, it appears that Disney lawyers contacted us because Robin removed the demo from his site. However, the backlash from the general public may persuade officials to stick with the thread and cause a replay – as there is clearly a lot of demand.
“A social media addict. Zombie fanatic. Likes to travel. obsessed with music. Bacon specialist.
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