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Today, Sony Interactive Entertainment officially announced its acquisition of Bluepoint Games, which brought us the Shadow of the Colossus remake on the PS4 platform, in addition to the highly successful Demon’s Souls remake.
Studio Bluepoint has worked closely with Sony for years, but the news of the acquisition came after the studio’s performance of the remake of Demon’s Souls, which as I mentioned was a big hit, especially in terms of sales, having sold over 1.4 million copies. .
And now, here are all the details of the acquisition and statements from Marco Thrush, CEO of Bluepoint Studios and Hermen Hulst, Director of PlayStation Global Studios, on our website.
Bluepoint Studios wants to deliver original tracks, not upgraded versions or remixes
The Demon’s Souls remake didn’t launch until last November, and while Bluepoint hasn’t officially announced its next game, studio CEO Marco Thrush has announced that the studio intends to work on of the original titles, Thrush said:
For our next project, we’re working on some original content right now, and we can’t talk about what it is, but it’s the next step in our evolution, and even with our remakes like Shadow and Souls, the studio was already partially create original content.
Thrus explained how the studio has grown over the past period, whether in terms of the number of staff or even the type of projects they are working on, which naturally leads to this next step, especially considering of the lineage of the team.
Thrush also added, “The transition from our remasters to the remake was a test for ourselves and pushed us even more aggressively to the next step,” noting that the team numbered around 15 during the production of the God of War original and now has around 70 employees and has grown to 95. Someone at its peak during Demon Souls “with outsourcing too”.
AndGrive said:
Our team is a very experienced team, most people’s average experience is around 15 years, and they all made original titles, it’s not like we are a bunch of developers who have been trained on remasters and remixes, that we have an original and that’s what we’re ready for at the moment, and we’re finally ready with the support of Sony to move forward and show what we can do, and show what PlayStation can do.
And while Team Bluepoint’s ability to manage their own game is incredible, we don’t expect to see it too quickly, the studio has seen a surprisingly quick turnaround in its games, working on five remasters and one remake of the titles. Most popular PlayStation. of the last decade.
This was confirmed by the CEO of the studio when he indicated that when they are working on remastered titles or even remakes, they are very lucky and the original team has finished the game themselves, and that he only had to improve his quality to live for a few years, which is easy for me, for them.
If you start with your plan and build on your original title that you can implement, it won’t be fun yet, and you will have to start over from scratch, so it makes sense that developing a new original studio title would take longer than the original. previous work in the workshop.
Given the desire of PlayStation Studios to delay their games to allow development teams to realize their vision and deliver the best experience and performance within a reasonable time frame, PlayStation Global Studios Director Hermen Hulst says that this is absolutely true for anything Bluepoint or even other Sony studios are doing. , and Hulst added:
It’s always about making high-quality games in a good way that appeals to teams and developers alike because when we acquired a team like Bluepoint their new project was going to be a long-standing title for us, and them. recent delays in games like Horizon Forbidden West and God of War Ragnarok are inevitable.
Why did Sony buy Bluepoint and what is the company waiting for from the studio?
Although PlayStation / Sony and Studio Bluepoiny have been working for many years, throughout this time the studio has remained independent and is not affiliated with any major corporations, and when the duo Hulst and Thrush asked them why the acquisition is now and the studio operates under the banner of official PlayStation Studios, each of them wanted their working relationship to be as mutually beneficial as possible, so Hulst allowed the studio to start working on the Demon’s Souls remake before even the beginning of discussions about the acquisition.
From Thrush’s perspective, the two parties have worked well together over the past few years, which made the acquisition complete without any issues, allowing them to continue doing so without any routine getting in the way. .
Lily of the valley:
We’ve loved working with PlayStation all these years, and there’s no one else we’d love to work with instead, so we started talking to those people who led to the acquisition, and now our future is. very promising.
Hulst also added:
We probably put that in place better, making sure Bluepoint can focus on its games, focus on what it does best, create amazing worlds, showcase great characters, and use whatever resources we have. to create their own authentic game in the best possible way, and I think this acquisition is a good decision for both parties, it’s good for them because they’re going to do what they love, which is great for us because that Bluepoint is more focused on what we want, and some amazing and great work is coming out of the hands of this studio.
It has been announced that Sony will allow Bluepoint Studio and CEO Thrush to focus more on creating the gaming experiences they want and not having to worry about other details. the team mentality is very collaborative.
And that Sony, according to Hulst, isn’t just buying studios and development teams in order to increase the numbers, they’re buying teams to make and deliver something that would be so much better if we did it together.
Hulst has made it clear that PlayStation won’t necessarily stop looking for potential acquisitions, but that the studios must share the same values and goals, and that they can expand what is already on offer to PlayStation gamers.
This statement means that Sony will not stop in the coming period from making more acquisitions, but rather intends to buy other development teams that have the same standards and company goals as the Bluepoint team and development teams working under the banner of PlayStation. International Studios.
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