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Budowski took to Twitter In response to some points in Bloomberg’s Jason Schreier report on cyberpunk 2077, first referring to the claim that the E3 demo was “completely bogus.”
“It’s hard not to have a commercial game demo like sight test or vertical slide two years before the game is shipped, but that doesn’t mean it’s wrong,” Bedovsky wrote. Compare the demo to the game. Take a look at a scene from Dumdum, the car chase, and more. What people reading your article might not know is that games aren’t produced in a linear fashion and only start to look like the end product. A few months before its launch. If you watch this demo now, it’s different, yes, but that’s the purpose of the “work in process” watermark. Our last game is better than it has ever been.
As for the “missing” features, they are part of the creation process. Features come and go as we can see if they are working or not. Plus, there are car ambushes in the end game, almost for what we showed in the demo. And if we get more specific about our version, the information we provided in this demo evolved into something that received a lot of 9/10 and 10/10 on many computers and many famous game takes. to the world, as with older gen consoles Yes, that’s another case, but we wear it and work hard to fix bugs (even on PC – we know it’s not a perfect version either) and we are proud of Cyberpunk 2077 as a game and visionary. It is not all what I would call a disaster. “
Podovsky then responded to the claim that many cyberpunk 2077 developers know the game won’t be ready for release in 2020.
“I spoke to 20 people, some of them are former employees, only one of them is not anonymous,” Bidowski said. “I wouldn’t call it ‘most.’ Over 500 employees have honestly said what they say.Finally, Bidowski took up the argument that Polish-speaking workers spoke Polish to non-Polish workers, which “violated company laws” and made them feel “dismissed”.
“Everyone here speaks English during meetings, every email and message in the company is in English – whatever is needed,” Bidowsky explained. A rule of thumb is to switch to English when someone who doesn’t speak a language is in a normal conversation. However, it is quite normal for Germans to speak German, Polish, Polish, Spanish speaking Spanish, etc. (there are 44 nationalities in the studio, I understand) when there is no one else. We work in a multicultural environment. If the question is whether it is difficult to move to another country, sometimes to a culture, to work and live there, then the answer is yes. But it’s global for all businesses around the world, and we’re doing what we can to facilitate this transformation. ‘
Schreyer responded to Bidowsky’s statement, Saying, “CD Projekt chose not to answer specific questions or make Bedowski available for our article, so it’s interesting to see those comments coming now.”He also noted that he indeed regretted raising the issue of language, receiving “disproportionate attention and not a particularly important issue”, but also noted that Bidowski did not address “the brutal struggle and the unrealistic schedule ”.
For more information on Cyberpunk 2077, check out CD Projekt founder Red Markin Ivinsky’s public apology for Cyberpunk 2077’s tumultuous launch and how he claims the next generation of PS5 and Xbox Series X / S updates will arrive “in the second half” of 2021.
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Adam Pankhurst is a news editor for IGN. You can follow him on Twitter Embed a Tweet The chills continued.
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