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In this game, the player only has one life.
But victory is not the goal of Reservoir and its primitive design is not intended to satisfy old computer game enthusiasts.
The game is a project of a Slovenian human rights group that wants to raise awareness of the plight of migrants and their desperation and help them in a campaign to persuade the government to dismantle a barrier at the border between Slovenia and Croatia.
Said Maga Simerman, project manager of the group "Today is a new day" (Today Eze New Day) "The security fence is on the Slovenian border for three years and it seems we have stopped paying attention to the situation, that we accepted his presence as a fait accompli. "
She added "It did not make the crossing impossible, but dangerous".
The inspiration for the game design came from the immigrants themselves.
She said, "Many refugees describe their experience as a game because there are a lot of traps and obstacles, they have to travel overnight and avoid the police, they are often stolen or the police confiscated. their documents and are often sent back to refugee camps. "
There is no happy ending in the game: when a player can cross the Kolba River and eventually reach the Slovenian border, the barbed wire sign is respected and can not go further.
Simerman said "Some of them are trying to" game & apos; Ten or more times and will continue to try until they can enter Europe. "
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In this game, the player only has one life.
But victory is not the goal of Reservoir and its primitive design is not intended to satisfy old computer game enthusiasts.
The game is a project of a Slovenian human rights group that wants to raise awareness of the plight of migrants and their desperation and help them in a campaign to persuade the government to dismantle a barrier at the border between Slovenia and Croatia.
"The border fence has been on the Slovenian border for three years and we seem to have stopped paying attention to the situation," said Maga Simerman, project manager for Today Today, a New Day group. It seems that we have accepted it as a fait accompli. "
"It did not make the crossing impossible, it was dangerous," she said.
The inspiration for the game design came from the immigrants themselves.
"Many refugees describe their experience as a game because they have a lot of traps and obstacles, they have to cross the night and avoid the police, they are often stolen or the police confiscate their documents and are often sent back to their homes. refugee camps, "she said.
There is no happy ending in the game: when a player can cross the Kolba River and eventually reach the Slovenian border, the barbed wire sign is respected and can not go further.
"Some of them have tried the" game ". Ten or more times and will continue to try until they can enter Europe. "