Sekiro Mods unlocks the frame rate, activates the custom FoV, and so on.



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Sekiro: Shadows Die Twice was launched a few days ago and has already started well on Steam in terms of sales.

PC users will be happy to know that the first mods have also begun to appear. The Mod Engine is available via the Nexus Mods portal, while the mods to unlock the frame rate (blocked at 60 frames per second by default) and change the field of view have been made available on the forum Widescreen game.

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The Mod Engine in particular should allow a plethora of mods in the coming weeks. Read more for more details.

Mod Engine is an injection DLL library that makes it easy to modify Sekiro game files safely. Gone are the days of using UXM and extracting gigabytes of game files to play a mod. Mod Engine supports all mods based on file changes, including cosmetic mods, textures, settings, and maps. Playing Sekiro mods is as easy as creating a folder, dropping into modded files, and editing an ini file so that it points to the mod directory.

THE MOD ENGINE SUPPORTS ONLY THE STEAM VERSION OF SEKIRO 1.02 IN THIS CURRENT VERSION. OTHER VERSIONS OR CRACKED VERSIONS MAY NOT WORK AND ARE NOT SUPPORTED. DO NOT STATE QUESTIONS ABOUT SOMETHING SOMEWHAT DETAIL SEKIRO 1.02. IF A PATCH ARRIVES FOR SEKIRO, I UPDATE THE ENGINE MOD IN TIME DU.

Note: Some mods may have their own modengine.ini included which allows the special parameters required for the mod to work. In this case, follow their instructions and use their modengine.ini file over the instructions listed here.

Characteristics:
* File replacements let you play any file-based mod without extracting the game's archives or patching the exe file.
* Ignore the logos when starting the game, which allows you to enter the game more quickly.
* Load in chain of other dinput8.dll mods

Note: The Edit Engine only supports file-based mods. Other mods that also use dinput8.dll will need to be loaded as a string by modifying the modengine.ini file.

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