Sekiro: the shadows are dying twice, Software's latest action game, is in the wild and, predictably, the feudal Japanese context brings a host of new features and mechanisms that players will need to be understood quickly . Fortunately for you, we have put together a useful list of useful documents. Sekiro Tips this will make it easier to travel to the world of Sekiro: Shadows Die Two times easier.
We are going to put together all our detailed Sekiro guide pages in our current Sekiro: Shadows Die Twice guide and our guidance center shortly, if you want to take a closer look at some of Sekiro's more difficult-to-understand mechanisms – but for For now, here are some easy-to-digest tips from Sekiro: Shadows Die Twice that will help you get started and not feel lost in this hostile world.
To unlearn what you have learned
Sekiro: Shadows Die Twice may be an action game created by the same people as the Dark Souls and Bloodborne series, but you will have to get used to a slightly different approach than one based on your tried and true instincts. souls Wait for an opening, attack and withdraw.
Sekiro: Shadows Die Twice will punish you against your losses, because your enemies will regain their posture, which means that it will be harder for you to reduce them for a critical hit later. If you keep the offensive pressure in place, you will find that the fighting will proceed much faster than you think.
Observe and attack
If you are a veteran veteran of Dark Souls, it can be tempting to slowly approach each situation on foot, as and when you meet. This time, Sekiro's more open environments and course options often mean that there is more than one way to tackle a given situation. For example, if you encounter 3 enemies in a relatively small area, why not try to find another area, higher up, to get a glimpse of the land, and see if there are alternative approaches to separate them.
In Sekiro, you'll find that the levels have a lot of verticality for a reason. Use roofs and ledges with your grapple to access hidden areas, discover ledges to launch silent attacks and more. This works especially well when you are facing opponents with varying abilities: as long as you are watching your environment, you should be able to easily find an approach to silently remove them and bring them back into the shadows.
Articles are much more important now
During your adventures in Sekiro: Shadows Die Twice, you will often encounter specific items or candies that will enhance certain attributes, ranging from increasing your offensive potential to making your steps quieter. This is not something new – especially compared to the earlier titles of From Software – but the power of these elements has now increased.
Therefore, if you are lucky enough to have a miniboss with some improvements in advance, do it! The items are there to be burned and not stored. In simple terms: if the element is useful in this situation, use it. The increased efficiency of objects means that you will see them make a big jump for a short time when you use them, and they will often make the difference between life and death.
As described above, you will need to make sure that you use all the land available to you. Most of the time, you will do it for scouting, you will attack at higher levels to spot the area – but you can also launch a devastating attack by jumping and landing towards an enemy.
This can be a bit difficult to understand at first, but it's easier once the timing is clicked. When you have locked an enemy and you have jumped from a ledge above it, its reticle will become red – here you will want to press the attack button to launch an execution attack devastating which will eliminate most low level enemies and take away a good deal of health from bosses and minibosses. You will only have a change to make, however, as if you feel the timing, you will be at the mercy of your enemy's blade.
Be invisible as long as possible
Although stealthy may seem like an obvious tactic in a game where you play as Shinobi, it can be easy to fall back into those old habits of Soulsborne. Avoid dipping into head-first encounters with your sword in motion, all mired with objects that seem invincible. You will often find that enemies like to invade you and that they can surprise you if they are in level pockets while exploring. Therefore, it is better to divide them a little. Use your squatting position, find areas of cover in the long grass, or drop cornices to cut down.
This allows you to kill a lot of low level enemies with a sneak attack at the right time (again, when the target's reticle gets red), and you will also gradually reduce the group of enemies in a thing a little more manageable. . If you manage to continue in this way, you may even be able to cross an entire invisible level. Shadows can die twice, but your enemies only die once.
Be careful when you resurrect
Resurrection is a new Sekiro mechanism that allows you to come back to life after being knocked down by an enemy. It will be particularly useful when you eliminate difficult bosses or minibosses. However, you can only use it once after you have rested, which means you do not have to just press the resurrection button immediately after seeing it.
It's better to wait. Immediately after your fall, the enemies will disperse slightly, allowing you to have a little more time to breathe before your counterattack. If you plan your attack before death, you will be able to face the already exhausted enemy again and take over; or, choose a different approach and try to withdraw after being shot once. This will also allow you to use an idol back home to drive you to the nearest rest area if you really struggle to fight. But rush to use it, and you may be rushing into a real "dead" – and losing everything.
Look for other paths
If you're having trouble with a domain or a leader, try to check for other available paths you could take, as they could lead to a different domain slightly more to your measure. Find a more inviting place to eliminate lower-level enemies, and you may be able to come back with shiny new equipment to eliminate this particularly annoying enemy.
In addition, other paths can host NPCs or loot that you can bring back to the dilapidated Temple, allowing you to reveal a little more of the dark history and secrets of the game. In other words It's always worth checking your other options in Sekiro before banging your head against a brick wall. Remember to take a break and check the surroundings.
Do not be afraid to run
Yes, we know that we said to try to avoid doing it, but you will inevitably end up exhausted, just how much keep up the pressure on your enemies is simply not a sensible option. Because Sekiro is much faster than its Soulsborne forerunners, you'll be much more likely to retreat when you need it – and your biggest leggings asset will be the Grapple. If you reach a critical point, it is likely that there will be another one that will allow you to make your getaway quickly and safely.
The death penalty in Sekiro is also quite heavy, including a mechanic who, without spoiling anything, will make your life even more difficult the more you die. If you still want to keep all your stuff, it's best to try running – this can be difficult for the proud of you, but it will certainly help you in the long run.
Master the basics of posture
Posture is one of the most important mechanisms to understand when it comes to fighting in Sekiro. It is represented by the bar under the health bar of an enemy, or by the big bar located at the top of a boss, and for you, it is at the bottom of the screen. Basically, this tells you how many more sword clashes an enemy can suffer when you are both locked in a duel.
It will also help you understand when to attack, dodge, jump and retreat. Deviating an enemy attack will also help to break the deadlock. Once a posture indicator is completely filled by an enemy, you will then be able to critically attack and kill it at once. Much of Sekiro's battle is based on an understanding of the posture system and critical attacks. So be sure to train yourself in the early stages of the game – master skills early, even when you do not feel obligated. and it will pay the end of the line.
Parry and Riposte
As explained above, the posture has a significant impact on the unfolding of the fights: pressing the defense button just before the attack of your enemy will allow you to deviate and will immediately offer you the opportunity to react. The riposte will deal some damage, but be careful if another attack is to be expected because you will be caught in the follow up.
The enemies will not take your deviations lightly, and most often you will face a rope of attack which you will then have to flex perfectly to be able to face your counterattack. Fortunately, the deflection window is quite tolerant, and you will deflect the attacks in quick succession in no time. Just make sure you train at the dilapidated temple against Hanbei the Undying and you will have lost time and be ready to face the rest of the game.
If you want to check all the areas you are exploring, you will discover many NPCs scattered around the world, which will often offer you useful items that you may be able to use throughout the game. Some of them are incredibly effective, like a mysterious bell that you can offer at the sanctuary.
It does not hurt to take a break too – or fight against Hanbei, who will let you hack to death to practice your Shinobi skills or prosthetics as you get them. In general, it is also useful to exhaust the entire dialogue of NPCs before moving forward, as you will often find useful tips that can lead to a discovery when exploring areas of the game.
Soak, dive, deflect, dodge
With some enemies in Sekiro: Shadows Die Twice, you will find that a red kanji appears over their head during attacks. This indicates that the enemy will soon launch an irreproachable attack. You will need to be accurate to the split second when you approach it immediately. Fortunately, it is only rock, paper, scissors.
If the enemy is heading towards you, you will want to time a deviation and a counter. If the enemy attacks, you will have to dodge left or right and away. If the enemy is about to launch a deep attack, you must move away from the danger. Fortunately, we have found that these attacks are usually very well telegraphed and that you simply follow the actions of your enemy and react accordingly. Pretty simple – on paper, at least!