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Pokémon Go is a phenomenon prevalent elsewhere than in China, because the censorship of this country (or totalitarian government) fears that this little game of augmented reality geolocated on the capture of cute little monsters is harmful for its citizens because it uses Google Maps, banned by China. . But it's perfectly acceptable for Tencent (a video game company / local conglomerate) to manage an almost identical clone of Niantic's resounding success.
And that also pays for Tencent. According to Sensor Tower mobile market research company, Tencent's Hunt's monsters have yielded more than $ 50 million on iOS alone. Of course, all of this comes from China and, because of this country's fragmented mobile ecosystem (which relies on Google Play partners), we can not gauge the level of manufacturing of this product in China on this platform .
Let's Hunt Monsters is only available in China.
According to Sensor Tower, what's interesting about this data is that Let's Hunt Monsters has done more on iOS than other games based on AR's localization. He doubled what Jurassic World: Alive brought and generated six times more revenue than Harry Potter: Wizards Unite.
This $ 50 million also makes it the # 2 game on mobile on the move … a few billion dollars behind Pokémon Go.
Let's Hunt Monsters has one major difference that makes it stand out from the clones of Pokémon Go: it uses Tencent's blockchain to allow you to raise and trade creatures with other players. Yes, it's also the CryptoKitties song.
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