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Boundary Break, Shesez's YouTube series, revealed the secrets of Fallout 3Silent Hill 2, and even the head of Toad going beyond the limitations of cameras and perspectives at stake. Now comes a revelation at least as surprising: Knight shovel is actually a 3D game.
As previously spied by Kotaku, the latest episode of Boundary Break is aimed at the developers of Yacht Club Games to shed light on this bizarre plot. (Indeed, the studio provides the camera tool that Shesez uses to show how the game is rendered). Yes, Knight shovel is a classic platform game with horizontal scrolling, but the game has a 3D engine because the Yacht Club did not really know what it wanted to do when it was launched.
Overlaying things this way made it easier to port Knight shovel In fact, it's for a good reason that the Full Ginsburg is almost done (Windows PC, Nintendo 3DS, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One and Nintendo Switch) 360. Another advantage is that it was easier for a game in a 3D engine to troubleshoot and debug.
The perspective in bending and explanation starts at the mark of two minutes and makes Knight shovel look like an art class book or diorama. By guiding the camera, Shesez is able to show, for example, how far Grapps extend (far enough) from the screen, or how retractable platforms pile up behind the board.
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