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One of the most relevant announcements of E3 2018 – although not really a surprise to many – was Devil May Cry 5 and the Weekly Famitsu issue included a Interview of director Hideaki Itsuno, senior producer Michiteru Okabe, and producer Matthew Walker
We learn that the goal of the game's visuals is to achieve photorealistic quality while retaining 60 FPS. The team not only scanned the characters in 3D, but also their clothes. Through the Resident Evil Engine the development team plans to produce images as close as possible to the actual action using all the technology at its disposal. However, the clothes are difficult to achieve with conventional methods, so they are made in the real world, then digitized and imported into the game.
In the picture on the left you can see the Nero outfit created for this process.
When you scan faces and bodies, add CG clothing, but they do not have natural wrinkles. they look like vinyl or rubber. With this method, developers can get a result closer to reality. Many of the scans of the game are made in a studio abroad.
Of course, Capcom also uses his own studio in Osaka, but most of the actors are based in London, so a nearby studio is used. In addition to this new technology was introduced to the core of features that were not available before in the Resident Evil Engine .
With Resident Evil 7 the effect was realistic, however in DMC5 brandishing your sword will create a grandiose effect, and that will also seem realistic. Without brushing this kind of effect, it would not really be a game Devil May Cry
In Devil May Cry 4 in order to prioritize the immediacy of the answer, the animations are canceled and connected in the same way as in the fighting games. However, in Devil May Cry 5 while the game responds instantly to the input of the player, it does not skip the animation images. Canceling images in a game with a visual quality similar to the actual action photography would be strange. The developers call this the "valley of strange action".
For example, when a character turns around, if you make him move his weight realistically, the response to the entry worsens. While in Resident Evil 7 this was not a problem, in Devil May Cry 5 the pace of the game is essential for high-speed combat action which is why developers focus on preserving the responsiveness of natural motion, and it's quite difficult.
Since the series Devil May Cry has many fans passionate, even among the team, it is not possible to make compromises. Itsuno-san also mentions that DMC: Ninja Theory's Devil May Cry also had a lot of good points. The developers are working to include all the strong elements of all the games Devil May Cry so those who liked DMC will also be satisfied.
While Nero was young in the previous game, the team wants to lure him into the fifth chapter of the series in the point where he is at his strongest in the spirit and the body which is why the game takes place a few years later. Dante did not go crazy for no reason, but they do not talk about it yet.
The character on the right in the key work is the third playable, but nothing can be revealed yet. Whether his tattoo has any connection with Nico is also a secret.
Interestingly, we learn that more news will come to Gamescom in August, where the game will be playable.
If you want to see more, you can check on the trailer of the ad, and the first screenshots and details of E3 2018.
If you want to reserve your copy, the game is already available for pre-order on Amazon.
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