After Dark Souls and Bloodborne, From Software seeks to break its own mold



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W With the medieval brutality of Dark Souls and Bloodborne's horror Eldritch, From Software has traditionally reinvented role playing. The Hidetaka Miyazaki Development House has made its name over the last decade with its measured, muscular and challenging fight; test the cunning and patience of its players in stifling and evocative worlds. With Sekiro: Shadows Die Twice, From seek to break their own mold. Or, more accurately, cut it into pieces

That does not mean that Sekiro does not have the beating heart of a "Soulsborne". It's a game that uses From's expert hand to complex and intelligent melee combat and its ability to build a compelling parameter based on a twisted version of …

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