Monster Hunter: The world's PC port is running really well for the moment



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Six months after its console release, we finally got our hands on the PC version of Monster Hunter: World! Even better, I'm happy to say that until now, it seems like it's an excellent port.

First of all, it looks fantastic. This is helped by the fact that it does not have a frame rate resolution or cap – it's default to be locked at 60fps, but that's great easy to change. The graphical options are not too deep, but there are enough options to tune it to your system.

I was able to hold at least 60fps in 1080p on the highest settings with a GTX 1070 GPU, which is great to see. With a 1080 GTX running at 1440p, the settings' Highest & # 39; were only running at 45ips for us, but 'high' reached 60fps without problems, and some more advanced settings could probably find a good compromise. While Monster Hunter World seems to be a somewhat demanding game if you want to maximize its graphics options, it works pretty well in general.

The mouse and keyboard controls work surprisingly well.

But more importantly, I have not seen pretty much any frame soaking or hitching – it's a sweet buttery experience. Often, consistency can mean a lot more for a good gaming experience than simply achieving the highest possible frame rate. I would rather play at 45 fps all the time than 60fps with drops and snags – and if you do not try to maximize the graphics at resolutions higher than 1080p, you'll get the best

I've was also very surprised by the quality of playing with a mouse and keyboard. I was completely prepared for this control system to feel like garbage without a joystick. Even though the permutation between the elements can be a bit difficult on the move, I have not thought about moving on to a controller once.

The biggest problem I've noticed with mouse controls is the locked targeting system. By using it, the slightest movement of the mouse will make you change your target quickly, which is a big problem when you have to click to attack. This will definitely have to be patched to be quite usable, but luckily the increased mobility of a mouse on a joystick means that it's easy enough to keep track of targets without locking it.

All that said, these are just my first impressions of playing for about four hours on a few different PCs. There may still be problems that I have not yet encountered or more widespread problems that I have not encountered. But I'm delighted that I've played it right here.

We will update our full review closer to the PC launch on August 9th. In the meantime, be sure to watch me and Monster Hunter 's expert Monster Hunter Casey DeFreitas stream Monster Hunter: World live on PC today from 11am to 12pm PT here.


Tom Marks is the PC publisher and pie maker of IGN. You can follow him on Twitter .

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