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Sometimes being a friendly ear is exactly what your friends need.
By Andy Corrigan
Attention! Spoilers for Persona 5 ahoy!
One of the most remarkable things in the Persona series is the way she celebrates the power of friendship.
Yes, each episode has its own thematic theme. Persona 3, for example, treated children facing their mortality, while Persona 4 emphasized the importance of accepting who you are, even pieces that you do not like and, more recently , Persona 5 asked if it was possible to redeem the bad guys by they were necessarily changing their hearts and it was ethically fair to do it.
However, throughout each of these games, the protagonists explore these themes by forming inseparable links with those around them.
Getting to know other students is central to Persona 3 and the series as a whole
Since Persona 3 in particular, the series has demonstrated both in storytelling and Systematically with the system "Social Link", which is as important mechanically for the progress of your party as the traditional leveling by the fight. By spending time with the protagonist's friends in their downtime, active party members or otherwise, you can regularly unlock new abilities and strengthen the strength of the characters you create, which are the weapons used to fight the enemies in the other twisted worlds of the series.
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The overall power of your group increases with the strength of the player-player's bonds
In other words, the overall power of your group grows in parallel with the strength of the bonds of the Each social bond, however, is also a fascinating story of personal growth, as Persona's support members find themselves overcoming difficult relational situations, and in some cases begin their completely shattered adventures.
Persona 5, to stay with the most recent example, the protagonist's first dysfunctional friend, Ryuji Sakamoto, is an incredibly angry young man
Ryuji has some tricks to do. [19659010] Raised in an abusive family and considered a disadvantage throughout his life, he's used to being an outcast, a status even more grounded in the minds of others after a violent altercation with a teacher, Suguru Kamoshida. Ryuji became worse with Kamoshida wounding him in "self-defense", leaving him unable to compete in athletics (his only real passion) and causing the dissolution of the Academy's track team. Shujin.
It soon becomes clear, however, that not everything is right in Shujin and that Kamoshida is not the innocent party that he has represented. He is frankly feared by anyone who cares for him and for good reason; he is both physically and sexually abusive towards the volleyball team under his responsibility, even leading a student to a suicide attempt. We also discover that he pushed Ryuji into their fight, knowing his temperament and how to push his pimples, before deliberately wounding him to prevent the track team from stealing the limelight from his all-conquered volleyball players
Kamoshida letting slip his mask
And it is here that you realize that Ryuji's anger problem, although he is a problem, is not entirely moved but rather the only reaction that he knows. What the protagonist can see that others can not, however, is that Ryuji usually means good but makes bad choices, and when given the chance to stop the suffering of others by the metaverse he willingly takes it, such is his desire to do good. 19659006] And although this is certainly an excellent outlet for Ryuji 's repressed aggression, and as the team continues to stop Kamoshida by stealing his heart into the metaverse, which in turn loses his heart. Forced to publicly admit his crimes in the real world, make no sense for Ryuji's true character before his revenge and his chain of social connections become available.
Ready to fight his demons – in every way. What follows is an introspection as Ryuji unpacking what is and is not his fault and comes to understand how he could have responded better in the situations that have defined him. He witnesses the broader repercussions of his anger, which, although triggered by his reaction to a certain injustice, has seen other people suffer the negative effects of his hasty decisions. He also strives to make amends with those caught between two fires
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It's the passive role that you, as a protagonist, play in the recovery and redemption of Ryuji, it's the most interesting aspect. At every step, it's you, and it's the passive role that you, protagonist, play in its recovery and redemption, c & rsquo; Is the most interesting aspect.
Although you can choose consultative responses during your conversations with Ryuji bonus, the protagonist is essentially an ear to his problems.He does not judge, he just listens as Ryuji uses it as a harmony table against which to solve his problems and eventually find his own solutions.
If you felt sufficiently attached to Ryuji to see him become a level 10 confidant, forging a bond indestructible with him, you see him making peace with him same and the others that he involuntarily hurt. He is grateful for the support of the player-character, of course, but apart from choosing to spend time with him, you did not do it, he did it himself. (19659032) Everyone aboard the flagship! "src =" http://assets1.ignimgs.com/2015/05/27/contentplaceholderpng-967b4c.png "data-original =" http://oyster.ignimgs.com/wordpress/stg.ign.com/2018 /07/All-about-the-friend-ship-720×405.jpg "width =" 720 "height =" 405 "/>
This is happening with almost all the people that the protagonist of Persona 5 – and in fact all the protagonists since P3 – befriends: Mishima suffers from low self esteem and is desperately trying to prove that he is not a loser, and learns that There are better ways to prove it than loudly and publicly.Fababa has spent most of his life locked up because of a heartbreaking childhood and is slowly overcoming a paralyzing social anxiety.Makoto has spent so much time getting good notes that she does not know how to be a teenager, and she spends her time learning to be less robotic.
And the center of all these situations is the protagonist, who only acts co even an outlet, letting each friend evacuate as they fend for themselves. In the rare cases where an intervention is required, then they attack together as a team.
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Solving personal problems of a character does not come from the superpowers, but from two humans who connect.
used for video games placing us in the role of the sole problem solver in the world, the only source of positive change, fixing the problems of the humble and the weak by taking charge of their situations.The Persona series also does so in its intrigues, where the battles take place against creatures and gods of God. Another world, but in the distant social bonds of the metaverse and its shadows, where its characters face daily problems, powerful tool to fight a different type of demon.
And with that, the resolution of personal problems of a character does not come from superpowers, but from two humans who connect.This echoes real life, where it is absolutely not possible to solve each other's problems by your own direct action, and in most cases, they would not even ask you that. Making themselves available to them can be enough, and give them the strength to sort the rest by themselves.
Andy Corrigan is a freelance journalist based in Australia. He is an RPG specialist and works progressively through all Final Fantasy games. Check out its features on Final Fantasy, Final Fantasy II, Final Fantasy III and Final Fantasy IV. Oh, and follow him on Twitter .
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