Six Days in Fallujah editor now declares project “inseparable from politics” • Eurogamer.net



[ad_1]

Six Days in Fallujah publisher Victura has released a new statement about their controversial upcoming shooter during the US invasion of Iraq.

The declaration, issued via the company Twitter this afternoon repeatedly states that “the events recreated in Six Days in Fallujah are inseparable from politics”, in contrast to widely criticized remarks suggesting the contrary made last month by Victura boss Peter Tamte during an interview with GamesIndustry.biz.

“The players need this context to understand why they are in the city to fight these people from Al Qaeda,” Tamte said previously. “We will provide that context, but keep in mind that we can provide that context without making a political statement, or in any way denigrating the service of those who are really there to fight.”

“[It’s] not a political statement anyway, ”he added.

Today’s statement further details the documentary sections of the game, which will feature “military personnel and civilians with varying experiences and opinions on the war in Iraq. So far, 26 Iraqi civilians and dozens of soldiers shared with us the most difficult moments of their lives “. .

We had heard about the documentary sections of the game before, as well as the sections where you will play as an Iraqi civilian. Previously, however, Tamte had suggested that the focus of the game would rest firmly on the American soldiers.

“Very few people are curious about what it is like to be an Iraqi civilian,” Tamte said last month. “No one is going to play this game. But people are curious about what it’s like to be in combat. It’s the same reason people play survival horror games – to be in a situation that is beyond what we have in our normal lives. Ultimately, the reason people are going to play this game is because they want a more realistic fighting experience. It is above all the experience that we have to offer. “

Today’s statement says this:

During the game, players will participate in stories that will be contextualized through the documentary segments. Each mission challenges players to interactively solve real military and civilian battle scenarios, providing a perspective of impossible urban warfare. through no media. We believe the stories of This Generation’s Sacrifices are worth telling by the Marines, soldiers and civilians who were there. We hope you find the game – like the events it recreates – complex. “

This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view.

Finally, as Tamte said in his interview, today’s statement once again confirms that players will not be able to deploy the deadly chemical white phosphorus in the game, as US forces did in the real life. The use of white phosphorus as a chemical weapon has long been criticized as a war crime.

“We are not asking players to commit atrocities in the game,” Tamte said last month. “Are we effectively disinfecting events by not doing this? I don’t think we need to portray the atrocities for people to understand the human cost. We can do it without the atrocities.”

Six Days in Fallujah reappeared last month, 11 years after Tamte’s previous attempt to make the game fail. At the time, major criticism from the mainstream press eventually prompted publisher Konami to step down.

The project is now being developed by studio Golem Highware, whose team includes former Bungie veterans such as lead Halo designer Jaime Griesemer and songwriter Marty O’Donnell.

It is currently slated for release on PC and consoles at some point in 2021.



[ad_2]

Source link