Six settings to change in Far Cry 6



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Juan Cortez sits at a campsite on a sunny day in Far Cry 6.

Screenshot: Ubisoft / Kotaku

Far cry 6, Ubisoft’s latest open-world shooter to make sure you never have a second more of your free time, is now available on PlayStation, Xbox and PC. For the most part, it is rather what is defined above Far cry games: a bunch of structures to climb, a bunch of people to pull, a map with so many icons on it that you can’t really see the topography.

In addition, it is impossible to ignore the circumstances in which Far cry 6 lands on shelves. Ubisoft, the publisher of the game, is known to be plagued by institutional misconduct. The company claims to make internal improvements, although hundreds of employees recently signed a letter Say the opposite.

Read more: If you are going to preview Far cry 6 At least do well

There is also the question of Far cry 6 itself, which takes place on a fictional Caribbean island in the midst of a violent revolution. At first glance, the game seemed to care more about guns than the very real cultures and stories it borrowed generously and obviously. Some observers have given Far cry 6 The benefit of the doubt. Others have speculated that this will completely mess things up. As Polygonwell-written review of playing notes, uh, yeah, that totally screwed things up. (Kotakureview is still in progress.)

So, yes, it’s not hard to see why some players would want to avoid the game altogether. But Far cry 6S baggage does not prevent it from being praised in some respects. On the one hand, its range of customizable options is astounding. Beyond the nuts and bolts, Far cry 6 kicks off with a suite of six presets designed to make the game easier to play in terms of visual accessibility, hearing accessibility, and more. This adds up to a maze of menus where you can customize everything from font weight and aiming aid to the intensity of the vibrations in your controller’s triggers (in addition to the complete button remapping). ).

After delving into the game a bit, I found that the following six settings generally do Far cry 6 a smoother experience. If you plan to play, change them first.

Pickup preview

Far cry 6 is a visually loaded game, to the point that it’s easy to miss what matters most: the loot. In the HUD options, you can activate a visual indicator that highlights the microphones. Lest the functionality interfere with your immersion, first of all, it’s Far cry. This is a series where you’ve had to fight your way through a boss fight against an Ink Demon before. Second, the outline is quite subtle. Here’s what an early pickup looks like with the setting:

A first person view of a soldier in a bunker looking at an ammo box in Far Cry 6.

Screenshot: Ubisoft / Kotaku

And here it looks like a setting on:

A first person view of a soldier in a bunker looking at an ammo box in Far Cry 6.

Screenshot: Ubisoft / Kotaku

See? Subtle.

You can also set it to make enemies have a similar outline, but it’s a bit less necessary. Once you’ve tagged an enemy, which happens automatically after hovering your aiming reticle over them for a second or two, you’ll still be able to see enemies even without a direct line of sight, glowing like a faint silhouette through objects.

Colors

In the same menu, you can change the color of most of the indicators in the game, including your reticle, friendly markers, roads (on the map), and even enemy targeting lasers. I made my pickup contour a must have neon pink. No way I’m missing out on collectibles.

Elements

In case you don’t believe me about how busy Far cry 6The HUD can get, there are 33 different indicators on the screen that you can turn on or off. Some, like those that tell you if an enemy is about to spot you or not, are helpful. Others are not. For example, “Return on damage”. Red screens of near-death super bad, and also makes no sense. You hurt yourself, so the game … makes it harder to see? Far cry 6‘s is particularly intense, filling the margins of the

screen with blood splash. Turn it off and dig around to see the other options you can live without.

Poisoned and drunken effects

Compared to some other AAA series (without naming any names), Far cry has historically conveyed the effects of psychotropic substances with some degree of precision. Yet at this point, a decade later, it’s been there a lot, done that, and they only get in the way. You can turn them off in the Video menu.

Fast-paced events and interactions

There are a few things you can do to do Far cry 6Sudden button presses are a little less painful. First, under Gameplay, turn off “repeat presses”. This will allow all instances of Button Shuffling in Quick Events to be completed with one press. Then, in the Controls menu, in the “General” tab, activate “Convert takes to press”, so that each prompt that appears as a take can now be completed with one or two button presses.

Friendly co-op fire

Activate this setting, listed at the very bottom of the Gameplay menu. I did not have the opportunity to try Far cry 6is still in co-op, but come on, friendly fire is never hilarious!

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