Zero Dawn and Mass Effect – Xboxer



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  Horizon Zero Dawn
We know since last year that Playground Games just wants to make Forz and started developing a new open-world RPG. We learned that Playground was aggressively looking for talented developers with an interesting story.

Some time ago, they were able to recruit people who worked for GTA V, Metal Gear Solid or Hellblade: Senua's Sacrifice.

Scotty Brown worked in EA Motive as a major environmental artist and participated in Star Wars: Battlefront II. Previously, he worked in BioWare and Midway Games in a similar position. Add Noel Lukasewich who worked for BioWare for 13 years and worked on the 4 pieces of Mass Effect and their DLC. As a leading artist, he will work closely with Brown. Martin Lancaster worked as director of the narrative. He previously worked at Rocksteady Studios as Chief Writer, and later as Batman Leader: Arkham Knight and Arkham VR.

Chris Goodall moves to Playground Games from another study under Microsoft. Until now, he worked in The Ninjas Theory on Hellblade: Sacrifice of Senua, DmC Devil May Cry and Enslaved: Odyssey to the West. The wallet also contains several content packages for Disney Infinity. Now he will work as an animator. Rob Den Dekker who previously worked in the Ninja theory, NaturalMotion, Lionhead and Testology, tested Fable, Fable 2, LittleBigPlanet and Forza Horizon 2.

Cranberries Joe McKernan UI's main artist who returns to Playground after an absence of four years. He made the first two parts of Forza Horizon until 2014, then moved to Guerrilla Games to work on Horizon: Zero Dawn and then went to Bungie to do Destiny 2.

  Playground Games New Talent [19659008] Reduction: Noel Lukasewich, Rob Den Dekker, Scotty Brown, Chris Goodall, Joe McKernan and Martin Lancaster </p>
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<p><em>  via GamesIndustry.biz </em></p>
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