My Xbox One rarely sees the light of day, but since its release last week, I'm playing Crackdown 3. It's a stupid and stupid fun that does not move anything. Announced almost five years ago, it must have been more than Microsoft's – a company that badly needs something positive to say outside of proprietary studio acquisitions. Of the two or three major exclusives of the Xbox One whose release is expected in 2019, Crackdown 3 was to be more than an average title, if it wanted to compete with quality content that was only found on PlayStation 4. This development cycle is actually not so different from that of The Last Guardian, but this is where lies the major difference between the two brands. Sony supports its projects through the ups and downs of development, because it can recognize a rough diamond, while Microsoft must otherwise, it will have nothing else to talk about.
However, let's be clear: Microsoft will most likely consider Crackdown 3 a success. Record The game pass numbers will be vaunted, and the players commitment will not feature in the charts. The hardware manufacturer uses a barometer completely different from that of Sony. It all depends on the number of people who have played the game and the time spent in this world rather than the sale of raw software. But Aaron Greenberg from around the world can not talk about it, it's the critical reception of the game.
Crackdown 3 can not be considered a good match. On the other hand, The Last Guardian was an essential darling. Originally announced for E3 2009 10 years ago, it is only in 2016 that the title is finally available. With an even longer development time that made it doubtful that the game will ever come out after many brand expirations and empty promises that it was always a thing, it's a little hard to believe that it's going beyond far a competitor who hit the market. two and a half years later. He plays better, he looks better and he feels better. It creates a deeper emotional connection that no Xbox exclusivity could hope to achieve. We could go on, but that poses the question: what is Microsoft doing with its time? The open world of Crackdown 3 is incredibly simple, its structure is basic and, visually, it would not look badly placed in the console's launches range from 2013. It's a product of a bygone era, where no generation, while being marketed as a tent-pole version.
Although the next generation has the potential to be a completely different story, let's discuss what is happening now. In 2019, Crackdown 3 will probably be joined by Ori and the will of the Wisps and Gears of War 5 as part of the exclusive range of the system. It's a derisory list that PlayStation is ashamed of. There are only two months left to launch Days Gone. Dreams, Erica and Concrete Genie are about to launch in 2019, while there's still a chance to release one of the last of The Last of Us: Part II, Ghost of Tsushima or Death Stranding . before the end of the year. We will not even worry about raising PlayStation VR exclusives because we would be there all day.
Although the numbers are good, we will return to this concept of quality. Sea of Thieves may be experiencing an upsurge, but by the time of its launch, it has joined the likes of State of Decay 2 to drop the fans. It's so weird that when an Xbox One exclusivity ends up screaming on it, it's almost always of dubious quality once the experience is gone in the wild. Meanwhile, does anyone wonder if any of the aforementioned PS4 exclusives will actually reach the level of good or not? I do not think so. Microsoft may be strengthening the number of studios that make up its largest provider, but that does not solve the problems it faces when the issue of quality arises in the field. Compared to the wallet on which PlayStation can boast, it's almost a kid's game. For this generation at least, Sony has not even had to try.
What do you think of Liam's assessment? Will the situation be different the next generation after strengthening the third-party portfolio? Have a fair and balanced discussion in the comments below.