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Sony surprised us all this week by revealing its next generation PlayStation VR controllers. He mentioned in the PlayStation blog post that they were being sent to development partners shortly, which may be why he decided to unveil them – there’s always a chance they’ll leak once they’ve got it. ‘they’re coming to the studios, right?
To be fair, I don’t think orb-shaped props are that surprising – but that doesn’t make them any less exciting. We know they’re tracked by the headset rather than a forward-facing camera, allowing for true 360-degree entertainment. They also have many of the same features as the DualSense, so you’ll get some nice adaptive trigger effects and haptic feedback.
I’m especially looking forward to trying out finger tracking; I don’t think the blog post is clear on how it will work, but I remember watching some old prototype PlayStation videos that really piqued my interest at the time. Hopefully he was successful in delivering technology like that. It should be noted that analog sticks will make a huge difference in the future as well.
I don’t think this setup will be cheap, by the way, and so we’re looking for a hefty price tag for Sony’s next-gen PSVR headset. The only advantage of its reuse PS movement The technology in its previous generation VR solution was that there was undoubtedly a factory full of PS3-era wands, and that really helped keep costs down. This new one will be a big investment.
And that’s why software support, at the end of the day, will be so important. There are rumors that some sort of Horizon Zero Dawn spin-off is in development for the new headset, and if it’s a full-fledged experience rather than a Link’s Crossbow Training style title, then this is the headphone output caliber. need. You have to imagine that a new Astro Bot Rescue mission is also in the works.
But when it comes to key software, Sony has to knock on Valve’s door to get Half-Life: Alyx as a launch title. It was one of the best games of 2020, and while it didn’t win as many awards as it maybe deserved due to VR’s niche status, it still managed to get a 93 rating on Metacritic.
The game is extraordinary: a full-fledged first-person shooter designed specifically for virtual reality. Valve has always been open to bringing the game to PlayStation – in fact, designer Greg Coomer told us last year that it’s “nothing left out” when it comes to PSVR. At the time, he said he was focused on the SteamVR version.
Of course, the reality is that the original PSVR, attached to the PS4 with PS Move controllers, couldn’t keep up with the ambition of the game; the company’s next-gen headset, with all-new controllers and a next-gen console to power it, probably can. The technology is only as good as the strength of its software support, and when it comes to VR games, this is one of the best.
So I half hope and cry here: Half-Life: Alyx Needs to be a launch title for the next generation PSVR headset. I don’t care what it takes or how much it costs, Sony needs to get the Valve SDKs ASAP and make sure it’s up and running from day one. While I expect the PS5 VR headset to be an expensive proposition, it will be worth it with versions like this in its library.
Would you buy Half-Life: Alyx for PSVR? Where does the Valve game rank among your most wanted titles? Pull up on the comments section below.
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