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Game remasters are not new, but few of them attract the attention of Final Fantasy. The series occupies a very expensive place in the heart of the fans, which explains why many are impatient to return on the classic titles when Square-Enix reorganizes them. In an interview with HollywoodReporter, Final Fantasy executive producer Shinji Hashimoto explains the popularity of their Final Fantasy remasters.
I want to say that the Final Fantasy series has somehow acted as a pioneer in this regard, but that may be a bit of an exaggeration! Final Fantasy XII, for example, was incredible: it sold over a million copies. Nowadays, the new games are certainly endowed with incredible technology, but at the time – and I think other companies understand it too – the creators were looking with some intensity for what they wanted to create, and I think of the very way in which were created at the time differs from the way it is today. This meticulous attention to detail has been incorporated into players in the game culture during this period and, therefore, even ten, twenty years later, you can see that the "classics are never out of fashion", so to speak. The memories of the people in each of the main titles of Final Fantasy testify to the profound impact of this avenue of entertainment on the lives of each of the players at the time. Although I would like to present a new title for this generation, I still think that, for people in their thirties or forties today, the main titles of Final Fantasy, which they have known in your teens or twenties, will always be unforgettable. With this meaning in mind, we view these past titles as treasures.
One of these remasters is Final Fantasy IX, which has just hit the switch. Most people believe that the Switch version is a port of the mobile version, but Mr. Hashimoto says this is not the case.
"Based on the mobile version" is not quite right – to begin with, we used the final version of Final Fantasy IX and recreated the game using the Unity engine. Using this version as a base, we created the mobile version as well as the Steam and Switch versions. As such, it is not based on the mobile version; rather it is based on the version created on Unity. The mobile version was first published, so I think a lot of people think it's the base version, but that's not the case. In addition, for other titles, we do not necessarily use this method each time. We carry the titles using the method best suited to each of them.
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