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Additionally, the studio detailed the current game progress. “We are progressing smoothly, including the Xbox Series X | S releases as well. The goal is to deliver the highest quality product possible across all platforms. 4K resolution (X series), we’re happy to see how STALKER 2 is shaping up to be the ultimate experience we originally promised. “Based on the in-engine trailer released in December of last year, it looked pretty much guaranteed that STALKER 2 would push the graphics limits. It’s good to now have the guarantee that ray tracing will be available in all formats, and 4K on Xbox Series X and PC.
Finally, the post also revealed that the protagonist of STALKER 2 is codenamed Skif. Although nothing more has been revealed about Skif, GSC promises that “Its actions will shape the next great chapter in the history of the Zone”.
Not much is known about STALKER 2, but you can check out the first screenshot and original announcement from Xbox, as well as how the studio boss announced STALKER 2 without consulting anyone.
Matt Purslow is IGN’s UK news and entertainment editor.
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