Star Citizen Reveals Upcoming Content at CitizenCon 2951; New ships, new pyrotechnic system and much more



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Today, Cloud Imperium Games hosted CitizenCon 2951, its annual event dedicated to the latest and greatest Star Citizen features.

Creative Director Chris Roberts himself kicked off the lengthy presentation by mentioning that the daily player count is 2-3 times higher than at the last CitizenCon in 2019 (last year there was no event due to the pandemic).

We then see an epic video showcasing what’s already included in the growing space simulator and teasing the jump point to Pyro, the next system that will be rolled out soon.

We then take a look at making the jump points on both sides, followed by concept art and a featurette on creating the space stations.

Turning from the outside, we then see the creative process for the interiors of these stations.

Next, it’s time to take a look at the planets and moons of the Pyro System, including weather, flora, and more. Another interesting aspect presented is that of the planetary colonies.

Then we can see a bit of gameplay around Pyro III, including a great look at the Origin 400i ship, new weather systems, and outposts.

Several game systems are presented and different ways of approaching a mission. We also take a look at an interesting Hadesian artifact.

You can watch the full panel with all of the content mentioned below.

Next, we get a full update on the upcoming ships in the Star Citizen universe, the Origin 400i (which gets a brand new trailer), the Anvil Liberator ship transport, and the Banu Merchantman. We also have the opportunity to see some ideas of possible concept ships. Players will be able to vote for those they would like to see made.

The following video was about the new Gen12 and Vulkan renderer.

Next, we take a look at the latest and greatest planetary tech from Star Citizen.

A brief video also gives an overview of the mesh of the servers, which will move the game forward towards full persistence.

Another panel presents the advanced audio tools used by the team.

Finally, this is an in-depth review of the systems that will be implemented in Star Citizen over the next few quarters, including physical inventory and freight, store changes, reputation system, and an update. day on Quantum.

In other Star Citizen news, the total crowdfunding just exceeded $ 390 million and it currently sits at $ 390,106,132.

The number of registered accounts is nearly 3.3 million, and it stands at 3,296,809 at the time of this writing.

As usual, you should keep in mind that it is known that not all are paid players. The number includes free accounts created for a variety of reasons, including Free Fly events like the one ending today.

We recently learned that a new studio has been opened to create new systems and content for Star Citizen.

If you are wondering if the game is really fun to play, this is a good place to start. The Persistent Online Universe has now reached alpha 3.14, while a star-studded single-player campaign titled “Squadron 42” is in development.

For the sake of full disclosure, keep in mind that the author of this article has been a Star Citizen supporter since the original Kickstarter campaign several years ago.

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