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Star Wars Battlefront II Director of Design Dennis Brännvall believes the first-person shooter is in a good position. After having been the subject of considerable controversy when it was launched in 2017, Battlefront II has gradually regained its base of players over the past two years, thanks to well-received updates and essential fixes. In 2019, Battlefront II is almost a completely different game – at least in multiplayer mode – and Brännvall thinks the players are really starting to see it.
"The morale of the players is at a low, but now it rises every month," said Brännvall in an interview with GamesIndustry.biz. "We are broadcasting more content this year than the first year, which is also a sign of a healthy game.The community is happier than it has ever been, especially with the great announcement made yesterday I think we had to take a step forward Back, the team had to look a little in the mirror, get up from a really hard Christmas for everyone and then get back to work . "
How Star Wars Battlefront 2 improved with the Battlefront formula
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The announcement to which Brännvall refers is the massive series of content updates that are expected to arrive on Battlefront II by the end of 2019. This month, Republic Venator and Separatist Dreadnought warships are added to Heroes vs. Changes are also being made to the interior of the capital's ships in Capital Supremacy – the game mode of 40 people that combines land and space battles in the same arena. In Capital Supremacy and Instant Action, you will also be able to create command posts, not just squads or respawn points. Droids also have new cosmetic appearances to win and unlock.
Regarding the more significant changes coming later in the year, Battlefront II embodies Republic Commandos as playable characters, a whole new planet on which to play and a new cooperative-oriented PvE experience, similar to the mode Galactic conquest 2005 Battlefront 2. Some other things are also planned for 2019 also and, surprisingly, DICE is considering more Battlefront II content in 2020, as opposed to a shift of production to a new field of battle.
"DICE has been on the treadmill following for quite a while and I think the industry is changing rapidly," Brännvall said. "We felt that and we knew we wanted to create communities rather than customers, it changed our approach, we want to stay with our games a lot longer and we want our communities to feel well taken care of."
"It makes no sense to constantly try to stop them from playing the game that they like and to make them play the new game that they should also love just because we do not want more work on the old game. This is not good for the community, and at this age, if it is not good for the community, it will probably not be good for business so that's why we stick to that. "
Become Ewok – Star Wars Battlefront 2 Game
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