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If you were a gamer in the early 2000s, “Knights of the Old Republic” was a really big deal. A defining role-playing game for its time, “KOTOR” (as fans call it) was an open-world game set almost 4,000 years before the formation of the Galactic Empire, when the Jedi were engaged in a war against the Sith. . Players were able to customize their Jedi characters and visit multiple planets across the galaxy in an attempt to hunt down the evil Darth Malak, who has launched a Sith armada against the Republic. The game allowed the player to have power over the story and their character, making your decisions and actions really matter in a real and achievable way.
This particular sense of legitimately influencing the narrative has become common in mainstream video games, with BioWare, the company that helped create the original game, capitalizing on that sentiment and essentially turning it into its own genre with games like ” Mass Effect “and” Dragon Age. ” But in 2003, it looked like a sea change in the way games were designed. The question is, now that we are in 2021, is a “KOTOR” remake trying to redefine again what an RPG can be? Or do they just lean to give it the fanciest visual upgrade possible?
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