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Death Stranding was released on PS4 on November 8, and in the run-up to its release, director Hideo Kojima discussed his themes and ambitions. Kojima had previously stated that for him, Death Stranding marked the creation of a new genre, which he called "Strand Games". However, for the genre to be explored properly, more Death Stranding projects may be needed.
Sending to GameSpot, Kojima said that Death Stranding alone may not be enough to give Strand Games the permanence it needs. According to him, this is due to the fact that concepts and ideas constitute a new territory for him as creator and for those who play and experiment with the game.
What is put forward in Death Stranding could serve as a basis for the genre, but Kojima also expressed the wish to refine it, which would also ensure gender awareness.
"I'm not really sure," he said to the question whether Death Stranding would become a series. "The most difficult part is that when you create something new, you have to create a suite, then a third version or [will] do not stay like a genre.
"When this game comes out, there will be a lot of pros and cons, and [these elements could become the essence of the core part]but I think it's better that I continue in a sequel. "
Although Kojima seemed to suggest a revision and / or a sequel to Death Stranding might be necessary, although he noted that there were also other projects on the table.
"Yeah, probably at least 1.5, then 2, maybe, at least for that to stay and people to be aware of the genre.There are many other projects that look like TV shows and things like that, a lot of pitchs come my way. "
However, one obstacle is finding the time to tackle follow ups and explore other projects. "Why I can not say it's clear is that I have only one body and I have to participate in many projects." And it's really hard for me physically to do a lot of things at once. "
Kojima has been blatantly on the fact of not completely understanding his own game since his gameplay and his vision of the world are something new. However, in the interview, he stated that much of Death Stranding was inspired by the Japanese concept of "omoiyari", which can be vaguely translated by compassion for the other. He then explores the different ways in which this omoiyari can manifest itself, the feelings it can inspire, and the way in which all of this manifests itself in the game.
Death Stranding had a major presence at Tokyo Game Show 2019, where Kojima appeared on stage several times to present various aspects of the game. These include the main gameplay of Death Stranding, which consists of making deliveries. He also showed what players will be able to do in the secure home of Death Stranding, where the main character Sam Bridges recovers between jobs.
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