Super Mario and Friends – A Mainline Mario Multiplayer Story – Feature



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NSMBW© Nintendo

If you’re reading this, it’s a safe bet to assume you hung out with Mario and his pals at less once in your life. Whether you go karting, hit the tennis courts for a few sets, or attend these cruel parties where all the coins and stars you had were stolen (no, I’m not crazy), Mario’s platformless multiplayer shenanigans need little introduction. The Mushroom Kingdom crew saw more adventures than most across a variety of disciplines, and we were often able to bring our friends with us for the ride. Yet despite Mario’s rich multiplayer history, the main Super Mario games have always been a mixed bag in this department.

Mario’s 2D adventures have gained a cooperative consistency over the past decade, but it’s only Super Mario 3D World that 3D entries really brought multiplayer to life. Delivering local co-op to four players on the Wii U is arguably the pinnacle of Super Mario’s multiplayer platform, and with online added to the Bowser’s fury Switch port, we will potentially have our hands on the final package soon. We’re less than a month away from launch, and with that in mind – aside from the fallout – we’ve decided to take a look back at Super Mario’s multiplayer history …

Humble beginnings

Reduced formative action to two players on a single screen from non-Super Mario Brothers., few will need to remember how it all started with Super Mario Bros.. Given the technology at the time, two-player functionality was understandably limited. With Luigi acting as a paddle swap for Mario, players would simply switch turns losing a life in the game’s eight worlds, and that’s it.

Despite almost identical mechanisms (difficulty aside), this “ multiplayer ” element has not been preserved The lost levels, although Luigi is available separately, offering increased jump but reduced friction on the ground. Its western replacement, Super Mario Bros. 2, lets you choose between four huge characters, though it’s also a solo affair.

Super Mario Bros 3 Title

Super Mario Bros. 3 Saw the return of pad-switched multiplayer, but this time around, you link up to explore the world map. Just like before, Luigi was a Mario palette swap, but the game featured extensive options like a remake of the arcade game Mario Bros. aforementioned and card theft from each other, but in the end it didn’t add much in multiplayer terms. Nintendo has maintained a similar approach with Super mario world, although the “ sequel ” of the world Yoshi Island (a very different game) completely dismissed it.

Switch to 3D

Super Mario 64Nintendo

It was never implemented in the final version, but when Mario made the 3D transition in Super Mario 64, Shigeru Miyamoto experimented with multiplayer. Speaking in interviews, he said two-player support was planned with Luigi but eventually dropped – due to the hardware limitations of the N64. Later clarifying that they also had a Mario Bros. style minigame planned, which was also canned.

However, the lack of multiplayer functionality in the finished product hasn’t stopped fans from making it their own over the years, even if the outcome of these projects was too predictable. This multiplayer support of any kind was only officially received through the DS remake, which included new mini-games and competitive VS. Fashion.

Just like 64, Super Mario Sunshine was a solo adventure. It’s only Galaxy that a 3D entry finally included an option to involve a second player, taking a cooperative approach that essentially meant sharing your controls. Player one controlled Mario and player two could aim, collect, and fire Star Bits, allowing them to punch enemies and offer a helping hand (Mario could also jump higher if both players pressed ‘A’ ‘ at a time). A fun and subtle addition, but perhaps too minimal – hardly the kind of “ proper ” multiplayer action available elsewhere. Galaxy 2 based on this, allowing players to control an Orange Luma that could attack enemies, but it’s a slight variation on the theme.

The real deal

the real The multiplayer breakthrough came with the return of Super Mario in 2D. Launched between the two Galaxy games in 2009, New Super Mario Bros. Wii built on the success of its predecessor DS, and we finally saw Miyamoto’s dream of the Super Mario co-op come true. This allowed four players to join the main story and create what the designer called a “meaningful group experience.” That’s not to say that the DS game didn’t have multiplayer, not at all, but it was more focused on mini-games and a competitive mode.

The potential for Mario co-op was clear and paved the way for future 2D entries. New Super Mario Bros. 2 on 3DS continued to offer the story mode in co-op with a two-player option, but the Wii U follow-up was based on this framework and allowed a fifth player to join via the gamepad. In “ Boost Mode, ” the GamePad user could place blocks across the level, helping (or hindering) other players as they navigated the course. Due to a hardware change, it was removed from the Switch Deluxe Edition, but was a lot of fun back then. We haven’t seen a new entry in this area since, although the particularity of the battle royale is the limited time. Super Mario Bros. 35 arrived last year for Nintendo Switch Online subscribers and delivered a competitive brand of online multiplayer using the original game as a model.

In fact, it’s fair to say Super Mario Creator has replaced the “New” sub-series to some extent, giving us custom level creation tools and the ability to share courses online. Despite the community aspects, he was originally a single player, but in 2019. Super Mario Maker 2 added a considerable number of tools to Mario’s multiplayer belt. We said at the time that this would probably be the last 2D Mario game you’ll ever need, and for good reason; With extensive stage options and a four-person multiplayer mode – both locally and possibly online – how Nintendo will take this model further (beyond streamlining the experience) is hard to imagine.

Nintendo has always known how to create surprises and return to 3D entries, solo experience Super Mario 3D Land laid the foundation on which Super Mario 3D World was built. Picking up various gameplay elements from 3D Land, this was the game that finally introduced us to full-fledged three-dimensional cooperation. Although limited by the low sales of the Wii U, it was a critical success and also made use of the Miiverse Community Features (RIP) and a two-player game “Luigi Bros” based on Mario Bros. was also present.

To change things

Super Mario 3D World Screen

It was almost disappointing to see this extended co-op feature removed in Super Mario Odyssey, although frankly speaking, it’s not really a fair comparison. They share the name Super Mario, sure, but each game plays out very differently, and Odyssey’s sandbox approach meant it suited a single player better. Much like Galaxy, he chose a lighter co-op option, letting a second player control Cappy independent of Mario. You also have a separate online mini-game option with Luigi’s Balloon World. Players hide a balloon in a kingdom, and others will then have to find it within a set time limit. A fun diversion, absolutely; but not particularly expensive.

Super Mario isn’t a particularly consistent franchise when it comes to multiplayer, but over the decades it has certainly offered a way to connect with other people. With many of us currently staying at home, this ability is more important than ever, making 3D World’s upcoming online options even more valuable to Switch gamers. Miyamoto never lost sight of her original purpose, bringing us experiences that two people can play together, and it slowly came to pass. Whatever route Nintendo takes, we can’t wait to see where our favorite Italian plumber is going.

SM3DWBF© Nintendo

Let us know your favorite Super Mario multiplayer experiences over the years below.



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