Super Smash Bros. Ultimate has a defensive option to get out of unavoidable combos that no one really thinks



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Footrests range from bonus recovery and combo potential to a powerful defensive tool

Super Smash Bros. Ultimate is an offensive game focused on the attack despite the return of defensive options from previous entries, such as directional dodging, which can lead to matches where it is almost impossible to play. escape the pressure of fighters like Pichu or Inkling.

The professional player Smash Bros. TGS | Captain L recently released a new video that details a different defensive option in Ultimate that can come off many combos on the second image when all else fails, the footrest jumps.

The footrests were first added to Brawl. They allow you to jump from your opponent's head to add recovery / combo options. They can also be used in the most recent title to offer an incredibly fast fire escape to the slowest characters.

Taking the example of Pichu in an advanced aerial combo with short jumps, which can not be stopped by the three-frame Peaches aerial dodge nor by any other similar option, Captain L shows that the four images Invincibility of the footrests allow everyone to get out. delicate situations although it has a strict timing of an image.

Footrests can not be used directly after crippling recovery. A player must buffer a jump entry after being hit, and then press an image again after it has been released for the assisted elevator to actually appear on two images.

Even though they may be a powerful defense tool, this footrest technique suffers from something more than a strict performance as it will not work against attacks with disjointed punchboxes like sword users or the limbs extended well spaced. However, if you master the move, you can make Bowser recover as quickly as Sonic the Hedgehog. You can find the complete video of Captain L's footstools and find out how to escape them after the jump.


Click on the images for the animated versions

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