Fighter |
Move |
Change |
All fighters |
Basic movements |
After jumping to the wall, you will have to wait longer before the wall jumps back in the same direction. |
Donkey Kong |
Neutral Special |
Super Armor lasts longer after releasing the fully charged movement. |
Samus |
Up Smash Attack |
It is easier to hit several times. |
Dark Samus |
Up Smash Attack |
It is easier to hit several times. |
Fox |
Neutral Attack 2 |
It is easier to hit several times by continuing with a quick attack. |
Pikachu |
Grab |
Increased the input range. |
Luigi |
Neutral Attack 2 |
It is easier to hit several times by continuing with Neutral Attack 3. |
Luigi |
Grab |
Adjusted range of attack when used just before landing. It is now easier to hit opponents in front of you. |
Luigi |
Special stockings |
When you use this ground movement and get into the air with a certain timing, the invincibility will not last the entire duration of the movement. |
Ness |
Neutral Attack 2 |
Scope of attack increased and advanced. It is easier to hit several times by continuing with Neutral Attack 3. |
Captain Falcon |
Attack by lateral inclination |
Extended launch distance. |
Captain Falcon |
Up Tilt Attack |
Increased attack speed. |
Captain Falcon |
Advanced air attack |
Increased the range of major damage. |
Captain Falcon |
Air Attack |
Extended launch distance. |
Captain Falcon |
Special side |
Increase the speed of attack when approaching an opponent. Increased durability of the super armor. Extend the time until opponents can move again |
Captain Falcon |
Special stockings |
The extended time detection lasted on the ground and in the air. |
Jigglypuff |
Neutral attack 1 |
It is easier to hit several times by continuing with Neutral Attack 2. |
Jigglypuff |
Neutral Attack 2 |
Increased range of attack. |
Peach |
Neutral attack 1 |
It is easier to hit several times by continuing with Neutral Attack 2. |
Peach |
Side smash attack |
Extended launching distance with the golf club. |
Peach |
Advanced air attack |
Shortened the launch distance. |
Peach |
Throw back |
Shortened the launch distance. |
Peach |
Special side |
Increased vulnerability after hitting. |
Peach |
Up special |
It is easier to hit several times. |
Peach |
Special stockings |
Increased vulnerability |
Daisy |
Neutral attack 1 |
It is easier to hit several times by continuing with Neutral Attack 2. |
Daisy |
Side smash attack |
Extended launching distance with the golf club. |
Daisy |
Advanced air attack |
Shortened the launch distance. |
Daisy |
Throw back |
Shortened the launch distance. |
Daisy |
Special side |
Increased vulnerability after hitting. |
Daisy |
Up special |
It is easier to hit several times. |
Daisy |
Special stockings |
Increased vulnerability |
Ice climbers |
Basic movements |
Ice Climbers will now recover flying jumps in the same way as other fighters. |
Ice climbers |
Basic movements |
Nana will not jump anymore if you press the jump button just after an entry. |
Pichu |
Basic movements |
Pichu is now easier to hit. |
Pichu |
Basic movements |
Increased the size of the shield. |
Pichu |
Attack by lateral inclination |
Increased the number of damage suffered while using the move. Shortened the launch distance. |
Pichu |
Side smash attack |
Increased the number of damage suffered while using the move. Increased vulnerability |
Pichu |
Down Smash Attack |
Increased the number of damage suffered while using the move. |
Pichu |
Advanced air attack |
Increased the number of damage suffered while using the move. |
Pichu |
Air Attack |
Increased the number of damage suffered while using the move. |
Pichu |
Down Air Attack |
Increased the number of damage suffered while using the move. |
Pichu |
Start forward |
Increased the number of damage suffered while using the move. |
Pichu |
Neutral Special |
Increased the number of damage suffered while using the move. |
Pichu |
Special side |
Increased the number of damage suffered while using the move. |
Pichu |
Up special |
Increased the number of damage suffered while using the move. |
Pichu |
Special stockings |
Increased the number of damage suffered while using the move. |
Lucina |
Side smash attack |
Shortened the launch distance. |
Lucina |
Advanced air attack |
Shortened the launch distance. |
Ganondorf |
Down Smash Attack |
It is easier to hit several times. |
Roy |
Up Smash Attack |
It is easier to hit several times. |
Chrom |
Up Smash Attack |
It is easier to hit several times. |
Mr Game & Watch |
Up Tilt Attack |
It is easier to hit several times. |
Pit |
Up Smash Attack |
It is easier to hit several times. |
Dark Pit |
Up Smash Attack |
It is easier to hit several times. |
Dark Pit |
Special side |
Reduced vulnerability by hitting an opponent in the air. |
Zero Suit Samus |
Special side |
It is easier to hit several times. |
Zero Suit Samus |
Special stockings |
Extend the travel distance when entering left or right with the joystick. |
Snake |
Neutral attack 1 |
It is easier to hit several times by continuing with Neutral Attack 2. |
Snake |
Neutral Attack 2 |
Increased moving distance forward and facilitated multiple strikes during neutral attack 3. |
Ivysaure |
Neutral Special |
It is easier to hit several times. |
Charizard |
Neutral attack 1 |
It is easier to hit several times by continuing with Neutral Attack 2. |
Charizard |
Neutral Attack 2 |
Increased moving distance forward and facilitated multiple strikes during neutral attack 3. |
Diddy Kong |
Neutral Attack 2 |
Increased attack range and ability to hit multiple times more easily while pursuing neutral attack 1. |
Diddy Kong |
Dash Attack |
Adjusted launch angle. |
Diddy Kong |
Up Smash Attack |
It is easier to hit several times. Extended launch distance. |
Diddy Kong |
Up Air Attack |
Vulnerability reduced. Vulnerability reduced during the landing after using the move. |
Diddy Kong |
Down Air Attack |
Increased attack speed. |
Diddy Kong |
Neutral Special |
Increased power However, the power against the shields will remain the same. Reduces charging time |
Diddy Kong |
Up special |
Decrease of the fall speed during loading. Extended vertical distance when loaded. |
Diddy Kong |
Final Smash FS meter |
Increased the power of the explosion and the jet at the start. Decrease in the power of the tackle. It was more difficult for the less damaged opponents to be thrown with the final tack. |
Olimar |
Basic movements |
Olimar is now easier to hit. |
Olimar |
Side smash attack |
Reduction of the window of great damage. Increased vulnerability |
Olimar |
Up Smash Attack |
Increased vulnerability |
Olimar |
Up special |
Adjusted the flight time when the movement is used repeatedly. |
Lucario |
Neutral attack 1 |
Vulnerability reduced. |
Lucario |
Neutral Attack 2 |
Vulnerability reduced. |
Lucario |
Neutral Attack 3 |
Vulnerability reduced. |
Lucario |
Dash Attack |
Increased range of attack. |
Lucario |
Attack by lateral inclination |
Extended launch distance. |
Lucario |
Side smash attack |
Increased the range of major damage. |
Lucario |
Up Smash Attack |
It is easier to hit several times. |
Lucario |
Neutral air attack |
Increased range, he will hit the opponents on the ground. |
Lucario |
Up Air Attack |
Increased the range of major damage. |
Lucario |
Down Air Attack |
It is easier to hit several times. |
Lucario |
Neutral Special |
Reduces the range, it will push the opponents when loading. Increased range of attack when loaded up to max. Vulnerability reduced. |
Lucario |
Special side |
Fighters can no longer move through Lucario. Increased the input range. |
ROB. |
Neutral attack 1 |
It is easier to hit several times by continuing with Neutral Attack 2. |
ROB. |
Neutral Attack 2 |
Increased range of attack. |
Link Toon |
Neutral attack 1 |
It is easier to hit several times by continuing with Neutral Attack 2. |
Wolf |
Neutral attack 1 |
It is easier to hit several times by continuing with Neutral Attack 2. |
Wolf |
Neutral Attack 2 |
Increased range of attack and ability to hit multiple times more easily during neutral attack 3. |
Wolf |
Neutral Attack 3 |
Moving the attack range forward and facilitating multiple strikes when pursuing the neutral attack 2. |
Wolf |
Down Smash Attack |
Reduces the launch distance of the frontal attack. |
Wolf |
Neutral Special |
Increased vulnerability |
Wolf |
Up special |
Reduces the scope of the last attack. Angle of launching adjusted and easy to hit several times. |
Wolf |
Special stockings |
Wolf becomes invincible sooner. Increased attack speed. Increased detection speed to reflect projectiles. |
villager |
Up Smash Attack |
It is easier to hit several times. |
Wii Fit Trainer |
Neutral attack 1 |
It is easier to hit several times by continuing with Neutral Attack 2. |
Rosalina & Luma |
Dash Attack |
Reduced vulnerability of Luma. |
Rosalina & Luma |
Side smash attack |
Extended launch distance when Luma is near. |
Rosalina & Luma |
Advanced air attack |
It is easier to hit several times. Vulnerability reduced. Increased the detection speed of the access range. |
Rosalina & Luma |
Grab |
Increased speed |
Rosalina & Luma |
Up special |
Increased fast fall speed after using the movement. |
Rosalina & Luma |
Special stockings |
Reduced vulnerability of Luma. |
Rosalina & Luma |
Other |
Reduced stamina of Luma. Reduces the time needed for Luma to reappear after being defeated when there are 1 to 3 opponents. |
Little mac |
Neutral attack 1 |
Vulnerability reduced. It is easier to hit several times by continuing with Neutral Attack 2. |
Little mac |
Neutral Attack 2 |
Vulnerability reduced. Increased range of attack. |
Little mac |
Neutral Attack 3 |
Increased range of attack. |
Little mac |
Attack by lateral inclination |
It is easier to hit several times by hitting an opponent in flight. |
Little mac |
Down Tilt Attack |
Increased range of attack. |
Little mac |
Up Smash Attack |
Increase the time the super armor lasts. |
Little mac |
Neutral Special |
Vulnerability reduced when using the move in the field when it is not fully loaded. Vulnerability reduced when using KO Uppercut in the field. |
Little mac |
Special side |
Increased range at the beginning of the move. |
Little mac |
Special stockings |
Vulnerability reduced. |
Mii Brawler |
Neutral Attack 2 |
It is easier to hit several times by continuing with a quick attack. |
Mii Brawler |
Fast attack |
Increased range of attack. |
Mii Brawler |
Neutral Special 2 |
It is easier to hit several times. |
Mii Gunner |
Up Smash Attack |
It is easier to hit several times. |
PAC-MAN |
Up Smash Attack |
It is easier to hit several times. |
Shulk |
Neutral Attack 2 |
Increased range of attack. |
Shulk |
Up Smash Attack |
Angle of launching adjusted and easy to hit several times. |
Bowser Jr. |
Dash Attack |
Adjusted launch angle. |
Bowser Jr. |
Up Tilt Attack |
Vulnerability reduced. |
Bowser Jr. |
Up Smash Attack |
Extended launch distance. |
Bowser Jr. |
Neutral Special |
Increased attack speed in the air. |
Bowser Jr. |
Special side |
Increased speed by starting to move. |
Bowser Jr. |
Up special |
Increased hammer attack range. Increased time needed to detect blows for hammer attack. Launch angle adjusted from the blast of the junior clown car when it was used on the ground and facilitated multiple hits. |
Duck hunting |
Up Air Attack |
It is easier to hit several times. |
Ryu |
Neutral attack 1 |
Increase the time you can cancel with a special move. |
Ryu |
Neutral Attack 2 |
Increase the time you can cancel with a special move. |
Ryu |
Neutral attack (strong, short range) |
Launch angle and distance adjusted. |
Ryu |
Attack by lateral inclination (weak, at short range) |
Increase the time you can cancel with a special move. |
Ryu |
Attack by lateral inclination (low, long range) |
Increased range of attack for the tip. |
Ryu |
Up Tilt Attack (Strong) |
Angle of launching adjusted when you hit an opponent in flight. |
Ryu |
Attack by tilting down (weak) |
Increased time spent by the opponents in animating the damage when the hit is hit. |
Ryu |
Attack inclined downward (strong) |
Shortened launch distance. |
Ryu |
Up Air Attack |
Increase the detection time of the hits. Increased range of attack. |
Ryu |
Neutral Special |
Reduced speed of light Hadoken and light Hadoken Shakunetsu and increased speed of heavy Hadoken and heavy Hadoken Shakunetsu. Increased attack speed and power of Hadoken and Shakunetsu Hadoken. Increased range Hadoken will hit opponents on the ground. |
Ryu |
Special side |
Increased the range of the first attack when the movement is on the ground. |
Ken |
Neutral attack 1 |
Increase the time you can cancel with a special move. |
Ken |
Neutral Attack 2 |
Increase the time you can cancel with a special move. |
Ken |
Neutral attack (heavy, short range) |
Launch angle and distance adjusted. |
Ken |
Neutral attack (heavy, short range) |
Increase attack power and maintain launch distance. |
Ken |
Attack by lateral inclination (light, short range) |
Increase the time you can cancel with a special move. |
Ken |
Attack by lateral inclination (light, long range) |
Increased range of attack for the tip. |
Ken |
Inclined lateral attack (heavy) |
Adjusted launch angle. |
Ken |
Up Tilt Attack (Heavy) |
Angle of launching adjusted when you hit an opponent in flight. |
Ken |
Down Tilt Attack (Light) |
Increased time spent by the opponents in animating the damage when the hit is hit. |
Ken |
Attack inclined downwards (heavy) |
Shortened launch distance. |
Ken |
Side smash attack |
Extended launch distance. |
Ken |
Down Air Attack |
Increase the time you can cancel with a special move or a final smash. |
Ken |
Special side |
Increased the range of the first attack when the movement is on the ground. Shortening the course distance in random mode. |
Ken |
Up special |
It is easier to hit several times. Shortening the course distance in random mode. Made the first attack not deny the other attacks. Extended launch range when you hit an opponent on the ground with a Shoryuken in flames. Extended launch range when hitting an opponent in the air with a light Shoryuken or a burning Shoryuken. Reduced launch distance for medium Shoryuken. |
Ken |
Movement by order |
Shortening of course distance in case of hitstun shuffle when Nata Otoshi Geri hits. |
Ken |
Movement by order |
Increased Oosoto Mawashi Geri's attack power and maintained launch distance. |
Ken |
Movement by order |
Increased the power of Inazuma Kick. However, the power against the shields will remain the same. |
Cloud |
Down Smash Attack |
It is easier to hit several times. |
Bayonetta |
Neutral attack 1 |
Increase the detection time of the hits. |
Bayonetta |
Fast attack finish |
Extended launch distance. |
Bayonetta |
Dash Attack |
Extended launch distance for significant damage. |
Bayonetta |
Up Tilt Attack |
It is easier to hit several times. |
Bayonetta |
Down Smash Attack |
Increase the detection time of the hits. |
Bayonetta |
Special side |
Vulnerability reduced during landing. |
Bayonetta |
Up special |
Vulnerability reduced during landing. |
Bayonetta |
Special stockings |
Increase the detection time of the timer. Increased the detection time of Bat Within. Increased the speed of recovery of the duration of Witch Time. |
Idea |
Neutral Attack 3 |
Increased range of attack and ability to hit multiple times more easily during neutral attack 2. |
King K. Rool |
Up Air Attack |
Increased the detection speed of the access range. |
Isabelle |
Special side |
The opponents will not be caught when the hook does not move quickly. After the hook touches the ground and the hook is removed, opponents can be caught. |
Incineroar |
Neutral attack 1 |
Adjust launch distance when hitting with your elbow and facilitate multiple keystrokes as you continue with Neutral Attack 2. |
Incineroar |
Neutral Attack 2 |
It is easier to hit several times by continuing with Neutral Attack 3. |
Piranha factory |
Neutral Attack 3 |
Increased range of attack. |
Piranha factory |
Fast attack |
Increased time spent by the opponents in animating the damage when the hit is hit. |
Joker |
Special side |
It is easier to hit several times with Eigaon. |