Superhot VR sells so well that it has generated more revenue than the original non VR



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He is here to stay

At 800,000 sales, Superhot VR has officially reported more revenue than its non-VR counterpart. At first glance, it's a title that raises the eyebrows, but the more you think about it, the more it checks.

This milestone was confirmed earlier in the day by Raw Fury's Callum Underwood.

On a normal screen, Very hot is fabulous. Time is essentially at a standstill until you move, at which point polygonal men bill you and / or begin to fight back. The principle offers a lot of strategic control instead of immediately throwing you into the depths, and the fact that the weather is malleable means that you are able to always set up and execute maneuvers of action movies that have Look cool. It's an improvisational game in stressful situations, but there's enough leeway to keep it light and playful.

In virtual reality, Very hot goes from neat to thrilling.

It comes to a point where your personal VR experiences are long after you've played and you'll only be satisfied when everyone you know and love will have the same satisfaction. It's fun to watch friends, relatives, siblings and distant parents step out of their comfort zone, look a little silly and kiss them. Superhot VR. One word of warning however: if you have a strong and particularly lively brother, do not let him get too close to the walls. Also, keep a towel nearby for perspiration; it's a nuisance.

We have known Superhot VR It's been a while since sales are selling well, but the deal on a specific sales figure like this is a new look at the conversation. The game deserves full commercial success and, with the future Oculus Quest headset touting it as a launching point, the situation is just beginning.

Beat Saber, another champion of virtual reality, has achieved a million sales. Superhot VRI must be next.

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