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It was the other day that Blizzard chose to present the immortal Diablo mobile game, which also resonated the sound of most disgruntled fans. Many of them had expected to hear something new on the next numbered part of the season. They were not particularly impressed by the Diablo concept on a cell phone. Allen Adham, chief of the Blizzard, explained to Kotaku how he had lived the fans after the advertisement. He said that they expect acid mines, but not as much as at the weekend.
"We know that our audience here is passionate about the computer and the console, and we've seen it before." We had a similar response when we announced that we had brought Diablo to the console and the announcement of Hearthstone.
They like what they like and want what they want. This passion is actually what motivates us, and we feel it too. Detect yourself to avoid damage and violations to avoid washes, to not waste your time, without worrying about anything. I understand their feelings and wish we could share more information on all the amazing things we do, not just with the Diablo franchise, but throughout the company. "
Adham finally assured us that Immortal was not the only Diablo game in the process, as the developer would have several other non-advertised projects on G.
"I know our community here, but we are afraid to focus on that.The truth is that several Diablo teams are working on several unannounced Diablo projects just after announcing [Immortal]".
What did you think of Diablo Immortal?
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