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America. We are in 1899 and the era of bandits is about to disappear. I play this Arthur Morgan costume, one of the last without a team. My band is in the team space and the hard times are even harder.
Dutch van der Linde, the leader of the band, refuses to give up our way of life and sees himself as a rebellion against those who stole the American kid and built his wealth in slavery. It has thieves and steals only those who stole "what this country could have been".
But Dutch is also motivated by his call for revenge against O 's leader Driscoll.
Arthur was an orphan boy when the gang became his new family and he has been blindly loyal forever.
The problem is that The old Dutch movements do not work in the new world and many bloody robberies are a long series of disappointments, where every successful mission seems to be followed by five failures. The harder and more messy the methods become, the harder it becomes for Arthur to maintain his loyalty.
In the classic spirit of Rockstar, many characters come back from the previous Red Dead Redemption in the sequel, even though the action is independent.
The open world extends over snow-capped mountains, marshes and plains, but also cities like a sprawling metropolis and forgotten mining communities. Read Dead Redemption 2 is the peak of a new wave of Western nostalgia. Sometimes trash but in his best moments a kind of "There will be blood – the game". An interactive experience of the American Industrial Revolution, associated with oppression, lies and violence.
One of the strong points The action seems inspired by the history books and by the famous Hatfield-McCoy feud in Kentucky and West Virginia: a bloodshed between families after the Civil War. In the game, Arthur ends up in the middle and presents himself as a sheriff to try to earn their gold, won over slaves, but driven into a secret romance between cousins.
Grand Theft Auto V let the player explore the last days of an American empire, in a replica of the decadent decadent of today. Easy to iron with an ironic mop. Red Dead 2 covers a larger territory and the tone is more serious, the psychological effects of my actions are more apparent.
For example, when I go home after a successful bank robbery, I have to extort a widow from an unpaid debt, after which Arthur has nightmares.
Even in the free world I am faced with moral choices where I feel like a VIP in Westworld. What cruelty is really possible? Most, it turns out. At one point, I cross a beautiful forest road when I hear a voice near the river. A man with hair streaks of bald head stands and god fairies in the river.
It is realistically described as suffering from a mental illness, but nothing prevents me from getting past my knife in the heart, which I do in a movie sequence. Then I see him floating on the river. Lack of heart is uncomfortable, even if it is only zeros and zeros.
The characters in the game have also been designed to die as realistically as gravity allows, and the blood mixes with the mud as they fall to the ground. Should I feel bad about everything I've murdered? Maybe, but I spend more time in the weapons shop, I pay art information on my Schofield revolver and I feel how my ANR member is waking up.
The huge map probably has no "fast travel" feature, at least not at first, which further enhances the experience.
The world is visually exceptional, but above all, no game based on the open world has ever felt so alive. That is, everything can kill me.
Not only the law and other violent gangs. I am subordinated to the powers of nature and climate. Arthur needs warm clothes so as not to freeze in the snow-capped mountains, rest to not run out and eat so as not to be mined. One can of course buy food, but hunting is best and Red Dead 2 offers more than 200 different species that Arthur can kill and run away before my eyes. In many cases, animals can be turned into a stable pot that fills the stamina and dead eyes – a way to slow down the time needed to slow down during the fight against the fire.
Only the starke survives in Red Dead Redemption 2. A duty I learn when my frequent cigarette use causes chronic health problems. The death song comes as a letter on the record.
I must also take care of my horse. It must be rumored, fed and beaten not to hang. When my first horse Glory dies in a fire and can not come back, I'm so depressed that I want to stop playing.
Red Dead 2 built smart on the mechanics of many previous Rockstar games. The detailed country detective game L.A. Black (2011) has been translated by explaining how RDR 2 allows Arthur Morgans to investigate their property with dirty fists.
Rockstar 's private school simulator, Bully dating back to 2006, offered the opportunity to interact with everyone in his environment and heal politely or to act as a bully. The latter is of course much more entertaining in Red Dead Redemption 2. I am visiting the mining town of Annesburg and tell one of the men that he should "get a real job!". Soon, I am driven out of the city by an angry mob.
Whenever Rockstar publish a game if all other developers are ashamed. Red Dead Redemption 2 is no exception. My only moderate criticism about the game Megastora (literally Megastort, the file occupies more than 100 GB on the hard drive) is that some parts of the action are repetitive. Even the controls of the game are a bit difficult in the response at times.
The only thing that really fascinates me about the experience comes when I try to rename my horse. I want to rename it "Pongo" after the dog in "101 Dalmatians" but the word is stuck in a coarse filter. I'm trying real blasphemies and censored again. Ironically, in an "outlaw for life" game.
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