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Since Electronic Arts conquered the lucrative Star Wars license, it's gone, well. Star Wars Battlefront was treated lukewarm because of how thin it was. Battlefront II in turn, was greeted by a crowd storm due to debris boxes and microtransactions. In 1965, there was even talk of saber.
It was even said "from several sources" that Disney was so unhappy that the license could go to Ubisoft or Activision. Until now, Star Wars seems to stay with EA – after all. The attitude of EA has barely slipped to the extent that they have scuffed the Visceral Games and left the Star Wars project on Amy Hennig Ragtag on ice, and then (as it seems ), change it fundamentally.
Now taking care of what was Project Ragtag is Canadian Motive, where the former Assassin's Creed producer Jade Raymond directs the ship. It's also she who is in charge of the entire EA Star Wars strategy, and explains this role (via Eurogamer) as follows:
Every studio launches the game that it wants to do. My role is to look at these lands, how can we align them? Of course, we do not want to release four Star Wars games in a year. We do not want all our games to be Jedi games. It would be nice to have some that focus on different types of gameplay and fantasies of different players.
More unlike Star Wars games, so. In addition to Ragtag we know that the studio Titanfall Respawn has Jedi: Fallen Order at a time – and it would be surprising that this is a multiplayer event.
Raymond also claims that the biggest carrot for Star Wars fans is to be the best fan; know the most. As a Star Wars fan I do not agree – I just want to play good Star Wars games.
Interestingly, the first motivator for fans of Star Wars games or to participate in the Star Wars universe. is to become the number one fan. So, basically, to beat their friends at Star Wars trivia.
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