Not always historically accurate, but voluntarily



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  Ghost of Tsushima: Not always historically correct, but voluntarily


According to Sucker Punch, "Ghost of Tsushima", which will be released on PlayStation 4, will not always be historically accurate. There are good reasons for that.

Sucker Punch is currently working on "Ghost of Tsushima", which will be released on PlayStation 4. After the launch, you will encounter a game that does not always appear historically correct. However, this does not happen because of the ignorance of the developers, because Sucker Punch deliberately builds these historical inconsistencies in the game, because that suits better.

This was underlined by Chris Zimmerman, co-founder and co-studio of Sucker Punch. In a recent interview, the man explained. "We are going to deviate from the historical truth, but we only want to do it knowingly." For example, the samurai armor is called, which does not correspond to the chosen century. For the 13th century, the armor did not look as beautiful as most players



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It continues: " Much of the support we receive from Sony's friends in Japan and our Japanese friends from Sony in the US, and the support of all the cultural advisers we've used to help us make sure we do not let's not misplaced. "There are things we do that are different, and we want to choose these things wisely."

As Sucker Punch recently pointed out, the gameplay should not be overlooked. According to Chris Zimmerman, "Ghost of Tsushima" does not become a simple hack-n-slash game in which you use your opponent's tactics to hit you. Instead, you should expect a brawler, who depends in the first place on abilities. You can find our report here.

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