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. ] Jade Raymond has learned more about the Star Wars game, which is now being created by EA Vancouver and reveals its own new IP address, in two interviews with game instructors in the E3 Arena.
The Visceral Star Wars game, formerly "Project Ragtag," has not had a lucky star so far.After the closure of Visceral, the title has moved to EA Vancouver, where he has was taken from scratch, it took the author Amy Hennig as an opportunity to leave EA, and she says the original game is completely different
Now is the time to get focus on the open world instead of offering a linear unplayed solo experience and probably have a live service component.This could also make skeptical the one or the other player – d & # 39; 39 more so than we know EA Vancouver more for sports games than for captivating game worlds According to Jade Raymond, the boss of EA Motive, Star Wars is in good hands: [19659006] "Ragtag was already developed with the Vancouver team, and there was already a group of people who ravaged them. there are super, super strong, there are people who worked on Skate, SSX or Need for Speed at the time, the core of the band was part of EA Black Box when he was big, they are People who have existed for years There are people who have worked on Sleeping Dogs, or who have been prototypes, others have been working on a new IP that offered some sort of open world. Mix of developers from the original team and those we brought to it. "
Despite the complete redevelopment, all is not lost from the previous game concept.You have a proud three terabyte of high quality Star Wars illustrations, as well as tons of" active and really cool characters .The goal is to keep that.They wanted to get what was great in the project.Although Hennig is no longer involved in the Star Wars title, their characters can stay in the game. Only one player should eventually continue to exist.
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Exploring a dynamic world together
In another interview, Raymond also talks about his own intellectual property, currently under development at EA Motive, Up to now , we only know that it is an adventure game with Open World, which should offer "unknown game features".
According to Raymond, this implicit innovation also expresses itself in the world of gambling, which is significantly more dynamic. as it is used for action games:
"We are trying to reinvent action-adventure games for the future, to create an action-adventure that continues, whose world is vibrant, living it's a big problem to solve, because we create these fantastic worlds and then you play them and they're gone, what does a dynamic world look like? "
This looks like a Live service element, as currently implement more and more games. Even mischievous, the new brand should be different from other stock titles. According to Raymond, she has repeatedly urged the team in the first phase of the concept to develop gameplay elements other than the classic "shooting and killing". Explore is especially important for the game. We want to create unlimited patterns in the worlds. They want to explore freely and have an experience worthy of being shared.
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This is very similar to the social component and multiplayer. In fact, the unannounced game is supposed to be a social experiment as EA has also announced it to Anthem. According to Raymond, it's a basic need to share experiences with friends. There is no longer the cliché of the classic nerd playing alone in his cellar. Everyone is a player while waiting. Everyone is playing and it's something you do with your friends. The best way to translate this feeling into an action-adventure game is to ask yourself questions about the reasons.
Flexibility is also an important point for the studio. Similar to Fortnite or PUBG, they do not want to commit on individual platforms but make sure that every player can contribute to and be part of the game world everywhere. The fact that the game next to the PC can also appear for consoles or even in a mobile form, does not seem irrelevant:
"I believe, what you need to think, what is important for new players and how to remove the barriers, that's our starting point, and yes, that includes the touch and the controller, but I think that rather than focusing on that, it's more about what the player wants and what he wants is the goal we are looking at to make sure we are relevant, that I have five minutes or two hours, that I own a smartphone or a console, whether I'm a base player, or primarily Candy Crush or Farmville games, I can go, do something and be part of something and bring something. "
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More details at the earliest in 2019
While saying goodbye to Star Wars, you will not leave the scene. Although not claiming it directly, Jade Raymond points out that she is a big fan of science fiction . One could think accordingly, acting on the new project.
It may take a little while to see more titles. Raymond confirmed in the interview some complications in the development: Thus, some who were at the beginning of the project, they would leave again. Although you have been working on ideas for a while, the game still has not left the design phase and you are still looking for developers for key leadership positions. Nevertheless, Raymond hopes to introduce the new IP closer next year
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