Battlefield 5 – Beta open in September, changes to Alpha



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  Developers want to learn Alpha returns on Battlefield 5. Developers want to learn Alpha returns on Battlefield 5.

In Alpha at Battlefield 5, some players have had the opportunity to play multiplayer card "Arctic Fjord" and therefore also some new features compared to its predecessor in a first version to try in advance. According to a blog entry, developers now want to use the comments of the players to thoroughly revise Battlefield 5 until the open beta of September

The alpha was dominated by technical and playful aspects who are now would like to improve again.

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No more matchmaking problems

Technically, you want to optimize matchmaking. In Alpha, it was possible to find matches via "Quickmatch" and manually via the server browser. The first was still defective in the test, players saw error messages or landed in matches with increased latency. Already during the alpha had begun to work on the problem that should no longer occur in the beta.

The optimal matchmaking is always a game of balance, because it must be taken into account – after all, the game should automatically find players with the same latency, but also the same skill and other factors appropriate. For the best result, you have to adjust a small waiting time that should not be too long.

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Optimization for Squad and Stability

was that players were flying regularly between games of their teams. This will not happen later because squads are an essential part of Battlefield. In addition, stability should be further improved to avoid accidents. In addition, the queuing system must be optimized and the players' toxic behavior between them via a minimized non-cross-faction chat. In addition, bugfixes – a particularly bizarre Alpha bug had spawned a Norwegian hut alongside fallen players while they were revived – creepy!

There are also some changes planned on the play side. Thus, the new wake up system should feel less awkward with companions and paramedics. In addition, unnecessary delays are eliminated: in Alpha, after the raise, you could often not move for a while and you had to wait a moment before being able to restart.



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The Balance of Weapons and the Time to Kill Are Observed

The Balance of Arms should also be determined by specifying the number of balls begins, adjusting for each weapon. The same goes for the probability of looting ammunition on corpses, which should be distributed equitably to all classes – until now, some classes had an advantage. In addition, there will be changes to the squad's reinforcements such as the Churchill Crocodile Tank or the V-1 rocket, which were still too strong in the Alpha.

Time to Kill (TTK) had mixed reactions Players were felt to be dead too fast, while others felt that the TTK was appropriate. They want to look at this in the future. The TTK depends not only on the strength of the weapon, but also the speed with which you can respond to a fire. We want to work on the fact that the players react better to enemy fire and can thus survive longer. For this purpose, among others, the camera shake to adjust, which occurs when one is hit. If that fails, we want to consider changing the damage of the weapon. The way players approach each other also depends on the individual modes that you must also revise.

  The points indicate how much individual seats on the map were popular with players. The dots indicate how

Coping with a weapon rather than just firing

There was also a lot of learning about the movement behavior of the players on the map, which you would like to incorporate into the further development. Of course, Gunplay and Arms Balance have already had a first feedback, which has already been used to optimize the retreat of some weapons. You must now make more effort to get accurate shots.

The goal of the developers is that the player can always understand exactly what happens to the weapon. You should have more control and the shot should feel more physically. Players should be able to really master a weapon when they play a lot with it. In addition to an automatic mode, a single-fire mode is added. In the future, players will be able to decide which mode will be most effective at a given moment.

Of course, the finished game will contain many more weapons, vehicles and even cards than Alpha. Until the launch on October 19, several tests are planned, of which Battlefield 5 will be represented at Gamescom 2018 with a new demo. In September, the open beta will take place. You can also play the final version via Origin Access from October 11, via Deluxe Edition from October 16th. We have tried the Alpha for you in the livestream, you can find the video embedded in the news.

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