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During the conference call (via Dualshockers), CEO Andrew Wilson and EA Chief of Finance Blake Jorgensen spoke about the long-term plans for Battlefield 5. You so want to implement a new progression system and create a game of service that will keep you motivated for a long time – without making the same mistakes as Star Wars: Battlefront 2.
Battlefront 2 had EA tilted in front of many players on Lootbox Mechanics was born because game-related content was offered against microtransactions, and heroes, in particular, brought tremendous free gameplay with them. With Battlefield 5, you want to do better now.
Currently, according to Jorgensen, they are already very satisfied with the pre-order numbers of Battlefield 5 and their interest in the game. Just as Battlefront 2 was, the plan is to release the new battlefield as as a complete game, then develop it regularly with new content.
More about Battlefield 5: Beta open early September, which changes after the Alpha
Battlefield 5 – See screenshots
Battle Royale and more with time
The basics of the release should be completed in singleplayer, the usual multiplayer modes and newer modes more innovative, and later with new content Battle Royale Mode to expand. So, Battlefield 5 is supposed to be a service game that entertains and motivates players for months or even years.
The monetization and progression of the game are different from those of Battlefront 2. How exactly are these looks unclear. However, some time ago, EA clarified that there will be more than cosmetic microtransactions in their games in the future, with the exception of the Ultimate Team modes, which are considered separate games.
Battlefield 5 will be released on October 19, 2018 for PC, PS4 and Xbox One.
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