Hello Games wants to improve communication with the community



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  No Man's Sky: Hello Games wants to improve communication with the community


In keeping with the release of the "Next" update and the Xbox One version of "No Man's Sky," Hello Games once again watched the development of the title. In doing so, Sean Murray acknowledged various mistakes and, among other things, promised to improve communication with the community.

This Tuesday, July 24, the Xbox One version and the extended update of "Next" will be released for the space adventure "No Man's Sky".

In keeping with that, Hello Games has seen the studio in person. Chef Sean Murray returns once again to the previous development of the title. Murry has not only praised the work of his team. At the same time, he acknowledged various mistakes and promised improvements. Among other things, the studio wants to improve communication with the community.



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No Man's Sky: Hello Games Admits Errors and Praises Improvement

Murray comments: "We have always wanted the No Man sky after its publication is developing and developing.I'm glad we did it.I'm so proud of the Hello Games team. 39, they did was amazing.In the years of development, the average number of team members was 6. The last team started with 15. No Man's Sky became a game very broad, ambitious, technically unique and sometimes very pretty – all the more impressive for a team that is still small. "

And further:" Although I could not be more proud of it. team, I've personally made mistakes.I could talk about things all day that I would change people Among other things, it is because the initial drama left no room for communication with the community. Instead, we chose to focus more on development than on words. After Foundation, Pathfinder and Atlas Hausse, we want to engage you, the community, even more. "

" We know that one million players played the day we released Atlas Rises, whoever bought Atlas Rises, played on average 45 hours and 90% gave a positive rating. We know that 20% of players have exceeded 100 hours and 5% over 1000 hours. We know that more than 200 million hours of No Man's Sky have been played so far. This makes us happy and forces us to communicate better, "he concludes.

Source: No Man's Sky (Official)

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