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30. July 2018 at 14:58:
For next week, the PC version of the "Monster Hunter World" role-playing game, Capcom executives once again have their say and the high requirements of the central unit explained.
The action RPG "Monster Hunter World" will be released for PC next week. However, Capcom's successful PC adventure will bring high CPU usage. Capcom has since commented on this:
"To eliminate interstitial loading during active play, MHW is loading the full level into memory," Capcom Vice President of Digital Platforms and Marketing William Yagi-Bacon told ResetEra . In addition to managing the loaded assets in memory, it tracks monster interactions, health status, environmental and object changes, handles LOD and object distance, calculates collision request and simulation. physical, and a multitude of background telemetry requires the processor, in addition to supporting all GPU rendering tasks. "
Monster Hunter World: delivered more than 8.3 million times – Capcom with the results of the first quarter
in the current annual report, Capcom pointed out that in the first quarter of fiscal year 2018 / 2019 Profits in Two-Digit Millions e …
The MT Framework Engine is optimized for an x86 CPU instruction set.However, the game also offers many options for balancing the resolution and frequency of You can screw up the image and dynamically change the resolution.
"Monster Hunter World" will be released on August 9, 2018 for the PC Incidentally, the editors of Destructoid have confirmed that the groups have been replaced by Steam groups in the game.
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